Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 16 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Are the bikes killing the buzz? Is it the case of one bad element dragging down the game -- and if it weren't there people would be jazzed (i.e. less is more)? Or do people just not like PGR and like the true arcade games (NFS, Burnout) and Sims (Forza) and aren't much for the inbetween?
This is one of my major selling points on the 360. It plays well and looks great and has a ton of online features. So what gives?
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
A demo will help, but it's getting sandwiched between Bioshock, Halo 3, Assassins Creed, Brothers in Arms, Orange Box, Eternal Sonata, Ace Combat, Mass Effect and God knows what else, its got tough competition.
I'll be picking it up day one, that gif is ****ing incredible.
But like i said on the homepage, PGR4 looks absolutely phenomal in that vid, by far the best looking racer i've ever seen, it beats GT5/Forza2/PG3 to a pulp, simply stunning! My only gripe is the look of the rims when spinning, everything else just looks too good to be true. I think and hope PGR4 is much more like PGR2, if it is, you can fully expect it to reclaim all of its previous glory and more.
I think part of the reason is that everyone knows what they're getting with PGR4, it's almost assumed it's going to be good. The other games are new or could go either way so merit much more discussion.
I expect it to well though I hope MS get some cinema ads out as on the big screen they look awesome.
Mass Effect - Nov 07 - Start the Fight!!!
Bitches!!
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
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I'll buy PGR4, but not this year. I have to say though that Microsoft is not pumping this game enough and releasing it a week after Halo 3 seems like another mistake.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
It looks real to me.. :S
Marumaro for the WIN !!
Why the heck haven't we seen any gameplay, hi-res videos? Come on WTF is that? We have to deal with crappy off-screen footage all this time. No car list , no interesting articles either--and this is a big one. How come they don't talk of the changes in previews? How about talking about the technology a little bit more in-deph? How they are doing audio, etc etc.
Pictures are repetitive as hell too. We get it, you are doing weather effects, now show something else damnit.
It's really bad marketing, MS is clearly giving more time to H3.......which is SOMEWHAT understandable. Not to the point they have though.
If this game doesn't sell well, we'll all know why.
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Why the heck haven't we seen any gameplay, hi-res videos? Come on WTF is that?
Phaethon, the forum Spectre.
under rader for me = wonderfull :D
My comments on this game/machine been good or bad does not mean i like/hate the machine i am not a fan nor a hater, just i have a opinion and wish to share it.
Although for big fans of the franchise, I can see why it would be frustrating.
Marumaro for the WIN !!
that combined with the fact i didnt really like PGR3 much. grapically it was great but really brought down by horrible jaggies on the cars. and i never really liked the handling, again becasue of the whole arcade/sim confusion...it often felt like you should be able to drift round corners due to the sense of exagerated speed and effects...then you actually reached said corner, attempted to drift round it like you was playing burnout, only to slam into a barrier at 225mph.
Personally, I love hybrids like PGR, I like sims, and absolutely hate arcade racers like NFS. I can handle a game like Burnout (not much of a racing game at all IMO) and Twisted Metal (woot) and I love Kart games (go Mario!) but a NFS game just is boring IMO and has little what I call... racing. And seeing as most sims lack any personality or style, I find it easy to be drawn into a game like PGR.
They should be able to release media. Screw the bikes (if they still need tweaking, just hide them until ready) but I want to see some sun soaked coarses with 7 cars on screen. I want to see long, extended cockpit views. I want stuff to show people when they say, "PGR what?" and then go on about how great some lesser game looks.
The game's intro screen is b.e.a.u.t.i.f.u.l. The game has 4xMSAA (bye bye jaggies) and the IQ is amazing. 10 huge courses, each with 11 "tracks" (and more unlockable) and some spiffy graphics and weather.
And if you like the sense of a "movie racer" with exaggerated racing dynamics...
Anyhow, this is one of my top 5 games I want to get this winter. I will get tired of all the shooters, so I need a good racer to fall back on. Forza lacks a lot of personality and incentive other than "beat your last time" (and I really don't like the idea of rewarding Turn10 for outright being deceptive on technical issues like motion blur) so PGR4 is what I am angling for.
Idea... could it be that the FF Wheel recall has MS tenative about hyping a racing game?
It looks real to me.. :S
I think MS is making a mistake... just because it was a launch title doesn't mean people know stuff is there. There are like 10M new 360 customers who have no clue what PGR is.
What is that supposed to mean, anyhow?
I don't know what people expect from a racer -- do you want it to do what Burnout did? Go from a racer to a virtual crash test game?
Typically doubling your courses, improving your graphics, fixing the online physics engine, adding more online modes and movie features, adding an entirely new vehicle class in motorcycles, and adding new gameplay dynamics like a really robust weather system...
I dunno, I see so many sequals that don't do much to the core gameplay or design and tack on only a few features + new story, that to me PGR4 sounds like they did a LOT to add to the core game.
They didn't even remove the 5 previous courses.
Then again I plan to spend most of my time on the simple ring :|
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
I like to think of PGR as exaggerated movie physics. Its fun, doesn't try to be a sim, but doesn't shatter the illusion that you are driving a 400HP car. Mastering how you take racing lines, use your breaks, etc are all part of the game, which IMO, makes it more of a racer than an arcade game like an Outrun or NFS game where the driving model is simpler and the goal of the game is rarely the nuances of racing.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
To me it depends a lot on how the car moves and handles. In PGR2, cars would understeer under hard braking, slide more realistically, and car movement was a lot more realistic (how the body moves, suspension, etc). You also had to follow a racing line for maximum speed, or to not crash. In PGR3 it's really easy to correct errors, it really isn't that important to miss on the line, at least consequences aren't that bad.
With PGR3 there was a lot of jerky movements by the car, these makes the car movement look extremely unrealistic and arcade. Basically, in PGR3 the driving was a lot more violent, and in turn more unrealistic. Understeer was reduced to something that can be easily ignored. I don't remember any time where I would have to pump the brakes, or go easy on them. It just won't punish you.
Anyhow, it's hard to explain but a drive in both games' Nurburgrin is more than enough to come to my conclusion.
I wouldn't call it a sim style racer either.. its somewhere in the middle.
Marumaro for the WIN !!