Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 8 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 13 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 20 Heures)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
There are reasons why companies like Capcom say the development cost's on the PS3 are too high. (not the first time we have heard it)
Yes 360 may have better tools but that is only a small part of the reason.
Juggling 8 balls is harder than juggling 3 (or 6) especially when its 1 beach ball and 7 pingpong balls.
Marumaro for the WIN !!
But anyway.. this thread was far more interesting when we were talking about electric cars.
Anyway, yes you are right there is obviously going to be a growth in programming on a tri-cored processor.
But i still believe the PS3 has more room for growth due to its non symetrical nature.
But lets get back on topic yea ?
Marumaro for the WIN !!
I think when I get some more time I will go quite a couple developers on the issues of multi-threading and the 360 to show you how your "every" is way off. Heck, go google Capcom--whom you reference--and their comments on threading the 360 GPU.
My Blog: http://www.NextGenThinkTank.com
PGR4 has a few more features over PGR3 but its not like night and day.
I never took anything out of context i was trying to make a point which Acert latched onto the coat tails of.
I just think that there is more to learn with asymetrical programming than symertrical. (mainly because you can move stuff around onto any thread and it will work when programming for the Xenon, the same can't be said for the Cell at least not from the PPE to the SPU's)
Plus you are dealing with small pools of SPU memory, which isn't even a concern for the 360.
Marumaro for the WIN !!
PGR4 has a few more features over PGR3 but its not like night and day.
you're banned.
Those weather effects don't come cheap either--especially when you are mapping realtime reflections onto them.
Which is another HUGE jump in QUALITY. The cars reflect realtime content--namely cars and spectators.
These are all quality issues. Toss in a 50% increase in pixels, and PGR4 is easily pushing out a sizable increase in quality.
Like I said before, the issue is diminishing returns in terms of what casual consumers percieve. Realtime reflections and soft shadows solve HUGELY ass-tastic issues that harm the quality of games -- but they aren't whiz-bang lense flares-bloom obvious.
The cost of the last mile is indeed heavy. 90% of reality is easier to obtain than the last 10%.
My Blog: http://www.NextGenThinkTank.com
But it still doesn't change the fact that the difference isn't a huge one.
Marumaro for the WIN !!
The fact Bizarre did some computationally expensive stuff, as noted above, means developers are harnessing a lot more power in 2007 than they were in 2008. If they chose they could have taken that investment, kept the core of PGR3, and spent it elsewhere. "Where" is the question though. Textures & poly count are already at diminishing returns (a 2x fold in geometry would hardly go noticed--heh, they already bumped it up a ton on Shanghai and some cannot see it) so I am curious where these jumps will come in.
One of the reasons the PS2 gen saw large jumps was because the PS2 came in low--indeed, a number of DC games looked better. When your game is full of aliasing (texture and edge) and is using low quality assets it is going to look crappy.
Its like Gun to Gears of War.
My Blog: http://www.NextGenThinkTank.com
I've tried to drop this pointless debate twice and yet you still continue with you sharp and condescending attitude, what really is the point ?
Marumaro for the WIN !!
I think you forget that PGR1 was running at 60fps and PGR2 at 30fps. Surely that allowed them to do a few more things. That was a trade off with PGR2 (a tradeoff I don't care about), with PGR4 there were no tradeoffs, only gains.
I think we'll start seeing this if we see high grade sequels (other than sports) on this console. MAYBE MAYBE FM3....but I lost faith as far as graphics go with these guys. Maybe another PDZ, or a perhaps Banjo compared to Kameo. I guess we'll see. Perhaps the next Splinter Cell too. We'll see.
Mods, stop changing my SIG! I'm going to end up banning you!
Perhaps it came too soon after PGR3.
I'm not the only person around (or in this thread) that thinks there isn't a huge gap between the 2 games.
Marumaro for the WIN !!
Mods, stop changing my SIG! I'm going to end up banning you!
Mods, stop changing my SIG! I'm going to end up banning you!
i think that is what jolli is trying to say
My comments on this game/machine been good or bad does not mean i like/hate the machine i am not a fan nor a hater, just i have a opinion and wish to share it.
i think that is what jolli is trying to say
Like I mentioned before, the issue is diminishing returns. That was MY point. Quality soft shadows, realtime reflections (even FM2 lacks these), and 50% more resolution are a huge performance sucker -- and do, indeed, improve quality.
PGR4 is a huge leap in performance/improvement (which was the PS3 tie-in) as well as quality. Visual impact is another issue, which leads into the diminishing returns issue. The PS4/Xbox3 will have it even tough, as a 1M poly car doesn't look substantially better than a 100K poly car.
Oddly, reviews tend to be at odds. Some think it looks amazing, others not so. Interestingly IGN refused to answer my email -- they accuse if of having horrible aliasing, which it doesn't in 720p. And no one has yet identified a better looking 360 racer. Part of the problem was until PGR4, 2 years in, PGR3 was still the best looking 360 racer. And most consumers cannot appreciate the amount of work, detail, and performance required to eek out the last 10% of visuals. Better shadows are very expensive, and are a huge jump in quality.
But it is like edge aliasing--most consumers don't care. Hence why games like AC and ME, both priased, have HORRIBLE shadow aliasing. A lot of consumers cannot see it, and when fixed it doesn't matter to them. So developers move on.
But that shouldn't stop us from confusing consumer apathy with technical quality. Whether it impacts your perception of visual impact depends on whether you find it freaking annoying seeing huge aliased black chunks crawling across your screen.
Calling it now: next gen, graphics really won't matter. Art will, and gamers will confuse the concept of having an opinion about art (like/dislike) and the quality of the art direction (more concrete and less subjective, even if you dislike the result).
@ Jolli: I am a poster as well as a mod. I can post in a thread if I wish.
My Blog: http://www.NextGenThinkTank.com
Lovely!
I heard there were no cone challenges though.....surely that's a total downgrade, why?! :(
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM :)
i'll be getting this game tomorrow. hope some of my old favourite tracks will be in there.
Marumaro for the WIN !!
I don't think having rude mods would be terribly good for business so no, I don't think there's double standards. If you've a problem with one of the mods, PM another one but lets keep it to PGR in here from now on.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM :)
i'll be getting this game tomorrow. hope some of my old favourite tracks will be in there.
Mods, stop changing my SIG! I'm going to end up banning you!
Comparison shots.
My Blog: http://www.NextGenThinkTank.com
Comparison shots.
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg