Ronsauce
Ronsauce
Since 6994 Days
Posted by GriftGFX
No, it's really not. It's easy as hell to get 10+ kills with the hammer in one life. Stay out of open lines of sight against ranged weapons, sprint, jump, hammer. The end.
Well we'll have to agree to disagree then. My experience with it has only involved people getting a couple of kills before getting naded and shot. I've never seen anyone come even remotely close to getting the majority of their kills from the hammer, but maybe that's because I tend to stick with the Arena instead of Grab Bag. Regardless, I hardly think it needs to be removed from the game for being overpowered and too easy to use.
In reply to

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Ronsauce
Ronsauce
Since 6994 Days
Posted by Viginti_Tres
But only Invasion/Grab Bag is really enjoyable.

That said, I'm really not feeling the Arena. I'm almost always put into a terrible team and then it's up to me to rack up more kills than my team mates can give them.
I find Arena a lot less frustrating in general than Grab Bag. Objective-based modes like Stockpile are horrible with teammates that don't communicate. Arena suffers some from a lack of communication but not to the same degree I find. That said, both playlists are damn fun with a good group of people.
In reply to

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

blmbox
blmbox
Since 6340 Days
I do find that my success in the Arena tends to fluctuate; sometimes I get put in a decent team, other times? Not so much. Bit annoying really, although you do have a great say in your own rating regardless - not that I know how your rating is actually determined.
In reply to
blmbox
blmbox
Since 6340 Days
Played some of the 'Network Test 1' tonight.

Overlook is a very impressive map, particularly from a visual perspective - I can see why Bungie said it's artistically the most developed map in the Beta. I have to say that Generator Defence is a very fun game mode, whether you're defending as the Spartans or attacking as the Elites. The only slight annoyance is that it's far too easy to defend the final generator, as it's a close-quarters area so everyone just selects the shotgun Loadout.

I also think that they should increase the numbers to 4v4, as opposed to the current 3v3.
In reply to
Nietzsche
Nietzsche
Since 6362 Days
I agree generator defense would be more fun with 4 vs 4 but it's still pretty fun. I also think the lock time for the last generator shouldn't be 30 seconds, especially when the last generator is B point.

A good tip, attack B while you are also attacking A or C at the same time. It's a LOT easier to get the final generator when it's A or C. Leaving B for last is always a good way to make the game even harder for yourself.

My biggest curiousity is gonna be if Invasion and/or generator defense are gonna have more than one map in the final game. I really think both new game types have a ton of promise but if it's a very limited number of maps then that is gonna really hurt these game modes.

God knows it really hurt Bad Company 2 as I know a lot of people who's primary reason for getting tired of BC2 is the lack of variety.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Nietzsche
God knows it really hurt Bad Company 2 as I know a lot of people who's primary reason for getting tired of BC2 is the lack of variety.
Which is crazy for a game with so much variety in it. Not in maps or game modes, but raw gameplay.

Back on topic: I don't think Halo has much to worry about here. Bungie has always packed Halo with a ton of variety and Halo 3 exceeded all expectations in this area thanks to the crazy amount of variables in custom matches. It gives Bungie a lot of wiggle-room too in terms of what they can do with playlists. Even on maps that we've known for some time, things have changed and evolved in Halo 3. Add in forge to that equation, and you've got quite a package. Reach will considerably extend these features. Imagine all of the potential games and loadouts you could come up with. The possibilities in Reach are many.
In reply to
blmbox
blmbox
Since 6340 Days
Posted by Nietzsche
My biggest curiousity is gonna be if Invasion and/or generator defense are gonna have more than one map in the final game. I really think both new game types have a ton of promise but if it's a very limited number of maps then that is gonna really hurt these game modes.
I'm also hoping for a wide range of maps in the final game. Halo 3's policy of 'you can't play any of the online modes unless you have all the map packs' was outright disgraceful, and is something I'll never be able to forgive. Thankfully I got bored of Halo 3 prior to the release of these map packs, so I didn't feel any urge to purchase them.

I'm just hoping that Reach doesn't follow the same path.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by blmbox
I'm just hoping that Reach doesn't follow the same path.
Fat chance.
In reply to
blmbox
blmbox
Since 6340 Days
Ya, that's why I'm hoping it won't rather than expecting it not to. Ah well...
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6980 Days
Posted by blmbox
I'm also hoping for a wide range of maps in the final game. Halo 3's policy of 'you can't play any of the online modes unless you have all the map packs' was outright disgraceful, and is something I'll never be able to forgive. Thankfully I got bored of Halo 3 prior to the release of these map packs, so I didn't feel any urge to purchase them.

I'm just hoping that Reach doesn't follow the same path.
Bungie only split lists--I have never been locked out of all online modes due to map packs. There were always at least half of the play lists open to non-expansion pack users (at least I never saw more than half dedicated to expansion maps, although I have only played a handful of times since ODST).
In reply to

Pwn'd by Phaethon360.

blmbox
blmbox
Since 6340 Days
Posted by Acert93
Bungie only split lists--I have never been locked out of all online modes due to map packs. There were always at least half of the play lists open to non-expansion pack users (at least I never saw more than half dedicated to expansion maps, although I have only played a handful of times since ODST).
I must have been an exception then. At one point the only mode I was able to play was Lone Wolf but, after that, I couldn't participate in any of the playlists without being kicked for not having purchased a certain map. It's pathetic.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6980 Days
Question: What are the fastest ways to get the Generators down? The group needs some better hints as some groups tear them apart while at other times it takes foreeeever. What I have found that works:

Mini-gun. Near C there is a mini-gun and it will shred it down to about 5%.

Nades. One of the elites has 3 plasma grenades. 2 players swooping in with that rock pretty fast.

Grenade launcher. kill a Spartan and use it against them.

Yeah, pathetic list. Help!
In reply to

Pwn'd by Phaethon360.

blmbox
blmbox
Since 6340 Days
For some reason the Plasma Repeater is pretty handy at taking them down, as is the Energy Sword - although I would only use the latter to get the generator low on health, otherwise you will most certainly commit suicide on final impact.

Apart from that, I can't really say I have any other tried formulas. I just shoot it 'till it burrrrrns!
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6980 Days
In reply to

Pwn'd by Phaethon360.

Frozpot
Frozpot
Since 6767 Days
The armor lock continues to annoy the shit out of me. Now people are using it to ridiculous effect in CTF. On defense the just lock down next to it to reset it. If you try to grab the flag they just pop out, kill your shields or smack you straight out of it. Annoying as hell, not to mention it's just a cheap way to save themselves. I pop their shields, the lock down, I wait for them to pop out of it and their buddy shows up and I've got to fight two. Takes a good deal of fun out of confrontations for me...
In reply to

Oooh, Profound, isn't it?

blmbox
blmbox
Since 6340 Days
Maybe they'll remove it as an option in CTF come release, like they already have for King of the Hill.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Frozpot
The armor lock continues to annoy the shit out of me. Now people are using it to ridiculous effect in CTF. On defense the just lock down next to it to reset it. If you try to grab the flag they just pop out, kill your shields or smack you straight out of it. Annoying as hell, not to mention it's just a cheap way to save themselves. I pop their shields, the lock down, I wait for them to pop out of it and their buddy shows up and I've got to fight two. Takes a good deal of fun out of confrontations for me...
Yeah, you really hate armor lock. Those people just sound like they're deploying it effectively, as in, how it's supposed to be used.
In reply to
Ronsauce
Ronsauce
Since 6994 Days
Yeah, Armour Lock is my go-to armour ability. Definitely helps living through the inevitable nade spam. Also, I love that it has an EMP effect. Turning around and beating guys down because they got too close is pretty satisfying.
In reply to

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Frozpot
Frozpot
Since 6767 Days
Sorry, it's just cheap and annoying, IMO. It's not like I can't find work arounds, but it's hyper annoying to fight people that over-use it :( you shouldn't be able to return the flag while using it. I actually like it when it's used to deflect hammers and rockets. Maybe if they shortened the hold time, or something...
In reply to

Oooh, Profound, isn't it?

deftangel - Hot stuff!
deftangel
Since 6877 Days
Halo is a game that has always rewarded 2 on 1, even more so in Reach. The counter to armour lock in that situation is to not bound in on your own and time a good grenade. If you run right up to a dude with it deployed, you're just asking for a melee really.
In reply to

http://twitter.com/deftangel

Frozpot
Frozpot
Since 6767 Days
I know that. It's not an issue if it's just him and me, but If he was going to die, cheaps out, and then his buddy comes and saves his butt then it's annoying. It IS getting used less and less though. I will give it one thing, it makes you approach things a bit more strategically...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
But that's the point. Armor Lock is supposed to save you life, or it would be pointless. I do prefer Slayer Pro, without Jetpacks, Active Cammo, and Armor Lock, but when they're all thrown into the mix you just have roll with the punches. It's not cheap, it's playing to win. I lean on sprint more than anything else regardless of the playlist, which is probably why I prefer slayer pro/classic in a big way. It's fun not having to worry about someone dropping in from above or AL ridiculousness.
In reply to
Ronsauce
Ronsauce
Since 6994 Days
Posted by Frozpot
Sorry, it's just cheap and annoying
Well, so is being able to sprint after someone for a one-hit melee or being able to sprint away from nades or being able to camp somewhere invisible...etc....
In reply to

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Viginti_Tres
Viginti_Tres
Since 6511 Days
Posted by Ronsauce
Well, so is being able to sprint after someone for a one-hit melee or being able to sprint away from nades or being able to camp somewhere invisible...etc....
There is no one-hit melee, sprinting away from grenades only works in one direction and you can't shoot, camping and invisibility does not compute. These AAs have balance in common, you give something up in order to do something else. In objective games AL has only benefits.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Viginti_Tres
There is no one-hit melee
What the hell?

And while I agree that AL is a little too buff, it also makes you immobile, which is giving something up.

I'm not going to argue against it being a little overpowered, because it's essentially on the same side of the argument that says that the grav hammer takes skill and strategy to use effectively.
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