Blackninja @Zega: Non sur Séries X sorry 🙃 (il y a 20 Heures)
Zega @Blackninja sur PC? J'ai testé hier l'update DLSS, le rendu est tout cassé. (version GP) (il y a 20 Heures)
Blackninja @Zega:moi je trouve que c’est un des meilleurs jeux sous U5 (il y a 22 Heures)
Zega @Flash_Runner le jeu est cracra techniquement, mais je n'ai pas remarqué d'input lag dégueulasse. Par contre c'est "old school" les timing sont plus rigide qu'un Bayo. (il y a 1 Jour)
Soda Forza Horizon annoncé sur PS5 dès ce printemps. Bien bien… (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
http://www.computerandvideogames.com/article.php?i...
Prepare To Drop!!
http://www.computerandvideogames.com/article.php?i...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Community Coordinator
Posted: Thursday, 19 March 2009 05:05PM
I was walking down the hallway and spotted Geoff Keighley and Game Trailers TV interviewing Casey Hudson.
I knew that Game Trailers was in house to do some interviewing with Ray, Dan Tudge and some of the Dragon Age Origins team, but it seems they have managed to get some time with Casey (and possibly others on teh ME2 team).
I'll have to keep an eye on things and see what I can learn. (I may have to grab my camera as well and see if I can sneak a few pictures or video).
Stay tuned.
Community Coordinator
Posted: Saturday, 21 March 2009 12:33AM
While I wasn't able to "Mission Impossible" from the ceiling (my bulk + harness + pulley = calamity), I did manage to get some pictures and video footage.
Geoff Keighley and crew were all very nice and promised not to press charges once when they caught me scampering around with my cameras. I even got in a few words with Geoff in between him grilling Casey about whether Shepard is dead or not, grilling Dan about dragons in Dragon Age and grilling Ray about all of our games including the MMO.
As part of my plea to avoid prosecution, I have to wait until Monday before I can show you anything. Stay Tuned.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Also check this out.
http://twitpic.com/28xfg - Make sure to watch Spike next Friday night, we'll be telling you a lot more about ME2
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Community Coordinator
Posted: Monday, 23 March 2009 07:50PM
I'm trying to make a "commercial" to promote Friday's episode of Gametrailers. Due to technology hating me, the video isn't compressing properly so I am delayed.
Whatever I get finished WILL NOT be nearly as cool as the actual video. I'm not going to spoil Geoff's interviews with Casey, Dan Tudge and Ray by releasing video before their show.
The only sure way to see whatever information Geoff was able to pry out of Casey, Dan and Ray is to watch Gametrailers on Spike TV this Friday Night March 27.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bio...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bio...
Prepare To Drop!!
Prepare To Drop!!
Mods, stop changing my SIG! I'm going to end up banning you!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
Still didn't buy Mass Effect: Ascension, but i plan soon to buy it as Mass effect for PC, then will be ready to ME2 hotness. :)
No word yet on whether Mass Effect or its sequels will ever show up on the PlayStation 3, but will it show up on Xbox 360 and PC simultaneously when it ships next year? "We haven't disclosed that, but the development efforts are simultaneous," said Muzyka.
With regards to the interface, which was altered quite a bit during the time between the release of Xbox 360 and the PC version, what can players expect with the sequel? "Every version, and this is true for Dragon Age as well, we want players to feel when they play they should feel like it was natively developed for that system," said Muzyka. "Our philosophy is to lovingly handcraft every version so that players have a different entry point, different interface, different controls that work really well. A lot people said when they played the PC version 'Wow that's cool, it's like they designed it as a PC game.' Well yeah, we did, because we made PC fans feel supported. We also made 360 fans feel like it was developed as a 360 game because it was. Both answers are true. And we're doing the same for the console version of Dragon Age and we'll do the same for Mass Effect 2."
What about the technology behind the Mass Effect franchise? How does that develop and improve with the sequel? "What's interesting about making a game especially like Mass Effect one is just getting the galaxy on one disk is a lot of work. So you've worked on it for over three years and two and three-quarters of those years were just figuring out how to make it all work and then the last quarter is like ok, let's finish it all off. The great thing about a sequel is you start from the point where you know everything works, you know what the good and the bad things were. One of the big objectives we have for Mass 2 is we go through your reviews and everyone else's and…"
"We made a list of the features," picked up Muzyka, "that reviewers and fans and internal people, all whose opinions we respect, thought were really important to make the game better. Then we added a bunch of cool **** on top of that."
"The key thing is," said Zeschuk, "when you're working on a sequel like Mass you start from day one knowing most of the answers. And then you know what your faults were and you can address those specifically. First and foremost are things like performance and textures and everything like that. We maximized that to make sure it's hot. In some ways the problem we've had we haven't had the chance to do a sequel for like seven or eight years, we've always been doing one-offs…We've learned a lot about the technology after the first one and there's already stuff that's like wow."
Unfortunately the two weren't willing to go into any specifics, not that it was really expected at this point, but Muzyka broke down a few basic categories where he asserted changes and improvements were being made for the sequel. "There's a few bigger buckets of things we're working on. One of them is the intensity of the action, amping that up so people will see this as a shooter RPG…It's going to feel like shooter fans are going to have a great experience…Another category we're working on are the moment to moment interactions, kind of grabbing control of them more, and we'll show that later as well." By later, he means later in the year.
"Exploration, we're still trying to tighten up that experience," Muzyka continued. "It's still optional and there's still uncharted world that'll be optional, but we want every single one of them to feel like they're adding something important to the main storyline. So you feel yeah they're optional, but I feel like I really want to do that. So that's a philosophy change too."
Was there ever a definitive word on whether you could use the same character from Mass Effect in the sequel? "We've said two things. Everything we've said in the past about keeping your saves, that's all true. Everything you've seen in the teaser is all true. What does that mean?"
Prepare To Drop!!