CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 6 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 6 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 1 Semaine)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 1 Semaine)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7375 JoursNew 8 min video in a familiar location.
Inscrit depuis 7346 JoursHow refreshing.
You get to see how those different areas tie together for once.
thanks Simun.
Inscrit depuis 7375 JoursAnd yeah, you get a better sense of the way the game flows with this video. It seems levels are indeed huge. Dual wielding feels a lot like the original PD too, for some reason. Maybe it's the sounds. :)
Inscrit depuis 7331 JoursKind of hard to understand what they are talking about, I can only understand a couple of words :)
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Inscrit depuis 7375 JoursCo-op will be so fun when you can decide to go different paths like that, and the scale of the levels and the draw distance means you'll actually be able to watch your mate shooting stuff up on the street below a building, or the other way around. It'll be so cool being able to complement eachother's actions like that.
One of my favourite things about co-op in Halo and the like is advancing through a corridor, covering eachother.. crouching next to cover and stuff.. actually seeing eachother doing that just gives me a kick for some reason. This looks to really capitalize on that exact sensation.
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Inscrit depuis 7310 JoursCo-op will be so fun when you can decide to go different paths like that, and the scale of the levels and the draw distance means you'll actually be able to watch your mate shooting stuff up on the street below a building, or the other way around. It'll be so cool being able to complement eachother's actions like that.
One of my favourite things about co-op in Halo and the like is advancing through a corridor, covering eachother.. crouching next to cover and stuff.. actually seeing eachother doing that just gives me a kick for some reason. This looks to really capitalize on that exact sensation.
ANYWAY
I have to agree about the non-linear aproach on this game... from I have seen there is at least 2 different ways to approach a situation. It would be perfect on co-op to co-oardinate your attack accordingly. ie one person flanks around behind the enemy while you put down some supressive fire to keep their heads down as your partner all ninja like sneaks behind and takes the easy pickins :D
If it's true then.... OMG WTF S1CK J3SUS OMG ROFL JK BBQ
Truly...
Inscrit depuis 7375 JoursSplit screen doesn't really bother me as long as the visibility is good though. Halo had great split screen, luckily, and I expect this to have that too.
There are nightmarish examples like Brute Force and Ghost Recon 2, but I'm pretty confident that PDZ will pull it off.
Also, co-op over Live is sweet too, of course, but I'll prolly opt for playing with friends, not total strangers anyhow. :)
Inscrit depuis 7346 Joursheres a link http://www.jeux-france.com/articles_dossiers239_it...
to quote
"How intelligent are the ennemies in the game ? We saw at X05 that some ennemis did not react after you shoot them.
That was a bug in the demo version, and it’s been fixed. The enemies work together on small squads, so that a player has to use cover and keep dodging to defeat them. They will also hunt the player down – you really have to keep moving, particularly on the higher difficulty levels."
Doh!!
Inscrit depuis 7375 JoursDidn't know where to post this, but since the playlist has two PDZ songs on it right now I figure it's fair to put it here.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
Inscrit depuis 7382 JoursMansion Infiltration is pure electro spy-thriller and Kameo's Quest has a real spinetingling quality
Inscrit depuis 7353 JoursI did get my ass whooped the first time on that difficulty and i can tell you the enemy's are allot smarter: they take cover, roll out of view, throw nades and stuff.
I loved it...
for more impressions: http://www.xboxyde.com/forum_8_7180_1_en.html
Inscrit depuis 7382 JoursEntire first level, encoded really badly because it's HUGE and horribly interlaced but OH MY GOD I WANT THIS GAME NOW.
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Inscrit depuis 8091 JoursWee-Hee !
Inscrit depuis 7330 JoursBetter yet, crank the dificulty and let us see the AI!!
Be the first to do this and holy crap, your site will gets hits...
Inscrit depuis 7351 JoursWhat the deuce?!
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Inscrit depuis 7375 Jours1up have some impressions of the utterly final retail version of Perfect Dark Zero, and it made my heart jump. Review will follow soon.
Ready your happy faces people, it could be officially cool yet!
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
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