Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
http://www.eurogamer.net/articles/digitalfoundry-v...
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Mods, stop changing my SIG! I'm going to end up banning you!
Pwn'd by Phaethon360.
I'm more impressed with Invasion than I will probably ever be with stuff like stockpile (which i think is pretty lazy and lame) or headhunter. Those gametypes just feel like extensions of the weakest links to me. Invasion is bold, it's new, and it's got potential. Now lets see if they can fix the obvious balance issues holding it back. I really look forward to generator defense too, because Overlook looks awesome (maybe the best looking new map period!), and because it has the potential to expand Halo's newness.
Halo 3 may continue to be the best traditional Halo game, but who knows. I love the weapon bloom, and I love load-outs (I can't wait to see custom games!), and more importantly I love armor abilities.
Good games tonight Phaethon and Heretic!
Grenades need to be toned down. At least the impact radius needs to shrink. From what I've heard they are already on it, hopefully they can get it right.
I want my games room finished now :(
AL is annoying as fuck. With radar and the powerful melee and grenades it's just too effective at close range, especially when there are two guys you're fighting. There should be some kind of penalty, maybe even make it drain on the shield system and once you have 0 shields you can't use it. That would make it a direct trade off ability for strategic team play and you'd still be safer against power weapons and grenades, not the "get out of jail" card it's right now. The way it is used right now is uninteresting, it just get spamed whenever there is danger. And it's really the only AA without any penalty, I didn't expect Bungie to be that blind.
On a side note: The arena doesn't seem to consider the KDR at all in its calculations. I mean wtf?? I just pulled my whole team to a win with a +10 and I'm rated 3rd among my team mates. This is seriously flawed. While they've been trading kills and got a lot of assists while running in grenade throwing beatdown packs I went on several sprees on my own. Actually leading your team to a win is worthless, Shotguns, Swords and the Hammer seem to be the key to a good rating.
I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
It is great in 2s though, run in soften someone up then lock, second player comes in and finishes there squishy body's off, rinse and repeat awesome :D
double mellee is BULLSHIT though, AR/pistol close range against someone duel mellee is a instant loss on your side, it boggles me that a two hit fist is more powerful to the face than say a rifle clip at the skull... don't get me wrong human weapons have never been great against shields covenant weapons always been better and vice versa for the squishy bit.. but mellee is doing my head in slightly.. well the weakness of the rifles is.
Invasion is fantastic fun, but i cant find the vehicles :( and well.. it needs tweaking because, its dodgy.
I want my games room finished now :(
That said, I think Invasion lacks a certain tension that other gametypes have. The first two stages always feel inevitable. Unless the Elites are idiots, it's almost certain they can overpower one generator unless the Spartans are extremely well drilled. Against extremely well drilled Spartans they've got no chance. There's no middle ground.
Thinking aloud, the first stage would be more dramatic if the Elites had to plant say two bombs to break through to the next phase. Standing around in a territory just feels a bit more arbitrary.
I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
I think it's fair to say the ratios will be tweaked but I don't think it's seriously flawed. The maths are pretty solid when you look at it.
I would say the armor abilities are the most balanced thing in the game right now. Each one has a place where it's very useful, places where they aren't and appropriate counters. Armor lock leaves people very exposed, especially to a well timed grenade throw and there's no way shields can recharge fully whilst it's deployed. The worst abuse of it I've seen is quickly springing out of it straight into a melee (combined with the EMP, that's a kill). It doesn't take people long to not run at people with armor lock and the melee recovery time is getting tweaked.
http://twitter.com/deftangel
On a side note: The arena doesn't seem to consider the KDR at all in its calculations. I mean wtf?? I just pulled my whole team to a win with a +10 and I'm rated 3rd among my team mates. This is seriously flawed. While they've been trading kills and got a lot of assists while running in grenade throwing beatdown packs I went on several sprees on my own. Actually leading your team to a win is worthless, Shotguns, Swords and the Hammer seem to be the key to a good rating.
I mean you get a ton of assist if you can't finish your kills. That's a serious lack of skill. Assists earned while you're dead should not be considered, period.
But I totally think you're overblowing the issue with AL. It's not that bad.
I still think tweaking the melee recovery time is sorta missing the point in terms of what is making melee so prevalent.
My biggest gripe is still just the weapon/melee balance. And I agree w/ what was said above, if all they do is delay the melee recovery time they are still missing the point to a degree.
The one thing I really do miss from Halo 3 the most is the balance of the Halo 3 AR/BR formula. I do miss that dearly compared to how the new weapons feel far too designed to prolong encounters. Going by the way ppl spam melee, seems players are determined to find a way to get around having longer encounters lol.
A bigger loudout variety and a longer set of objectives in Invasion alone would really spice it up IMO. just look at how crazy invasion slayer gets by the end, if they can find a way to transfer that feeling to regular objective invasion that alone would really help the game IMO.
so any word on when generator defense will be added to the playlist?
also, true that the beta is only gonna be two weeks long? that means i'll miss out on most of it due to finals...
-- "Bob Loblaw Lobs Law Bomb" --
-- "You're under arrest, and I'm breaking up with you..." --
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
-- "Bob Loblaw Lobs Law Bomb" --
-- "You're under arrest, and I'm breaking up with you..." --
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
-- "Bob Loblaw Lobs Law Bomb" --
-- "You're under arrest, and I'm breaking up with you..." --
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
What has changed is that they've made it very obvious when shields are down so more people will know when to hit the melee, as opposed to some players just having a better feel for it before hand.
http://twitter.com/deftangel