reneyvane @samnite: Est-ce qu'il y à des niveaux entier dédiés aux phases à dos de dragon ou lorsqu'on contrôle un robot ? Si vous ne savez pas, à quelle fréquence ça intervient ? Merci. (il y a 1 Jour)
samnite J'ai testé un peu Doom, je suis pas emballé, on a perdu en rapidité, en violence, en musiques épiques, je n'ai évidemment fait que 2 niveaux sur 22, mais je suis un peu refroidi, merci le Game pass... (il y a 1 Jour)
reneyvane L'héroine et nouvelle tueuse du reboot de Buffy sera "Ryan Kiera Armstrong" ! Sauf que depuis qu'on sait que ça va se faire, je pensais qu'ils tournaient une saison alors que c'est un pilote = test (il y a 1 Jour)
reneyvane @GTB: Une Sté en bourse qui fait exprès d'hurler au succès en comptant créer cercle vertueux bourse/vente, rien de neuf mais ils ont remercié fans & donné un planning d'ajout faisant suite bonne vente (il y a 1 Jour)
GTB @reneyvane: Ce n'est que de l'estimation. Mais Ubisoft refusant absolument de communiquer sur les ventes, c'est déjà un signe suffisamment parlant. Vraiment triste de voir Ubi dans un mouise pareille. (il y a 1 Jour)
MadDemon @reneyvane: non mais c'est une catastrophe économique ce shadows (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
The 'quiz' also lists weapon and armor packs, new downloadable worlds as well as "full campaign expansions for download."
It also mentions that Mass Effect 2 will see "periodic updates," which will feature DLC, via Mass Effect 2's unannounced in-game "Cerberus Network".
It's all well and good on paper (or computer screen, in this case) but let's pray BioWare actually manages to get it out this time, as opposed to the first Mass Effect's disappointing DLC turnout.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Mods, stop changing my SIG! I'm going to end up banning you!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I'm thinking Reaper?
Prepare To Drop!!
3 new vids from IGN - Looks Amazing!!
http://xbox360.ign.com/dor/objects/14235013/mass-e...
http://media.xbox360.ign.com/media/142/14235013/vi...
The spiked drink is an example of a non-directed part of the game. It's the beginnings of a sub-plot that isn't necessarily pointed out to players that don't do a bit of exploring, Hudson explained. Anybody curious enough to try a drink at the Afterlife bar will find themself whisked away into an unmarked side-quest on a hunt for the bastards that slipped you a Mickey. Other side-quests like this might be waiting for anybody that does a bit of poking around.
That side-quest wasn't part of our demo, unfortunately. Instead, the demo continued with the re-introduction of Garrus. "I thought you were dead," the oft-heard line in Mass Effect 2, is amongst the first things out of his mouth. The mangled, scarred, almost robotic jaw-line on Shepard tells part of that tale without any elaboration needed, though it seems word of Shepard's supposed death has reached nearly every corner of the galaxy. That jaw, we're told, has a few potential looks -- a system arising from a great trauma experienced at the outset of the story. BioWare won't get any more specific than that, and I'm not sure I want them to just yet. Sounds like we can expect Mass Effect 2 to open with a bang.
There isn't much time for catching up with Garrus. There is just enough, in fact, for a gratuitous camera pan to showcase his awesome armor. It's the same shiny blue as it was in Mass Effect, and he's still sporting the fancy Last Starfighter-inspired monocle, but the visual overhaul the armor has seen makes it look so much better. While you're oohing and aahing at his outfit, he informs Shepard that he is in the midst of a coordinated assault. It's time for Shepard to do his thing. The fight breaks out, first with little grunts but then escalating to a massive mechanical beast called YMIR Mech and a boss named Jaroth.
The visual effects have really been ramped up for the sequel. There's not just more on the screen -- it's flashier and faster. The game runs without a hitch and without any of that nasty texture pop-in that plagued the last game, even after a quick load into a new area.
The second thing I learned is that the battle system feels even more refined than it did when I last played Mass Effect 2 at E3 over the summer. Yes, there's an auto-regeneration system in place now, but that doesn't make it a cake walk. Ammunition levels must be maintained through picking up drops from downed enemies. Medi-gel is still needed, too, as you can't cast the Unity revive power without it. Moving in and out of cover, lining up head-shots, activating powers and commanding the squad mates all feels like second nature. There's a lot less fumbling around now. It's simply better.
That last line pretty much describes all of Mass Effect 2 for me so far. Now that the team has tackled the technical issues, it's just better all around.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Just annouced the CE as well, i'm there!!
http://www.computerandvideogames.com/article.php?i...
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
New 4min trailer!!!!! did i say stunning!
http://www.youtube.com/watch?v=vL5u2xi6mNQ
New 4min trailer!!!!! did i say stunning!
http://www.youtube.com/watch?v=vL5u2xi6mNQ
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Mods, stop changing my SIG! I'm going to end up banning you!
Gentlemen.
Here is another new 9min vid showing the AfterLife Club scene leadin up to the meet, the quality of the vid is not as good as the new trailer, but still looks amazing.
http://xboxmovies.teamxbox.com/xbox-360-hires/1084...
Prepare To Drop!!
Here is another new 9min vid showing the AfterLife Club scene leadin up to the meet, the quality of the vid is not as good as the new trailer, but still looks amazing.
http://xboxmovies.teamxbox.com/xbox-360-hires/1084...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Mods, stop changing my SIG! I'm going to end up banning you!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I think i have stood in poo
Prepare To Drop!!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
The Nov 12 episode of Gametrailers TV (on Spike) will be completely dedicated to Mass Effect 2! 30 mins of ME2 goodness, including interviews with Casey Hudson and lots of new information. And not as many spoilers as you might fear (I feel like I always have to add that caveat now).
It will include the reveal of an all new recruitable squad-mate character (who is proving to be one of the favorites internally!), and some first looks at the changes to one of our character classes - including some amazing new power/combat footage.
For anyone who is looking forward to ME2, this is not to be missed! If you don't get Spike you will be able to view it on Gametrailers.com
Prepare To Drop!!