Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Taking out perks, upgrades, and shooting through walls is like saying, "The game would be great if it wasn't the same game."
The fact YOU bring in Halo 3 pretty much says it all: It isn't Halo 3, they need to make it more Halo, less CoD.
LOLZ.
As for the weapon/map balancing, anyone who plays the MP regularly knows that its in need of some work. This was much less of a problem in MW1 so I dont quite understand what happened.
There absolutely should be a stripped playlist in the last three Call of Duty games. Even Halo gets MLG tweaks.
The "core things" in the most popular shooter aren't really half baked ideas stolen from World of Warcraft. The core gameplay of Call of Duty is actually quite good without that stuff.
And unlike Grifts comment, I am all for constructive feedback on games, even games I like. This isn't like Grift saying, "Haven't played it, but XYZ options are horrible!" or you, "This isn't like Halo." Things I would change in CoD MW2 are pretty exhaustive.
* Patch Exploits. I don't see a ton but they are out there. They should be dealt with.
* Can the no-Party chat trash.
* Fix party matching. A HUGE shame that this is still a problem at times.
* Retool the play list. A handful of them stink and the lack of real options for HardCore is sad. I really dislike how TDM pits you and a friend against a clan of 6. Since abandoning TDM and going mercenary TDM and other modes the game has become a lot more enjoyable for me.
* More team modes. TDM imo is the worst mode in the game--and almost every shooter. They really need a solid 2v2 and 4v4 mode. The objective gameplay modes in MW are exceptional.
* True Matchmaking. While I get their rank thing it should be like Halo -- a "rank" for competitive play and a secondary "rank" for progress. There are times I would prefer to just play people my same skill level.
* Custom Game Browser. I don't get Bungie or IW. Letting me setup my own room with the options I like would be a GREAT thing.
* Coop in the SP would be killer as would some 4 player Spec Ops.
* Map design (quasi complaint). IW added a bit of verticality this time around. Too many maps seem to be overkill in terms of knowing blind spots, multiple flanking positions, etc. Now, as I have played some with people I know recently + using Claymores this isn't so bad. But playing by yourself as I usually do... ugh. You never really can protect yourself. You need a wingman or two to be really effective (i.e. going off for 5+ kill streaks 2 or 3 times a game). One reason I LOVE Battlefield is I LOVE how the maps are usually just HUGE battlegrounds. MW2 is a tradition shooter--map mastery is major. Before this long weekend I had 20hrs of total online play since the release of the game. This sort of game puts people like me at a disadvantage and there are no playlists catered to people like me (e.g. "Open Battlefields") and no matchmaking.
And those are just things right off the top of my head, so the whole, "People just don't take criticism to games they like very well" misses the point--and that is that your criticism about MW2 was to strip out everything but the gunplay--and even then you still were complaining. Yawn. It reminds me of the discussion yesterday:
Guy Getting Owned: Dude, thanks for shooting down the Helo!!
Me: Do you have a stinger as a secondary?
Guy Getting Owned: No.
The funny thing is that I didn't even need to carry the thing. I started carrying it not because air stuff bothers me (basic military stuff here: use cover, stick close to buildings, etc -- use terrain to your advantage, what cannot see you cannot kill you) but because it helps my team. I roll my eyes at all of you whining about getting owned by air weapons: 1) carry anti air weapons or at least after dieing your THIRD TIME change your freaking class! 2) If they are that bad then CHANGE your strategy and style. Adapt. I honestly think the air weapons are weak.
- The entire Perk system
Anyhow, the perks really do allow you to play the game how YOU want to play it. You don't have to pick 1 of 4 classes and then force it to accomodate a role.
http://www.themodernwarfare2.com/mw2/multiplayer/p...
While I wouldn't mind private servers with everything unlocked the concept of rewarding gamers for playing is nice. And it isn't grinding as everything comes very fast. Sorry you hate this feature--it is one of the most popular aspects of CoD4 and MW2.
Primary: FAMAS w/ Holoscope
Secondary: Stinger
Equip: Claymore
Special: Stun
Slight of Hand + Stopping Power + Steady Aim
Last Stand
Pretty basic, almost like the stock clock. Unlocked very fast and pretty effective.
As for a game dynamic I can see why people may want them off, but most people I know love them. The fact you can unlock which ones you like and stack them however you like is excellent. Further, if you are just a BAD gamer you can do lower perks and *help you team* Wow, novel concept--get UAVs up, care packages, etc. I am all for choice (Bungie and Turn10 you suck here too guys) and would like to see more games with custom games/browsers so people like you can go with your slimmed down modes. I would personally do more Hardcore--I like more lethal guns and I don't typically like the death cam, although it is nice sometimes.
Further, look at all those "other" games where you have guns from 500 years from now that cannot shoot through TIN?! Wuuuh?
Penetration is a fact of life. It is the difference between COVER and CONCEALMENT. It adds a lot of gameplay. If you don't like it you probably shouldn't be playing a game called, "Modern Warfare" as it is like complaining about M16s or grenades.
Maps = Bad
Gun Balance = Bad
Wall Penetration = Bad
Modes and Spawns = Bad
Perks = Bad
Customizing Guns = Bad
Kill streaks = Bad
Really what you describe is Counterstrike without weapon purchases.
What I have learned with the maps is they really are aimed at this:
MW1 was crazy popular for 2 years. MW2 maps have a lot of vertical dimensions and a lot of areas you must know--you go around the corner check the 3 windows and the wall, stuff like that. MW2 also doesn't have a lot of absolute choke points--you can usually get flanked 2 or 3 ways -- so playing as a TEAM and using Claymores is important.
IW designed a game that rewards people who will be playing 6-18 months from now. Love it, hate it, it wasn't designed to be "easy." Call it unbalanced, what it is is hard. People who play more will know them better. I am still finding places in maps I never saw before!
Pwn'd by Phaethon360.
I just wanted to tell Jin that the game he's describing exists, and that it's indeed a lot fucking better than Infinity Ward's default configurations for Call of Duty. That's just like, my opinion man. But people like their perks, I get that, and I'm sure they'll keep liking them as long as Activision continues to make Call of Duty. That should be more and more frequently if they do indeed pick up a third developer.
FPS games appeal to different people for different reasons. I'm pretty competitive when it comes to gaming in general, and I see a lot of Infinity Ward's choices (starting with Call of Duty 4) as detrimental to real competition. This is a pub game, and that's fine. I don't really have a problem with that approach, so long as they don't remove legacy features that make hardcore play possible. Hell, on the console side that might be as simple as adding a stripped playlist, a la MLG. It's not that crazy.
I do believe that Activision's vision has rubbed off on Infinity Ward. I don't actually think we're too close to seeing Call of Duty: Metallica hit the shelves, but I do think the franchise has a pretty lame future. And for the record, I only care because they made some of my favorite games ever. No fan is ever happy to see that. Maybe I make the Metallica jab because as musicians they've already essentially done the same thing. But, alas, there are indeed other (and better) games to be played. I only poked my head back in here to comment on Jin's list of recommendations, which pretty much mirror promodlive.
Except for penetration. I love penetration and so does promodlive.
Band myspace = http://www.myspace.com/skipcanyon
As for the Halo 3 banter, Halo 3 has essentially the same configuration as MW1/2: normal modes and "hardcore" modes.
Neither of which are "hardcore" in the sense competitive PC gamers would request (e.g. Counterstrike).
Pwn'd by Phaethon360.
As for the Halo 3 banter, Halo 3 has essentially the same configuration as MW1/2: normal modes and "hardcore" modes.
Neither of which are "hardcore" in the sense competitive PC gamers would request (e.g. Counterstrike).
A lot of people would enjoy it. There's evidence for that in the (continued) success of promod in COD4.
Put another way, I would find it hard to critique Uncharted 2's gameplay without playing it, even if I played Uncharted 1. When designed change gameplay dynamics, rebalance guns, alter AI, deploy new maps, and change game modes and objectives it is a new experience--better, worse, or just different.
Now, if your comments were only, "I kill streaks, perks, unlocks, and other elements of MW1 distracted me from what was great about the game because I want a hyper-balance game designed *specifically* for (a) fair/competitive PC gaming that focuses first on extreme balance for a level competitive playing field and (b) tweaks that focus on areas that focus only on specific skills, techniques, and tactics approved by this demographic, thus a product tailored for the the needs of the niche competitive PC gaming market" I would go, "Ok, MW1 and MW2 are NOT your game."
But I also think people need to understand calling it newbified, "casual," or unbalanced isn't necessarily accurate -- especially if those comments come from people not playing it -- because what they consider balanced and "good" isn't always what a common person would agree with. e.g. Martyrdom is seen a "BAD" and no/little deviation for jump-flopping (aka dolphin diving) is "GOOD." Martyrdom is "bad" because, while easily avoidable, it penalizes rushing and other techniques deemed "poor" and requiring "no skill" while dolphin diving is "good" because while totally unrealistic (large deviation and fire delay would be much better!) because it does require skill and reflexes that *this segment* wants to emphasize.
I agree that games are not for everyone. The problem is the "criticisms" really are just stealth Halo trolls by some. "Don't like" and "broken" are two different things. I HATE turned based RPGs (they don't cater to a skill set or gameplay I like at all) but that doesn't make them broken, unbalance, or bad. Killstreaks, RPG-lite features, and lethal gunplay aren't bad, broken, or unbalanced. Different. Not for everyone. And as I pointed out to Jin I was able to compose 10 or so items QUICKLY about things wrong with the game other than blanket statements that have to do with tastes compared to another game.
I do believe that Activision's vision has rubbed off on Infinity Ward.
Personally I want some Hardcore 3v3 and 4v4 team lists, allow party chat, and mix Domination, Demolition, Sabatoge, CTF, and Headquarters. Call it "Hardcore 4v4 Teamplay." I am tired of TDM. At least crap doesn't SPAWN IN OPEN FIELDS >:(
Btw, I would be more than happy to see a mode that was all stock classes, no perks and no kill streaks. But I don't want to see the entire game go that way. I like variety and different doesn't mean the other stuff is bad, broken, unbalanced, or horrible.
Likewise a game going a different direction and not catering to every game is bound to make some hypercritical, just as massive success breeds such. And this isn't me saying MW2 is perfect as I think I have noted a LOT of issues, WHY I think they are issues, and why I would like to see them fixed and how.
Pwn'd by Phaethon360.
A lot of people would enjoy it. There's evidence for that in the (continued) success of promod in COD4.
1) Jin's assessment of the MLG playlist in Halo 3 is wrong. That is why mt_sabao was laughing.
2) My point was that the changes between H3-MP and H3-MLG offer roughly similar number of changes as the MW2 and MW2-Hardcore mode. (I think the latter actually as not only is weapon damage up and standard radar but respawn time is amped up a bit and kill cam is lost as well and you lose almost all your HUD as well as non-ironsight crosshairs).
So the lauding of H3-MLG and dissing of MW2 seems to me not to be the lack of effort from IW but because IW didn't do a Promod (which is so far and above the changes to H3-MLG).
Pwn'd by Phaethon360.
Give me a playlist that strips out...
- The entire Perk system
- The entire weapon unlock system (I want every weapon + attachments to be made available to everyone)
- The entire weapon upgrade system (Again, I want every weapon + attachments to be made available to everyone)
- The entire kill streak system
I take back the removal of shooting through walls, it can stay, it just needs refinement.
Weapon balance has improved with every new patch that comes out so this is much less of a problem than it originally was. However, I still say that the maps are in need of redesign for balance but thats not gonna happen for obvious reasons and i've accepted that.
Despite what people seem to think, promodlive is still Call of Duty (and definitely *not* Counter Strike), and a stripped and tweaked playlist wouldn't be Halo. That's lolz.
http://xbox360.ign.com/articles/107/1071890p1.html
Five Ways to Improve Modern Warfare 2's Multiplayer
A great game could be made even better with a few tweaks.
February 24, 2010 - Millions of gamers have dedicated dozens (even hundreds) of hours each to Modern Warfare 2's multiplayer. They want to level up, earn new titles and emblems, and dominate strangers online. I'm one of them. Modern Warfare 2 has great multiplayer. But everyone who plays it knows that it could be even better.
The issues with Modern Warfare 2's multiplayer aren't very different from most other online games. But since I (and a million other folks) spend so many of my nights playing MW2 online, it's important that Infinity Ward lead the charge and improve the experience. Not only would it make MW2 more enjoyable, but it might help other developers build better online shooters in the future.
MAPS
The Issue: One of my favorite multiplayer maps is Terminal. In the past two weeks, over roughly ten hours of online time, I've played Terminal only twice. Twice. Meanwhile, I keep getting cycled into Skidrow and Derail -- good maps, sure, but perhaps it's too much of a good thing. For those like myself who play in a "hopper" such as Ground War (which cycles between Team Deathmatch and Domination modes) too often we see just one game type repeatedly. I had one night recently where I only played Team Deathmatch and not a single game of Domination over the course of two hours.
The Solution: Map randomization needs refinement. Currently, more than half the players must vote down a map in order for it to be skipped. Lessen the number of votes required to skip a map. There should be a "like/dislike" option added. Let gamers give thumbs up for the maps they love and then give those heavier rotation for the week than those which people continually show dissatisfaction over.
As for game types, the easiest solution is to make it so that you never play the same game mode twice in a row. Or that you never play it more than twice in a row. Force some balance. The system is searching for the quickest match, so ensuring everyone never plays a string of the same mode in a row might be difficult, but there's no reason anyone should play the same game type for hours on end without a sniff of another mode.
LONE WOLF
The Issue: In objective-based modes, many players do nothing to help the team win. Too many people treat every game mode like Team Deathmatch and are only concerned with increasing their kill count. Completing objectives earns you experience points (XP), but it's not much more than what you get for focusing on killing opponents. This results in a breakdown in gameplay that turns what should be team-based affairs into free-for-alls.
The Solution: Increase the points earned for completing objectives based on the number of teammates nearby. Right now, everyone earns 150 points for claiming a domination point, regardless of the number of players securing the spot. For each additional member, add 25 points of XP. While it is harder to claim a spot alone, there should be a reward for getting your teammates to help out. If four people can earn an extra 75 XP by taking a spot together, then they will be more likely to coordinate and ensure everyone survives. True, you are "paying" people to be teammates. But it would work.
NOOB TUBES
The Issue: The grenade launcher which attaches to assault rifles is dubbed the N00b Tube because it's an easy way for new players to get kills. Unfortunately, the N00b Tube is an overpowering tool that removes skill from Modern Warfare 2. Most perks and weapons have some counter. Tired of being targeted by predator missiles? Use the Cold-Blooded perk and become invisible to air attacks. Getting rocked by grenades? Equip the Blast Shield to survive explosions. But the N00b Tube is an instant killer with impressive splash damage that has no true counter. In unskilled hands, it is deadly. In expert hands, it's nearly unstoppable. And if the player is using the Scavenger perk (restocking ammo from the dead), they can have a near limitless supply of grenades to launch at other players.
The Solution: Lessen the amount of splash damage, lower the accuracy and offer fewer XP for N00b Tube kills. And how about this option -- a N00b Tube-free playlist so that gamers have the option of avoiding these types of cheap kills more easily.
BAN THE BIGOTS
The Issue: You can't play Modern Warfare 2 for long without being subjected to idiots who take the anonymity of online play too far. Racism, sexism and homophobia run rampant in Modern Warfare 2 to the point that many turn off the headset and never talk or listen to anyone. While Microsoft and Sony have some policing elements built into their online services, it's clearly not enough. A bunch of idiots are ruining Modern Warfare 2 and at some point it's up to Infinity Ward to reclaim its game.
The Solution: Create a zero-tolerance playlist. Consider it a family zone. If you play on this list, it is expected that no inappropriate language will be spoken and no offensive comments be made. Everyone else can still play in the regular games and be idiots, but folks who are sick of the racial slurs have a place to go. Let the players police this family fun zone. Three strikes (votes by competing players) and you are out for good.
NETCODE
The Issue: When I play Modern Warfare 2, it's usually for 2-3 hours. I've rarely made it through an entire play session without getting dropped out of a match at some point. Latency can be a critical factor in a player's effectiveness. Even the slightest variations in game speed between people can mean the difference between life and death. Modern Warfare 2 should be about skill, but quite often it comes down to who has the stronger connection.
The Solution: There's no one simple solution for this and I am not a technically savvy person. This one will take some hard work and dedication from Infinity Ward, but a balance needs to be struck so that players are competing solely on skill. I've never been dropped from more online games than I have in three months of playing Modern Warfare 2. And I have a solid connection. It's not good enough for the biggest game of 2009.
What do you think about Modern Warfare 2's multiplayer? Is it a flawless diamond, or could it use a bit of polish? Let us know what your experience has been with MW2, and what changes you'd like to see Infinity Ward make to its amazing online shooter.
My biggest suggestions are this. NOOB TUBES... disable them for the first 10 seconds of a match and/or make servers/playlists that don't allow them.
Also in the COD4 BETA for Xbox 360, it had 3 maps, and I recall playing Search and Destroy... the targets being in different places on a couple of the maps, than when the game shipped to retail.
My suggestion, is after about 2 months freshen up the Domination maps/Search&Destroy maps, and shift the positions of the Targets.
http://www.destructoid.com/videogame-fans-need-to-...
Instead of fans, I declare that they should be known as people who need to shut the f*ck up about everything.
Oooh, Profound, isn't it?
I don’t have a lot of gaming time. Since the MW2 release I have now logged 44hours online. I have had a solid half dozen 3 hour sessions so you can see my gameplay has been outside those sessions a lot of short sessions (25hrs in 3+ months). The beginning was rough (hadn’t played a CoD since CoD4 on the PC, and that was just long enough to top out on rank). I remember being sub 1.0 KDR after my first 2000 Ks. The game places a lot of emphasis on map control so that isn’t surprising. Walmart was slow getting me my copy (about 2 weeks late) so I felt like a fish out of water at first. I also was burning through ammo quickly (I go for a lot of penetration kills so I was running out of ammo with the M4 often). It took me about 10 hours before I was chatting with Scott and remembered the basics: use the perimeter as cover, focus on flanking, keep moving in a circular direction to reduce flanking and being squeezed, don’t venture aimlessly in the center, if in a group let the noobs rushers go ahead to draw fire and reveal their location and then wipe them out as they reload, etc. Just basic stuff like knowing, “Around this corner is some stairs, a hall to the right and a window up front” and then peaking around while looking at the closing points and then gently peaking over the stairs as to use them for basic cover.” In this fashion MW2 is really a “Quake” game in MW clothing—map knowledge is king. The game is brutal (no bullet sponges here). The maps are intricate and detailed with a ton of emphasis on controlling angles. This is the exact opposite of BF (huge map with quasi real architecture). MW2 is an arena style game that is very much a skill game. If you don’t have a serviceable method for shooting in a shooter you won’t be good in MW2. This is another reason I LOVE BF: It is a team game where people of different skill sets and interests can play. My wife is solid in tanks and is great at defense and communication and always a willing medic or engineer—MW2 offers no hope for someone like her. It doesn’t make MW2 a bad game, only that it immediately penalizes people who aren’t good at shooting in shooters. The mechanics (clean, responsive, snappy controls) really reward twitchy skill.
The biggest lament I have about MW2 is that their play lists seem to have de-emphasized team modes. MW1 was slower paced with simpler maps. Maybe since I played with a clan it was different, but I remember domination being all about teamwork. Break into 2 or 3 groups and control points—actually DEFEND them. I see this some in MW2, but the “pubies" don’t seem to get the concept.
Which is too bad because, like Halo, MW2 has a lot of MP options. Yet with no custom game browser you are stuck with IW’s lists. So playing domination with 15 second spawns, no kill cam, with domination gameplay isn’t an option. Not to dismiss the game modes, which are pretty great all around, but while a couple of modes are very team oriented (S&D, Sabotage) the spawn rate and such in Domination just doesn’t seem to reward teamplay well enough.
On the other hand MW2 really is about “reinforcements.” Instead of capping flags and rewarding teams via control points MW2 rewards for kill streaks. In this regards it is totally different from Battlefield; BF rewards teams for working together in obtaining a flag. You get better map control, spawn points, often vehicles, and ticket advantage by controlling flags. In MW2 you still have to nail objectives but the dynamic is focused on the shooting (instead of jack-of-all-trades approach). Good shooters are going to carry their team. Now I have seen many, MANY games won by teams who know how to nail objectives (even seen teams with every member negative in KDR win team modes) but pulling off killstreaks in conjunction with working through objectives is the way to dominate. There are no tanks to repair, players to heal, etc. In this regards those who just cannot shoot are going to be left high and dry unless they can have fun in team modes and feel accomplished doing team objectives while dieing a lot.
The game is pretty insane in terms of unlocks, perks, and killstreaks. They are surprisingly balanced as well. Some comments. First, the default kits are FINE. I am a level 57 and I am using the FAMAS as my primary weapon. My KDR has risen to 1.50 (about 5600:3700) and I it isn’t uncommon for me to go 33-7. I went 26-0 to start a game last night. All the weapons have a role, and all are lethal. It is all about how you use them. New players are not at a weapon disadvantage—they are at a how to use them right disadvantage. Second, if you are constantly killed by air based killstreaks you are “doing it wrong.” Indoors are your friends, most air weapons cannot hit see you if you hug walls (you should do this anyhow) and launchers are surprisingly effective. I don’t get all the whiners. We had one last night—if it bothers you SHOOT IT DOWN. I always carry a launcher as a secondary, not because I need it, but because it helps my team. But it gets on my nerves, “Cheap @#$@# harrier. So lame. So cheap. @#$@#$” Shoot it down maybe? “I don’t have a launcher.” Sheeesh it comes in some of the default kits folks! Further, you have 5 slots and NO secondary weapons as launchers? If they give you fits that is inexcusable. Heck, go cold blooded if it is that bad! So of course I shoot it down for him. He could have changed kits, changed strategies, changed load outs, changed, perks, etc… all to address the issue.
And that is my big problem with the community of complainers and whiners. They don’t even know how to play the game before they kevetch!
I just used the Sentry for the first time ever last night and had fits trying to use it correctly. I still have 13 levels of unlocks and haven’t tried a ton of guns. I haven’t touched shotguns or heavy machine guns. I barely snipe (that was last weekends project… Intervention + FMJ + Stopping power with quick scoping FTW!!!) and while I love how the SMG allow fast iron sights movement I just waste too much ammo. I am sure that as I learn more of the game I will continue to get better.
I know in the last month I have gone from someone who never used Claymores to them being standard in my kit. As I don’t play with friends all the time I need something to protect my flank. It is all about adjusting your gameplay to the game and then loading out to compliment your skills. Basic awareness (e.g. a mostly indoor map: change your Predator Missile to a Sentry) rules. You just flank 3 people and take them out? MOVE to a flanking position to where you were—they will now come to get revenge and you can now take them out again!
MW2 is a really sick game. It isn’t for everyone. The game is very wide and deep. It has a little bit for every shooting fan, although if you are a team-player cycling through TDM and FFA and whining about the lack of teamplay all I can say is FAIL. Get in Domination, HQ, S&D, Sabatoge, Destruction, etc. Find some guys you like, send them Friend Invites, and play together and get good at teamplay. But make no mistake: MW2 isn’t a multi-skilled game. You cannot sit back in a tank, revive friendlies, or the like. Yes, in team lists protecting a control point works, and works well. But you have to do that with shooting. The game is very, very twitchy so less than great shooters will need to learn to use that to their advantage. For example: Go with shotguns and learn the maps to stay CQC. Use Sprint and Knifing perks and dominate CQC.
And that would be the point. Gamers interested in shooters of various styles can change how MW2 plays to accent their skills.
And that is where MW2 shines. It has some of the best core mechanics out there. Period. The perks, unlocks, and streaks are all about customizing your experience. It is RPG-lite with a “stick-and-carrot” approach to progression. Some games offer a hard cap 3 or 4 classes/styles. Others only have “classes” abstracted through what weapon you pick up from in a field (wow, this UberLaser 9000 spawned on a hill?!) MW2 is a competent Arena Shooter with a mix of team and single modes that focuses on allowing players to shape their online personality. Instead of running for the railgun, or success and failure hinging on mastering rocket jumping, or being a cog in a machine, you tailor your soldier to your style and pit it against others. Simple concept, wonderfully executed, fast and furious, sure to tick a lot of people off.
Whereas Battlefield abstracts objectives from personal metrics (die 10 times but took the flag!) MW2 will always be an arena game at heart: those going 26-0 will relish crushing the enemy, the guy 3-19 will be ready to throw his game disk out the window. For those in the later camp: Change your approach, find friends, and play the TEAM LISTS. You will never have fun in TDM / FFA. Change your load outs to help your team (tactical inserts near objectives, claymores, use the UAVs, protect objectives and flanks choke points, etc).
The biggest annoyance with MW2 is the party chat. Horrible IW. The racist foul mouths drive me crazy. In the last 2 weeks I decided to now troll them. Fastest thing to shut up a pukehead is to destroy his team going 35-5 and pointing out for all his talking he couldn’t hit the broadside of a barn. I find they just like to make games miserable for others and have no patience for the game being miserable for them.
Loved SP. Only complaint is no coop—4 player coop would RULE.
Spec Ops is awesome. Needs 4 player as well though + match making.
MP could use “TrueSkill.” It would address MOST of the issues above. Hence people can play with people of their own skill. Very, very sad that this is NOT here. Custom game browser is sadly missing, as are theater tools. Some tweaks where there are more robust team games (slow down the pace, even change scoring to focus on objectives, reward team players more) would help broaden the game and mute some of the complaining.
Maybe I see games different—some definitely aren’t for me. Some great games don’t interest me. I think I liked MW1 better in many ways. But then again I try to decide these things for myself… I have a hard time taking the opinion of folks who rush into a room 3 times in a row … and NEVER toss a stun grenade in. Really? I mean… REALLY? I guess I have been playing shooters competitively since Doom (home network). “This game sucks” usually means, “I suck at this game.”
MW2 is very flexible and robust and caters to a lot of shooting styles. It isn’t for everyone and it takes a solid 10 hours to figure out what parts of MP are for you. The community is rough and I would have liked to see the game develop into other areas quasi-BF. That said it is the smoothest shooter on the consoles (60Hz or so) and is arguably the best arena game next to MW1 and Halo 3. Make no mistake, MW2 is a shooters shooter. You may find success doing niche roles in team modes as a compliment to your shooter pals, but the game isn’t for the weak of heart. Not recommended to those who dislike fast, twitchy games that reward great players with overwhelming force (instead of leveling the playing field). The carrot for the cannon fodder is an infinitely personalized feel to your player.
Hopefully other developers will marry the concept of such deep customization to a game with a more focused teamplay model (my preferred game style). Seeing IW pretty much divorced from CoD is a sad thing as I had hoped they would bring a true challenger to the BF-style format which until BC2 was best represented by Frontlines on the consoles
Pwn'd by Phaethon360.
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Pwn'd by Phaethon360.