Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
** Yes We CAN!! **
Smaller Squad Team
SQUADMATES:
“Twelve was a big number in Mass Effect 2 – almost too big”, Hudson concedes. “We’re focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3? he explains. “We’re not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we’re bringing everyone back – every main character is in Mass Effect 3 somewhere”
*What difference does it make? We only get to take two squaddies out at a time anyway, so why make the team smaller? :P
Character Redesigns
We have to update the look,” Watts continues, referring to Jack, Ashley and Kaidan’s refesigns “And the people who redesign the characters are the same people who did the original characters; and they know best how these things are supposed to mature. Stuff changes. Garrus’ armour is going to change. Even Shepard has changed quite a bit. His armour has changed a lot since the first Mass Effect”
*They've already fucked this up as far as I'm concerned. Kaiden is a Biotic and he's got full armor, Ash is a Soldier and she's looking she's been given Miranda's catsuit and heels. I shudder to think what Jack might end up looking like. I'll bet they give her a boob job like they've given Ash. Especially when they use a word like mature. lol!
Confirmed Cerberus IS officially out to kill you-
CERBERUS
“Regardless of how you finished ME2, Cerberus are now your enemy and are throwing their black and yellow-clad commandos at Shepard for reasons he’ll discover later in the game when, as Bioware confirm then Illusive Man returns”
“You were begrudgingly working for Cerberus in ME2? Explains Casey Hudson, “but they’ve gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat”
“Cerberus heavy troopers wear enormous armour, Assassins use the same Biotics as Shepard and Phantoms use blades.”
“Cerberus Troopers can do everything that Shepard can do now” says Designer Corey Gaspur. “So your fighting a force that’s a lot more punishing”
*You all know how I feel about Bioware turning TIM on Shepard during a Reaper Invasion. There's no reason for me to go back over that again
COMBAT
“We wanted to make it so that when the player’s fighting in the moment they feel like they have more options than aiming shooting and using powers says Lead Gameplay Designer Christina Norman. “We really want to make
mobility a factor that plays into combat. You’ll always ask yourself, ‘am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?’ Players should never be walking tino these safe places with great cover and stay there for the whole fight. It’s about how you’re going to move through the
battlefield as the enemies through the battefield move through the battlefield and how they’re reacting to one another and to you”
This is encouraging..........but only if Christina is telling the truth this time.
Mods, stop changing my SIG! I'm going to end up banning you!
Real Madrid C.F. fan.
(we obviously know more than article mentions)
-”Turian homeworld Palaven and theQuarian homeworld Rannoch are early new destinations.”
-Returning to Tuchanka
-Mining base on the edge of a Martian crater
-BUT “it’s Earth cities which form the game’s showpiece locations”
“The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart.”
“If you Google Map Vancouver the layout is pretty much the exact same as our map” says Level Artist Don Arceta. “Geographically it’s very true to the real world”
“You play a game like Gears or War and they just have sandbags everywhere, and we really don’t want to do that. We really want to get away from arbitrary things placed just for the people working there, and we’re just trying to really make sense of these spaces”
“We try to design the arhitecture first before we blow it up” says Arceta. “Like, really thinking about how did they actually design this building, and does it function well?”
BIG LEVELS:
“Over and over Bioware’s team mention the scale of ME3 – every fight every enemy and every space is bigger than anything you’ve ever seen rendered in Mass Effect – or by the Unreal Engine – before”
REWARD FOR LOYAL FANS?
“Absolutely,” he says. “Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It’s about making sure it starts the way a
great story should start versus just being a continuation. And thats tough becaus there is no canon except for what the player has chosen. In the end, its their game”.
LEVEL VARIETY
“I think Lair of the Shadow Broker is a good look at how we design levels now” says Hudson [...] “It’s all about sudden shifts in the action. There’s a section on Earth where you’re running a narrow walkway and there’s a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay. You have control thoughout and that’s when you’ll realise annything could happen at any time”
Now, if they do something about that gawd awful planet scanning and come up with a logical reason for TIM (other than becoming Saren 2.0) hunting Shepard, I'll pre-order the most expensive edition of ME3. Grimthorne will finally be satisfied.
Prepare To Drop!!
http://uk.xbox360.ign.com/articles/117/1172082p1.h...
Prepare To Drop!!
** Yes We CAN!! **
I hope they show off some class abilities, especially the melee considering it seems each class has its own melee animation (please dont be generic!)
http://xbox360.ign.com/articles/117/1172194p1.html
One example of these unifying missions comes about halfway through Mass Effect 3. Shepard and crew have journeyed to the Salarian homeworld, Sur'Kesh, to rescue a Krogan princess. Yes, she's crazy hot. The princess in question is the key to uniting a divided Krogan homeworld. Mordin Solus is assisting (it is his home planet after all), and naturally the Krogan clan leader Wrex Urdnot has quite an interest in the princess.
A Krogan Princess? Crazy hot?! ROFLMAO!
My only guess is that Bioware must have given the Krogan females a makeover the way they did the Qunari in Dragon Age 2. The only Krogan Female we saw was on Tuchanka during Grunt's mission, she looked exactly like the males, didn't sound that different from them either.
It really isn't necessary to sexualize every female character in the game, especially if she's an alien species. I mean we've got the Asari as this mono-gendered race and everything about them is sexualized, so every race doesn't need to have females that are aesthetically pleasing to humans. If it were up to me I would have made the females bigger and more violently aggressive than the Krogan males, not have it so they are sexy and need to be rescued. Gezz :P
Still the idea of a Krogan princess or female clan leader uniting the Krogans sounds very intriguing. One could imagine that she must be a female with no genetic markers from the genophage, that would make her extremely important to the Krogan and Wrex of course. Would also explain why the Salarians have her held up on their homeworld, they still want to control the Krogan population and cultural development.
Chanticleer Hegemony
Prepare To Drop!!
http://www.youtube.com/watch?v=WqCqVAoCA8w
Prepare To Drop!!
• Exclusive N7 fabric patch
• Art book, 70 pages
• Dark Horse ME Series 3 issue 1, with alternate cover art
A full collection of in-game content that can’t be found anywhere else!
• N7 arsenal pack – N7 Sniper Rifle, Shotgun, Pistol and SMG
• Squad-mate alternate appearance pack
• Normandy mechdog companion
• Shepard casual appearance– N7 hoodie
• Exclusive extended soundtrack
• Exclusive 4x6 lithograph
• Day 1 DLC – the Prothean (Adventure/Character)
• XBL Normandy Avatar
• Exclusive forum, social avatars, badges and perks
The alternative appearance pack for squad mates obviously means that squad armor customization is OUT.
Mods, stop changing my SIG! I'm going to end up banning you!
PART 1 http://www.gametrailers.com/video/e3-2011-mass-eff...
PART 2 http://www.gametrailers.com/video/e3-2011-mass-eff...
** Yes We CAN!! **
PART 1 http://www.gametrailers.com/video/e3-2011-mass-eff...
PART 2 http://www.gametrailers.com/video/e3-2011-mass-eff...
Prepare To Drop!!
http://live-event.ea.com/e3/chat/mass-effect
Prepare To Drop!!