Blackninja J’adore CTR même si j’ai du mal avec le haut niveau, la conduite c’est du pur kart sans fioritures mais je kiffe Sonic pour son côté DKR. (il y a 2 Jours)
Flash_Runner @Blackninja: CTR est plus équilibré que Sonic, c'est un peu l'héritier de DKR. En plus il offre un excellent solo. Chacun ses sensibilités. Moi c'est BLUR qui me manque un peu.. Il est introuvable. (il y a 2 Jours)
Flash_Runner Pour avoir bien pratiqué dernièrement Sonic Transformed, il y a du bon, mais aussi des bugs qui te ruinent des courses, la majorité des circuits sont rincés, mais les armes et les dérapages sont sympa (il y a 2 Jours)
Blackninja @Driftwood: Oui j'ai vu de bonne preview, après MK va tout déchirer sur son passage (mais je ne suis pas fan du monde ouvert).Au passage à l'époque sur N64 DKR était laaargement mieux et plus innovant (il y a 3 Jours)
Driftwood @GTB: tant mieux alors, j'avais plus lu de avis mitigés. (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://www.gametrailers.com/player/47188.html?r=1&...
http://www.gametrailers.com/player/47190.html?r=1&...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://www.gametrailers.com/player/47188.html?r=1&...
http://www.gametrailers.com/player/47190.html?r=1&...
Loads more info and pics and its downloadable, will watch loads more and give some thoughts.
Prepare To Drop!!
1) Casey basically confirms nothing they've said in the past have been lies (ME is Shepard's story, your character carries through) while still emphasizing the teaser means something for the story. Basically, he's telling us if we spent the time to make Shepard in ME1, he will carry through and anything that happens to him will leave fans satisfied (I can't imagine how we'd be satisfied if he's dead).
2) I also enjoyed the part where Casey prided their progress on making the shooter elements top notch. I was already a fan of the action. If they can satisfy my RPG needs and my shooter needs, I'll be in heaven.
3) Casey also states that ALL choices you made in the first game will not only carry through into the second game but also into the third, he claims that nothing before has ever been done like this in a game?
4) All the new info still points me to believe that part of the story will envolve you playing as different characters looking for Shepard after seeing the KIA message?
5) Also a few extended clips of the 2 Krogans and i can say with 95% certainty that the one with no helmet on is Wrex, so who is the other?.
Cant wait for more info and footage, almost finished the book too.
Prepare To Drop!!
1) Casey basically confirms nothing they've said in the past have been lies (ME is Shepard's story, your character carries through) while still emphasizing the teaser means something for the story. Basically, he's telling us if we spent the time to make Shepard in ME1, he will carry through and anything that happens to him will leave fans satisfied (I can't imagine how we'd be satisfied if he's dead).
2) I also enjoyed the part where Casey prided their progress on making the shooter elements top notch. I was already a fan of the action. If they can satisfy my RPG needs and my shooter needs, I'll be in heaven.
3) Casey also states that ALL choices you made in the first game will not only carry through into the second game but also into the third, he claims that nothing before has ever been done like this in a game?
4) All the new info still points me to believe that part of the story will envolve you playing as different characters looking for Shepard after seeing the KIA message?
5) Also a few extended clips of the 2 Krogans and i can say with 95% certainty that the one with no helmet on is Wrex, so who is the other?.
Cant wait for more info and footage, almost finished the book too.
I particularly agree with point number 4; I reckon part of the story will involve your squad trying to locate Shepard after receiving the KIA message.
Well, I can safely say that Wrex won't be coming back in my game - he quite rightly received a pistol to the face (well, from what I can remember).
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Prepare To Drop!!
The dispenser is a Spy!
Here is an IGN Video Interview: Glad to hear DLC for ME1 is incoming!
http://media.xbox360.ign.com/media/142/14235013/vi...
Also the below has now been kinda confirmed by Bioware to be true
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
Mods, stop changing my SIG! I'm going to end up banning you!
"Yeah, we actually get gasps and things. Because you don't know what you're going to see, and I guess that's the thing about the games we make. We always want that unpredictability to always be a part of that experience," said Doctor Greg. "Because with shooters, you have all these bad guys and then eventually you shoot the boss at the end - you know what's going to happen.
"What we make is purposefully designed, and you'll see it in both Mass Effect 2 and Dragon Age: Origins. It's getting more and more grey and complicated in terms of who's the good guy? Who's the bad guy? It's not as clear, and I think that it's exciting to make entertainment that's got mature themes.
"There's also mature writing, the complexity," he added. "I think our industry gets a lot of knocks on the quality of the stories, but there are certain examples of where it's really progressing. We think our stuff is one [example]."
Fan feedback, Doctor Ray went on, played an important role when addressing gameplay mechanics that worked in Mass Effect 1, as well as those that didn't.
"So some of [the changes are] about amping up the intensity; ME2 is an RPG but it's a shooter-RPG. We're really focusing on the intensity of the action experience," said Doctor Ray. "Also, tightening the exploration. Uncharted worlds, they're still optional, but we want to make all of them feel important and feel like they're all augmenting and improving your main passage through the game. You're going to really feel rewarded for having gone through them. It's a much tighter experience as a result.
"Moment-to-moment intensity - being able to grab control of the conversations - we didn't do in the first game. Small things too, like reducing the elevator speed times and things like that. Those are important to fans. We recognise that.
"Mass Effect 2, I'm really excited about it," he added, "because it's really taking the Mass Effect franchise to another level."
Mass Effect 2 will be out on Xbox 360 and PC next year.
Prepare To Drop!!
Great artwork, they're all great. I hope this time they capture more of the scale they tried to achieve in the first... so it's more like the artworks.
"Moment-to-moment intensity - being able to grab control of the conversations - we didn't do in the first game. Small things too, like reducing the elevator speed times and things like that. Those are important to fans. We recognize that.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Greg: The big over-reaction?
Ray:
We don’t shy away from emotionally engaging moments. We try to make them contextually appropriate. They’re not gratuitous for the sake of gratuity. We put them in to actually drive an emotional response, but the journey you’ve gone through to get to that point in the game, it has to feel like that is a real point, a real outcome that makes sense to the player to get that point. They’re not there for shock value.
If there’s surprise and delight in the emotionally engaging moment then that’s great too, but they have to feel contextually appropriate. We just make games with great stories and characters and, just like in real life, some of the interactions are emotionally charged between some of the characters. There could be all types of different emotions. And even the experience itself, we strive for emotion… We’re not shying away from it.
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
It loaded a tiny bit faster but there were glitches with the sound and auto save.
A friend of mine also had the same effects. Anyone else had problems?
The dispenser is a Spy!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I'm getting into my third play through, I nearly have a level 60 Adept. :)
The dispenser is a Spy!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Bioware: “Here is your opportunity to play the story of Jacob Taylor, a biotic-powered super-soldier who stumbles across a plot to terrorize civilization’s greatest beacon of hope. Can you prevent a heinous attack that threatens to knock humanity off the galactic stage?”
The game will supposedly have a two hour long storyline with elements of both a graphic novel and a top-down shooter. The game will be priced at $2.99
Gripping story line that enables you, playing super-soldier Jacob Taylor, to prevent galactic chaos
Stylish art presentation delivers an animated graphic novel experience
A blend of nuance story telling with gripping top-down shooter combat
Experience the back story behind some of the main characters in the upcoming Mass Effect 2 (for Xbox 360 and PC)
2 hour story-based experience with stunning graphics, animated presentation and top-down arcade-style combat
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!