Bourru Il y a une tendance globale qui tend à augmenter le nombre de langues prises en charge et à diminuer le nombre de doublages. C'est ce que Rockstar a toujours fait par exemple. (il y a 1 Heure)
GTB *refusent (il y a 5 Heures)
GTB @MorphBZH: Vu la position de MS, un rapport potentiel avec le fait que les acteurs refuses de signer des utilisations IA de leurs voix ? (il y a 5 Heures)
MorphBZH Réponse sur X tout à l'heure... (il y a 6 Heures)
MorphBZH @CraCra: "La VF audio n'est pas disponible pour le moment. On espère pouvoir reprendre les négociations rapidement avec les acteurs français pour pouvoir continuer de créer du contenu en VF." (il y a 6 Heures)
face2papalocust @CraCra: Ca va être super pratique de lire pendant qu'on conduit à pleine balle.:/ Décidément Microsoft. (il y a 9 Heures)
GTB Et d'ailleurs pour l'instant Fable n'a pas de VF non plus. Mais la page sera surement mise à jour. La VF est probable, cpdt j'y mettrais pas ma main à couper. (il y a 12 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7463 JoursNew 8 min video in a familiar location.
Inscrit depuis 7433 JoursHow refreshing.
You get to see how those different areas tie together for once.
thanks Simun.
Inscrit depuis 7463 JoursAnd yeah, you get a better sense of the way the game flows with this video. It seems levels are indeed huge. Dual wielding feels a lot like the original PD too, for some reason. Maybe it's the sounds. :)
Inscrit depuis 7418 JoursKind of hard to understand what they are talking about, I can only understand a couple of words :)
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Inscrit depuis 7463 JoursCo-op will be so fun when you can decide to go different paths like that, and the scale of the levels and the draw distance means you'll actually be able to watch your mate shooting stuff up on the street below a building, or the other way around. It'll be so cool being able to complement eachother's actions like that.
One of my favourite things about co-op in Halo and the like is advancing through a corridor, covering eachother.. crouching next to cover and stuff.. actually seeing eachother doing that just gives me a kick for some reason. This looks to really capitalize on that exact sensation.
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Inscrit depuis 7398 JoursCo-op will be so fun when you can decide to go different paths like that, and the scale of the levels and the draw distance means you'll actually be able to watch your mate shooting stuff up on the street below a building, or the other way around. It'll be so cool being able to complement eachother's actions like that.
One of my favourite things about co-op in Halo and the like is advancing through a corridor, covering eachother.. crouching next to cover and stuff.. actually seeing eachother doing that just gives me a kick for some reason. This looks to really capitalize on that exact sensation.
ANYWAY
I have to agree about the non-linear aproach on this game... from I have seen there is at least 2 different ways to approach a situation. It would be perfect on co-op to co-oardinate your attack accordingly. ie one person flanks around behind the enemy while you put down some supressive fire to keep their heads down as your partner all ninja like sneaks behind and takes the easy pickins :D
If it's true then.... OMG WTF S1CK J3SUS OMG ROFL JK BBQ
Truly...
Inscrit depuis 7463 JoursSplit screen doesn't really bother me as long as the visibility is good though. Halo had great split screen, luckily, and I expect this to have that too.
There are nightmarish examples like Brute Force and Ghost Recon 2, but I'm pretty confident that PDZ will pull it off.
Also, co-op over Live is sweet too, of course, but I'll prolly opt for playing with friends, not total strangers anyhow. :)
Inscrit depuis 7433 Joursheres a link http://www.jeux-france.com/articles_dossiers239_it...
to quote
"How intelligent are the ennemies in the game ? We saw at X05 that some ennemis did not react after you shoot them.
That was a bug in the demo version, and it’s been fixed. The enemies work together on small squads, so that a player has to use cover and keep dodging to defeat them. They will also hunt the player down – you really have to keep moving, particularly on the higher difficulty levels."
Doh!!
Inscrit depuis 7463 JoursDidn't know where to post this, but since the playlist has two PDZ songs on it right now I figure it's fair to put it here.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
Inscrit depuis 7470 JoursMansion Infiltration is pure electro spy-thriller and Kameo's Quest has a real spinetingling quality
Inscrit depuis 7440 JoursI did get my ass whooped the first time on that difficulty and i can tell you the enemy's are allot smarter: they take cover, roll out of view, throw nades and stuff.
I loved it...
for more impressions: http://www.xboxyde.com/forum_8_7180_1_en.html
Inscrit depuis 7470 JoursEntire first level, encoded really badly because it's HUGE and horribly interlaced but OH MY GOD I WANT THIS GAME NOW.
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Inscrit depuis 8179 JoursWee-Hee !
Inscrit depuis 7418 JoursBetter yet, crank the dificulty and let us see the AI!!
Be the first to do this and holy crap, your site will gets hits...
Inscrit depuis 7438 JoursWhat the deuce?!
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Inscrit depuis 7463 Jours1up have some impressions of the utterly final retail version of Perfect Dark Zero, and it made my heart jump. Review will follow soon.
Ready your happy faces people, it could be officially cool yet!
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
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