Jin187
Jin187
Since 6753 Days
Posted by Ronsauce
Yeah, it is a good read, it really shows the significant improvements made to the graphics engine, although someone posted that a few pages ago :)
In reply to
Ronsauce
Ronsauce
Since 6994 Days
Ah, well I've been without computer for the last little while...so that's my excuse!
In reply to

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

LEBATO - IS WRONG
LEBATO
Since 7131 Days
Posted by Ronsauce
Ah, well I've been without computer for the last little while...so that's my excuse!
We are going to have to review that excuse sir.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Invasion continues to be good unbalanced fun!
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6980 Days
Yeah, I haven't had this much running since Battlefield 1942! ;) I am finding Invasion not only unbalanced (poor Elites!), but it has too few people, poor weapon load outs (wtf, have a huge football field and then give the Elites needlers and blue plasma guns?), and clunky as it has a ton of bugs. Invasion Slayer is a little better, but so far I am not impressed at all.
In reply to

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
I'm more impressed with the chances they're taking than the results, but I also continue to see a lot of potential in Invasion. Both gametypes feel very new, and they remind me of something that you might see in Unreal Tournament. Invasion is like rush and conquest had a baby--and it married CTF! There's a lot of hate out there on other forums, not just for Invasion, but for Reach in general. People are upset that it feels so fundamentally different than the Halo games that came before it, but I'm not turned off. Bungie is still putting their best foot forward, and what they're attempting is not so far outside of the formula that it feels foreign to me. Change is hard, especially when that change caters to the (dumb) masses, but I hardly think that's the direction they're taking. There are still several months left to get this right, so I'm hopeful that Reach will turn out to be the game that it deserves to be.

I'm more impressed with Invasion than I will probably ever be with stuff like stockpile (which i think is pretty lazy and lame) or headhunter. Those gametypes just feel like extensions of the weakest links to me. Invasion is bold, it's new, and it's got potential. Now lets see if they can fix the obvious balance issues holding it back. I really look forward to generator defense too, because Overlook looks awesome (maybe the best looking new map period!), and because it has the potential to expand Halo's newness.

Halo 3 may continue to be the best traditional Halo game, but who knows. I love the weapon bloom, and I love load-outs (I can't wait to see custom games!), and more importantly I love armor abilities.

Good games tonight Phaethon and Heretic!
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
The balance in Invasion is pretty lol worthy. It's ridiculous from start to finish. At least it's fun.
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
Oh and I HATE the new grenades. They are overpowered... in the hands of my team mates. I find myself dying constantly because they betray me, and I mean at least 2-3 times in a round. Have already lost games on arena because of that shit.

Grenades need to be toned down. At least the impact radius needs to shrink. From what I've heard they are already on it, hopefully they can get it right.
In reply to
ManThatYouFear
ManThatYouFear
Since 6952 Days
I have armour lock all the time due to friendly grenades, it saves me 9 times out of ten, armour lock is great but i find it saves me from my own team mates more than enemy due to the grenades.
In reply to

I want my games room finished now :(

Viginti_Tres
Viginti_Tres
Since 6511 Days
Honestly, I haven't used any AA other than sprint. Slowly getting the hang out of it, especially on Sword Base there are about a gazillion different routes you can take and the momentum you get from sprinting helps with various jumps. Too bad I haven't played any Slayer Pro on that map, it's pretty easy to disguise a trap with a retreat on that map without radar.

AL is annoying as fuck. With radar and the powerful melee and grenades it's just too effective at close range, especially when there are two guys you're fighting. There should be some kind of penalty, maybe even make it drain on the shield system and once you have 0 shields you can't use it. That would make it a direct trade off ability for strategic team play and you'd still be safer against power weapons and grenades, not the "get out of jail" card it's right now. The way it is used right now is uninteresting, it just get spamed whenever there is danger. And it's really the only AA without any penalty, I didn't expect Bungie to be that blind.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
You're already immobile. If you don't know how and when to use it you're just going to set yourself up for death anyway.
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
That's not something Bungie should consider when they try to balance their shit, though. Right now AL is something a brain dead can use, that reeks of bad game design.

On a side note: The arena doesn't seem to consider the KDR at all in its calculations. I mean wtf?? I just pulled my whole team to a win with a +10 and I'm rated 3rd among my team mates. This is seriously flawed. While they've been trading kills and got a lot of assists while running in grenade throwing beatdown packs I went on several sprees on my own. Actually leading your team to a win is worthless, Shotguns, Swords and the Hammer seem to be the key to a good rating.

I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
In reply to
ManThatYouFear
ManThatYouFear
Since 6952 Days
The amount of people I have killed because they are using armour lock is incredible though, due to the delay of them coming out the lock, I get chance reload and prep grenades I don't think its over powered at all because once your locked your pretty much screwed in a 1 on 1 it just helps deflect grenades or say hammer/sword attacks, it does not last long enough to say fully recharge your shields

It is great in 2s though, run in soften someone up then lock, second player comes in and finishes there squishy body's off, rinse and repeat awesome :D

double mellee is BULLSHIT though, AR/pistol close range against someone duel mellee is a instant loss on your side, it boggles me that a two hit fist is more powerful to the face than say a rifle clip at the skull... don't get me wrong human weapons have never been great against shields covenant weapons always been better and vice versa for the squishy bit.. but mellee is doing my head in slightly.. well the weakness of the rifles is.

Invasion is fantastic fun, but i cant find the vehicles :( and well.. it needs tweaking because, its dodgy.
In reply to

I want my games room finished now :(

Tinks
Tinks
Since 6939 Days
I think the grenades are just fine. People are just too used to Halo 3 or 2 where you just chuck and pray almost your entire supply of nades.
In reply to
deftangel - Hot stuff!
deftangel
Since 6877 Days
I actually really like Stockpile, I don't think it's lazy at all. I'm finding it much more enjoyable than the Invasion games. It's a shame they haven't really given Invasion a proper chance because of the obvious things that are busted like party splitting, too few players and loadout configuration.

That said, I think Invasion lacks a certain tension that other gametypes have. The first two stages always feel inevitable. Unless the Elites are idiots, it's almost certain they can overpower one generator unless the Spartans are extremely well drilled. Against extremely well drilled Spartans they've got no chance. There's no middle ground.

Thinking aloud, the first stage would be more dramatic if the Elites had to plant say two bombs to break through to the next phase. Standing around in a territory just feels a bit more arbitrary.
Posted by Viginti_Tres
On a side note: The arena doesn't seem to consider the KDR at all in its calculations. I mean wtf?? I just pulled my whole team to a win with a +10 and I'm rated 3rd among my team mates. This is seriously flawed. While they've been trading kills and got a lot of assists while running in grenade throwing beatdown packs I went on several sprees on my own. Actually leading your team to a win is worthless, Shotguns, Swords and the Hammer seem to be the key to a good rating.

I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
The Arena formula is on Bungie.net and it takes kills, assists, deaths and victory into equation. Right now, assists count as much as kills which is something they want to review. What they want to encourage is team play and cross map shooting. That's exactly what you see in most MLG games.

I think it's fair to say the ratios will be tweaked but I don't think it's seriously flawed. The maths are pretty solid when you look at it.
That's not something Bungie should consider when they try to balance their shit, though. Right now AL is something a brain dead can use, that reeks of bad game design.
Central design tenet of Halo: When used in the correct role, everything should feel over-powered. To an extent the opposite is also true.

I would say the armor abilities are the most balanced thing in the game right now. Each one has a place where it's very useful, places where they aren't and appropriate counters. Armor lock leaves people very exposed, especially to a well timed grenade throw and there's no way shields can recharge fully whilst it's deployed. The worst abuse of it I've seen is quickly springing out of it straight into a melee (combined with the EMP, that's a kill). It doesn't take people long to not run at people with armor lock and the melee recovery time is getting tweaked.
In reply to

http://twitter.com/deftangel

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by deftangel
I actually really like Stockpile, I don't think it's lazy at all. I'm finding it much more enjoyable than the Invasion games. It's a shame they haven't really given Invasion a proper chance because of the obvious things that are busted like party splitting, too few players and loadout configuration.
I'm just not feeling it at all. I think it lacks any kind of focus or direction. It's sorta like something that you could have come up with on the back of a cocktail napkin. Which is fine, I guess, but it doesn't feel like much thought went into it beyond that stage. I think it ranks up there with three-plot and oddball as the worst team objective modes in Halo. And fwiw, I love the concept of "Territory" game modes, and oddball is fun from time-to-time, but they all just feel poorly implemented to me. When you compare them to simular game modes in simular games they just do not stack up.
Thinking aloud, the first stage would be more dramatic if the Elites had to plant say two bombs to break through to the next phase. Standing around in a territory just feels a bit more arbitrary.
Yes. And they've already got the groundwork in place for such a thing to happen with Assault. That's assuming they didn't kill assault, which would be a big bummer.
Posted by Tinks
I think the grenades are just fine. People are just too used to Halo 3 or 2 where you just chuck and pray almost your entire supply of nades.
Grenades are definitely OP.
Posted by Viginti_Tres
That's not something Bungie should consider when they try to balance their shit, though. Right now AL is something a brain dead can use, that reeks of bad game design.

On a side note: The arena doesn't seem to consider the KDR at all in its calculations. I mean wtf?? I just pulled my whole team to a win with a +10 and I'm rated 3rd among my team mates. This is seriously flawed. While they've been trading kills and got a lot of assists while running in grenade throwing beatdown packs I went on several sprees on my own. Actually leading your team to a win is worthless, Shotguns, Swords and the Hammer seem to be the key to a good rating.

I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
Bungie doesn't seem totally concerned with skill when it comes to their gametypes. They'll let MLG come in and fix the game again and hopefully we'll see a new playlist come out of it :P

But I totally think you're overblowing the issue with AL. It's not that bad.

I still think tweaking the melee recovery time is sorta missing the point in terms of what is making melee so prevalent.
In reply to
Nietzsche
Nietzsche
Since 6362 Days
I really like ALL the new armour abilities and I really like Invasion, even it if does have some flaws it's still far more fun than most other shooters online, I think the beta has so far been a pretty good amount of fun even if it has not blown me away.

My biggest gripe is still just the weapon/melee balance. And I agree w/ what was said above, if all they do is delay the melee recovery time they are still missing the point to a degree.

The one thing I really do miss from Halo 3 the most is the balance of the Halo 3 AR/BR formula. I do miss that dearly compared to how the new weapons feel far too designed to prolong encounters. Going by the way ppl spam melee, seems players are determined to find a way to get around having longer encounters lol.

A bigger loudout variety and a longer set of objectives in Invasion alone would really spice it up IMO. just look at how crazy invasion slayer gets by the end, if they can find a way to transfer that feeling to regular objective invasion that alone would really help the game IMO.

so any word on when generator defense will be added to the playlist?

also, true that the beta is only gonna be two weeks long? that means i'll miss out on most of it due to finals...
In reply to
Jato
Jato
Since 6886 Days
I got in the postmatch summary a kill labled 'other'. If it's no weapon, melee or grenade, then what is it?
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-- "Bob Loblaw Lobs Law Bomb" --

-- "You're under arrest, and I'm breaking up with you..." --

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GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Vehicle, explosion, etc.
In reply to
Jato
Jato
Since 6886 Days
Well, I don't bother with Invasion, so it wasn't a vehicle. An explosion would be by a grenade, unless there are explosive crates laying around (haven't seen them myself)?!
In reply to

-- "Bob Loblaw Lobs Law Bomb" --

-- "You're under arrest, and I'm breaking up with you..." --

http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
There are some explosive objects in the power house (I think), and there are other ways you can die in Halo. You could get crushed by an object, or the impact of a grenade, etc. There's a few possibilities.
In reply to
Jato
Jato
Since 6886 Days
Ah, I see...
In reply to

-- "Bob Loblaw Lobs Law Bomb" --

-- "You're under arrest, and I'm breaking up with you..." --

http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl

deftangel - Hot stuff!
deftangel
Since 6877 Days
Posted by Jato
I got in the postmatch summary a kill labled 'other'. If it's no weapon, melee or grenade, then what is it?
It can also be when the game can't work out how you died (the infamous 'Guardians').
Posted by GriftGFX
I'm just not feeling it at all. I think it lacks any kind of focus or direction. It's sorta like something that you could have come up with on the back of a cocktail napkin. Which is fine, I guess, but it doesn't feel like much thought went into it beyond that stage. I think it ranks up there with three-plot and oddball as the worst team objective modes in Halo
I could say the same about Invasion at this stage! (It'd be harsh, I think it has potential at least). Obviously we are into different things.
Posted by Nietzsche
My biggest gripe is still just the weapon/melee balance. And I agree w/ what was said above, if all they do is delay the melee recovery time they are still missing the point to a degree.
What point would they be missing? Melee killed with one hit when shields were down in other Halo games. It does the same here. If anything, when the melee recovery is sorted out it will be harder because if there are any shields left at all, the melee won't kill. Nerfing melee so that it doesn't kill when shields are down will make it like pre-patch Halo 2, i.e. busted so what else can they do?

What has changed is that they've made it very obvious when shields are down so more people will know when to hit the melee, as opposed to some players just having a better feel for it before hand.
In reply to

http://twitter.com/deftangel

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by deftangel
I could say the same about Invasion at this stage! (It'd be harsh, I think it has potential at least). Obviously we are into different things.
Well, I'd also say the same thing about Invasion. The difference is that the framework for a good gametype is already there in Invasion, but Stockpile is so forgettable that I have to continually look up the name just to talk about it :) I'm fine with just agreeing to disagree on this one, but I still think Stockpile sorta stinks. I've never been terribly impressed with some of their objective implementation though. I love that the variety exists within Halo, and I love that there are multiple objective types, but there are CTF modes in Halo that no one plays that are way better than Stockpile. Why can't they just add some neutral flag to the playlists? That's a riot and it's been largely ignored by official playlists since forever.
Posted by deftangel
What point would they be missing? Melee killed with one hit when shields were down in other Halo games. It does the same here. If anything, when the melee recovery is sorted out it will be harder because if there are any shields left at all, the melee won't kill. Nerfing melee so that it doesn't kill when shields are down will make it like pre-patch Halo 2, i.e. busted so what else can they do?
I think the point is that people are able to close the gap at all without having their shields broken by the time they're right up in your face. If the weapons did slightly more damage (think MLG's 110% from Halo 3), this probably would never be an issue. But instead of adjusting the AR's damage, they're opting to make melee worse. They really want those longer encounter times! I think that this change will greatly reward melee+pistol. You'll still get to rush you opponent and now you'll just have to finish him off with a quick shot with your side arm instead of that second melee.
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Tinks
Tinks
Since 6939 Days
If I were to get the full retail I would hope I don't get as bored as quickly as I do with this beta
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