TheBeagle
TheBeagle
Inscrit depuis 6688 Jours
Posté par blmbox
Man, I wish I could understand the story.
Wasn't it pretty straight forward? I don't remember being confused by it. I was underwhelmed but that ain't the same.
En réponse à

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Posté par BLackHawkodst
Quote: The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space,

Possibly the Terminus Systems, or Unknown, I'm thinking dark space, directly after you-know-who?


Quote: where you must uncover the mystery behind the disappearance of humans across many worlds.

This sticks out quite a bit to me - it either means humans are disappearing from their own colonies or humans beyond the colonies are being abducted. If the former, it could be Cerberus; if the latter it could be the Batarians.


Quote: Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory.

The implication here is that the enemy has a territory to invade - that leads me to think it's something to do with either the Geth or the Batarians. Maybe 'Bring Down the Sky' had more to do with ME2 than anybody thought?

For me its all very interesting.
Blackhawk chill i'm sure as R said he did not mean anything by his comments :).

As for the above thats very interesting indeed, but i would not put too much stock into what EB Games have posted yet, but here is some more tipbits to get your teeth into (oh and btw ME1 had some of the best story writing in a game period).

From the short documentary included with the "Platinum Hits" edition of Mass Effect,
While the next Mass Effect DLC is described as a "casino/gaming/Fight Club space station" that's "much more combat orientated" with a lighter focus on story, BioWare also plans to use future DLC to carry the story into Mass Effect 2. Many characters from the original game, like Captain Anderson and Ambassador Udina, will be back in Mass Effect 2, and perhaps most importantly, saved games from the original Mass Effect will also translate into the sequel, to "continue the experience" of the trilogy.

"In the second game, you're actually gonna go through a darker period where you're really looking for answers," Project Director Casey Hudson said in The Future of Mass Effect video. "It's a lot harder to find what the realities are, and there are a lot of twists and turns and it's generally a much darker experience."

"What we want to do with Mass Effect is look at universal themes, themes that apply to somebody in the future, in the past, in our present, contemporary themes," added Lead Writer Drew Karpyshyn. "So as we've explored in Mass Effect 1, we had things like love lost, consequences, choice, does the end justify the means, morality in a general sense. We're obviously going to continue with those kinds of themes."

"We've been very conscious of the ability of players to make choices, and we understand that if those choices don't have consequences that carry on through the trilogy, there is no point in making them," he continued. "That obviously has painted us into a difficult position, because we have multiple threads, multiple endings, certain characters may or may not be alive. It's created extra work for us, but we felt it was really necessary to capture what we were going for in Mass Effect." As a result, BioWare is creating "alternate version of all sorts of scenarios" to accommodate the various possible outcomes in Mass Effect which will dramatically affect the way the game unfolds.
http://www.escapistmagazine.com/news/view/89502-Bi...
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

GangstaNip
GangstaNip
Inscrit depuis 6959 Jours
sounds great


EDIT: on a side note, The Dishwasher:Dead Samurai passed certification.:)
En réponse à
TheBeagle
TheBeagle
Inscrit depuis 6688 Jours
Posté par GangstaNip
sounds great


EDIT: on a side note, The Dishwasher:Dead Samurai passed certification.:)
That is quite a side note.
En réponse à

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

blmbox
blmbox
Inscrit depuis 6414 Jours
Posté par TheBeagle
Wasn't it pretty straight forward? I don't remember being confused by it. I was underwhelmed but that ain't the same.
Well, it's been a while since I've played it. Maybe not so much confused as... I don't remember much of it. :P
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

BLackHawkodst
BLackHawkodst
Inscrit depuis 5969 Jours
Some more very interesting info there, thanks.
En réponse à

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7083 Jours
Posté par blmbox
Well, it's been a while since I've played it. Maybe not so much confused as... I don't remember much of it. :P
Wikipedia
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Posté par blmbox
Well, it's been a while since I've played it. Maybe not so much confused as... I don't remember much of it. :P
Play it again :)
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

blmbox
blmbox
Inscrit depuis 6414 Jours
Posté par GriftGFX
Wikipedia
Posté par dcdelgado
Play it again :)
You both make very valid points. I shall do both!
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
BioWare is opening a new studio at EA's Montreal location that will have the highly anticipated sequel Mass Effect 2 as its first project. This news comes via GameDaily.

The team will be roughly 30 strong and about half of those people will be brought in from the existing BioWare Edmonton team. GameDaily notes that some of these people worked on the original Mass Effect. The rest will be new hires.

"We're really excited about it, and we think it's going to be a huge opportunity to tap into the talent base in Montreal while supplementing our existing teams in Edmonton and Austin, which are doing some great stuff on all the other projects BioWare's working on," Ray Muzyka, co-founder of BioWare told GameDaily.

Muzyka also noted that BioWare has a couple secret projects to announce at a later date. You don't say?
http://xbox360.ign.com/articles/958/958418p1.html
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7205 Jours
Uh, so they haven't actually started the development?!?!?!
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Posté par LEBATO
Uh, so they haven't actually started the development?!?!?!
Yes they have, my guess since ME1 was completed work on ME2 started, GDC they are showing off there new level design tools they have been using for ME2, my guess is the new studio is to help ensure the ship date and maintain a quality product.
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7205 Jours
I think they should add more variety to places, like many have said before, have more Citadel-like places, and ZERO (if possible) repetitive places like the mines and whatnot, that was simply horrible. If disc space is an issue, I think Mass Effect can work with 2 + DVD's. If that is not an issue, then it's unacceptable.

A better framerate, less pop-in and, and considerably better animations/facial animations! would be very welcome in terms of technology.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Bigger Better and more Bad Ass!!! am i'm a happy Bunny.
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

KORNdog
KORNdog
Inscrit depuis 6487 Jours
Posté par LEBATO
I think they should add more variety to places, like many have said before, have more Citadel-like places, and ZERO (if possible) repetitive places like the mines and whatnot, that was simply horrible. If disc space is an issue, I think Mass Effect can work with 2 + DVD's. If that is not an issue, then it's unacceptable.

A better framerate, less pop-in and, and considerably better animations/facial animations! would be very welcome in terms of technology.
if the problem is with disc space i doubt multiple discs would be a good solution, not without removing the "go to whatever location you want" level of freedom. imaging picking 1 planet and being told to insert disc 2 since thats where all the data is stored, and then 30 minutes later going somewhere else and having to insert disc 1 to go to a different planet. then 30 minutes later having to insert disc 2 to go to another planet, and then back to disc 1 30 minutes later....you get the idea

if disc space IS an issue where the random planets are concerned, then i'd rather the additional random planets not be there at all, and instead increase the amount of quests to do between each "fully" fleshed out world, like the citidel etc. cos even some of the "propper" planet locations didnt really have much side stuff to do on them outside of progressing the story.

theres a lot the sequel can improve on. but the foundation is so solid that i cant imagine them screwing it up.
En réponse à
Viginti_Tres
Viginti_Tres
Inscrit depuis 6585 Jours
Oh, there are lots of ways of splitting a game up on several discs without you taking much notice. Unless they feel the need for total freedom you can store diffrent parts of the story on diffrent discs, and there are easy ways of making up a story around it (like a one way slipstream or however they call it). Maybe not as restricting as LO that played on rails most of the time, but there is some room.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Exactly there are many workarounds, but i would not say its a disc space issue, more a dev/publisher rushing it out to make a date issue, also if this was built as i one off game with there studio depending on it to do well, my guess is it would have been as big as KOTOR, i think the fact that MS bankrolled it and the fact it has been built to be a trilogy right of the bat, that Bioware skimped on some things they would normally not skimp on like more big cities to explore.
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

BLackHawkodst
BLackHawkodst
Inscrit depuis 5969 Jours
Posté par dcdelgado
Bigger Better and more Bad Ass!!! am i'm a happy Bunny.
i have too agree, if this improves as much as gow2 did over gow1 overall, i would be in heaven.
En réponse à

Prepare To Drop!!

Slabs
Slabs
Inscrit depuis 7113 Jours
Officially official press release regarding platforms and launch window.
Edmonton, Alberta, Canada – March 17th, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS) today officially announced Mass Effect™ 2, the highly anticipated sequel to the multi award-winning 2007 hit, Mass Effect. The Mass Effect trilogy is a masterful science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril…

“We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story,” said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA. “Mass Effect 2 is shaping up to be an unforgettable RPG-shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no-holds-barred action.”

Mass Effect 2 is coming to PC and the Xbox 360 video game system in Early 2010. To see the exclusive new Mass Effect 2 teaser trailer check out the website here: www.masseffect.com.
En réponse à
Isomac
Isomac
Inscrit depuis 6850 Jours
Nice, seems like PC version is going to come at the same time or at least pretty soon after 360 version.

Also early 2010 seems like a nice time. This and Elemental at the beginning of the next year. Good stuff.
En réponse à

Osu! Tatakae! Ouendan 2
The 69 Eyes!

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Come to me my Precious!!!
“We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story,” said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA. “Mass Effect 2 is shaping up to be an unforgettable RPG-shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no-holds-barred action.”
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

BLackHawkodst
BLackHawkodst
Inscrit depuis 5969 Jours
Wahoooo!!! the above quote sounds excellent please show some footage soon Bioware!!
En réponse à

Prepare To Drop!!

blmbox
blmbox
Inscrit depuis 6414 Jours
I can't wait to continue the story with my 'Bruce Willis lookalike' Shepard.
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

dcdelgado
dcdelgado
Inscrit depuis 6943 Jours
Posté par blmbox
I can't wait to continue the story with my 'Bruce Willis lookalike' Shepard.
Say what!! show me that picture? :)
En réponse à

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7205 Jours
Posté par dcdelgado
Come to me my Precious!!!
Hell yeah...if it was other developer I would call it marketing bullshit, but we can thrust these guys with this franchise.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

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