PGR4 flying under the radar?

Jin187
Jin187
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Cars in PGR3 lack the feeling of weight, it felt like you were moving a camera around a track rather than an actual car, PGR3 cars handled like a go cart or F1, waay too much turn-in and grip, zero undesteer, whether you were going 80mph or 20mph, the level of turn-in was almost the same, PGR3 isnt in the slightest bit realistic, it was pure arcade unlike PGR2.
Acert93 - Mr. Bad Cop
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So what is NFS then Jin?

Super Pure Arcade?

PGR3 may not a) simulate every aspect of reality and b) take liberty in its model; but to call it a "pure arcade" game implies Outrun to me. Which if you look at the driving models in such a game, they have no relation to rules or forces (which PGR3 has) but instead to desired outcomes for user input.

FM2: User Input => Robust Simulation System w/ Realwork Properties => Output

PGR3: User Input => Limited Simulation System w/ Exaggerated Properties => Output

Outrun: User Input => Desired Output.

NFS games have some interaction with the world, but are EXTREMELY forgiving and do de-emphasize the driving model and aspects for the "race" (not racing).

PGR3 has physical rules (even if not based on our world), is unforgiving, and remains a road racer (albeit with a tip toward kudos).

Oh well, I am used to your hyperbole now days.

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

RAZurrection
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Weeee.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6975 Jours
Posté par RAZurrection
Weeee.
Oh yeah, that is great. They REALLY need to do a direct feed, HQ, of the Intro. And a demo :)
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Jollipop
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Wow... looks so good.

I'll give credit where its due, Bizarre know their lighting.
En réponse à

Marumaro for the WIN !!

Jin187
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Posté par Acert93
So what is NFS then Jin?

Super Pure Arcade?

PGR3 may not a) simulate every aspect of reality and b) take liberty in its model; but to call it a "pure arcade" game implies Outrun to me. Which if you look at the driving models in such a game, they have no relation to rules or forces (which PGR3 has) but instead to desired outcomes for user input.

FM2: User Input => Robust Simulation System w/ Realwork Properties => Output

PGR3: User Input => Limited Simulation System w/ Exaggerated Properties => Output

Outrun: User Input => Desired Output.

NFS games have some interaction with the world, but are EXTREMELY forgiving and do de-emphasize the driving model and aspects for the "race" (not racing).

PGR3 has physical rules (even if not based on our world), is unforgiving, and remains a road racer (albeit with a tip toward kudos).

Oh well, I am used to your hyperbole now days.
Ok, i'll make it easy for you, there is no aspect of PGR3 handling that shows a sense of realism, hence being pure arcade. And yes NFS/outrun/burnout is aracde too, more extreme yes, but arcade is arcade.

Arcade Racing = Over exaggerated performance
LEBATO - IS WRONG
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Posté par Jin187
Ok, i'll make it easy for you, there is no aspect of PGR3 handling that shows a sense of realism, hence being pure arcade. And yes NFS/outrun/burnout is aracde too, more extreme yes, but arcade is arcade.
Well said Jin.
deftangel - Hot stuff!
deftangel
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I hate racing games, but I'll play PGR because it's that good. It's definitely not a sim but you are being grossly unfair to the game if you want to lump it in the same bracket as Need for Speed, OutRun or Burnout.

It's definitely in between the two, I can't see how anyone disputes that.

Hence really all we're arguing about is semantics and the definition of "arcade" racers, which to me is kinda silly. Surely the most important characteristic is if the cars in the game are fun to drive. There's plenty of options for those looking for sim or arcade racing.
En réponse à
INDIGO
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Posté par Jin187
Ok, i'll make it easy for you, there is no aspect of PGR3 handling that shows a sense of realism, hence being pure arcade. And yes NFS/outrun/burnout is aracde too, more extreme yes, but arcade is arcade.

Arcade Racing = Over exaggerated performance
Actually PGR3's handling is a lot closer to life than any Gran Turismo I've played. Played with a force feedback wheel, aside from the feedback being weak, it feels quite realistic.

There are more than two types of racers. I'd consider Forza 2 a "sim", GT and PGR somewhere near "arcade" (in the traditional arcade sense like Sega Rally and Daytona), and games like Burnout and NFS I'd call "action racers".
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JXB
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Posté par Jollipop
I wouldn't call PGR3 Arcade either, its far too unforgiving to be classed as that (at least IMO).

I wouldn't call it a sim style racer either.. its somewhere in the middle.
Yeah, thats the point...
Jin187
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You all seem to be missing my point, for a game to be inbetween sim and arcade, there needs to be aspects of the handling that are done realistically, If there is no aspect of the handling that shows any sense of realism, how can it be called part-sim? Also, being an arcade racer certainly doesnt mean its a bad game, You need to try PGR2 to understand what a part-sim game plays like.
INDIGO
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There ARE aspects of the handling that are realistic in PGR games. Oversteer and countersteer, weight shift, different grip on different surfaces. What's missing? Are you trying to say that PGR's cars don't behave like real cars? The drifting and braking are more forgiving than a sim racer but everything else is pretty accurate, or leaning towards accurate.
LEBATO - IS WRONG
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Posté par INDIGO
Actually PGR3's handling is a lot closer to life than any Gran Turismo I've played. Played with a force feedback wheel, aside from the feedback being weak, it feels quite realistic.
Whoa, now that's a good joke. GT isn't a masterpiece with physics/realism, but it is A LOT more realistic than PGR. And I say that having just made a really long post criticizing the GTHD physics, especially the joke of a drift mode they have.

And Jolli said the game is unforgiving when really, that has nothing to do with it being realistic or not.
Posté par INDIGO
There ARE aspects of the handling that are realistic in PGR games. Oversteer and countersteer, weight shift, different grip on different surfaces. What's missing? Are you trying to say that PGR's cars don't behave like real cars? The drifting and braking are more forgiving than a sim racer but everything else is pretty accurate, or leaning towards accurate.
I do think there are realistic elements to PGR games, but you are left with little to nothing with PGR3.

Anyways, I don't think I'll be discussing this anymore. I agree with deft it's kind of silly and pointless. The PGR series are amazing, and my favorite ARCADE racer :P

Here are some Youtube videos of PGR4 since MS is not releasing shit: GC 2007

(the sense of speed in the following video is amazing....the driving is awful)
http://www.youtube.com/watch?v=AXvyYx3IwaQ

http://www.youtube.com/watch?v=kP8oTaaOL5g&NR=1

http://www.youtube.com/watch?v=C9ygrB1NBl8

http://www.youtube.com/watch?v=49qkpH6sl78
Acert93 - Mr. Bad Cop
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Posté par Jin187
Ok, i'll make it easy for you, there is no aspect of PGR3 handling that shows a sense of realism, hence being pure arcade. And yes NFS/outrun/burnout is aracde too, more extreme yes, but arcade is arcade.
PGR3 = Pure Arcade = 100% Arcade

NFS = More Extreme Pure Arcade = 1000%

That makes a lot of sense you know :|

Anyhow, I already outlined how I approach the issue using my grasp of how the cars interact with a physical system. The issue is whether someone sees a physics system with exaggerated properties (and SOME not, which I think you are wrong in) as "pure arcade".

Btw, all games have elements where they don't mimmick realism. In that sense Forza and GT are arcade games. So I guess we have PGR3 as a pure arcade game, and FM/GT has arcade-sim games.

I can live with that definition.
You all seem to be missing my point, for a game to be inbetween sim and arcade, there needs to be aspects of the handling that are done realistically, If there is no aspect of the handling that shows any sense of realism, how can it be called part-sim?
And you seem to be missing the other side's point. PGR3 *does* take realistic physics domains -- like friction -- and then exaggerates them for the driving model. So there is an element of realism -- friction -- that is balanced for gameplay. You are looking for elements that are sim-like, instead of systems of rules and dependancies that are sim-like.

No one is argueing that PGR3 accurately replicates every element, or even most, to a "t" of real life driving. It isn't trying to nail the exact breaking distance or friction -- but instead to give a general feel for the different cars, and then toss in their "dream world" exaggeration fun. PGR3 plays, to me, like a car in a movie. It is still bound by physical rules and dependancies, has the quasi-authentic feel of the cars unique features, but is plunked down in this dream world where you can do things only seen in movies.

I don't care what you call it :P

I call it fun.

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Acert93 - Mr. Bad Cop
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Posté par deftangel
I hate racing games, but I'll play PGR because it's that good. It's definitely not a sim but you are being grossly unfair to the game if you want to lump it in the same bracket as Need for Speed, OutRun or Burnout.

It's definitely in between the two, I can't see how anyone disputes that.
And that is my point. The classic arcade racers -- Outrun and NFS -- are a starting point for most of us when we talk about arcade games. GT/FM are what we would call sims (shortcomings and all).

And PGR3 is right in the middle. It has a system of physical properties and rules, but they are exaggerated and balanced for "fun" over simulation.

Pure Arcade?
Simmy Arcade?
Movie Sim?

Whatever label one wants to slap on it, there is no argueing that it isn't a FM/GT game, but it also is not a NFS/Outrun game, and sits right between the balance of Sim and "traditional/classic" Arcade games.

Thanks Deft.

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Acert93 - Mr. Bad Cop
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For those wondering about the building detail in game, there is a newer video from Egames that shows off the detail fairly well. It is compressed and non-HD, but between 0:55-1:30 you can really see a lot of detail in the buildings.

And only a Youtube video, you can get a good feel for the game from this recent GC 2007 footage.

http://www.youtube.com/watch?v=scZhGnYH7UY

Kind of sad that you have to hunt down media (why no Marketplace stuff? Why is it the same old story with MGS marketing?). I did find a few previews though after some hunting.


Short Ars preview from X07
From the get-go, this is readily apparent. PGR4 is a noteworthy improvement in just about every area: the controls feel slightly tighter, the presentation sharper, the in-game GUI more stylish. Even in this demo build, everything just felt cleaner and more accessible.
Aside from the graphical differences and a more forgiving chaining length for Kudos tricks, PGR4 plays identically to its predecessor albeit with a slightly more responsive control.

My second race was arguably more interesting. A series first, the motorcycle proved to offer a completely different experience than the car while maintaining the important features that separate PGR from the pack. The Kudos system, in particular, is completely different for bikes. Bikes are obviously a different beast, so you can perform a variety of different tricks. After playing around for a bit on the track, I've come to the conclusion that a wheelie is the best trick in the game (especially when done so in succession with a powerslide).
Preview from Gaming Target
Quick: name the number one clutch player for Microsoft’s gaming console. If you said Bungie, you’d be wrong. Certainly Bungie and that Master Chief guy are the big stars, the ones who get all the press and ooze sex appeal. But as a clutch player, someone who consistently delivers when the pressure’s on and the deadlines are tight, it’s not Bungie Microsoft has turned to.

No, that honor goes to Bizarre Creations, who has been Microsoft’s number one launch developer since day one: the first Project Gotham Racing launched the original Xbox; the sequel launched Xbox Live; and PGR3 launched the Xbox 360 with Geometry Wars: Retro Evolved simultaneously launching the new Xbox Live Arcade. Whew! Best of all, they have proven time and again that they can deliver high quality products despite the tremendous pressure and deadline constraints of creating launch titles.
I know Moore was fond of BC... but this puts things into perspective: Why isn't PGR4 getting more of a push from MGS? PGR3 has broken 1M sales (albeit with the FM1 $20 bundles help) but BC has done a lot to help push the Xbox brand and PGR4 looks like their best effort yet.
The weather system is dynamic and will change during the course of a race but in a realistic manner; in other words, you won’t see dramatic changes like going from a sunny day to a raging downpour – instead, it may start off as cloudy and finish with a light rain. Fortunately, the weather isn’t too restricted by realism; for example, you can set conditions manually in Playtime Mode so you will be able to drive in the snow in Las Vegas (however, the weather is scripted in both Arcade and the new World Tour Mode). Also, just because it’s snowing it doesn’t necessarily mean the road has frozen over yet; the ten weather variations are not rigidly set and so there will be variations within the variations.
The weather conditions are:

Clear
Overcast
Light Rain
Heavy Rain
Storm (like heavy rain, but darker clouds, thunder, and lightning)
Wet (post rain, puddles everywhere)
Light Fog
Heavy Fog
Icy
Snow
Normally, slippery tracks are the bane of racers but this is PGR we’re talking about here: that loss of traction can help you rack up some big time Kudos scores. Sweet! The Kudos system has also been tightened up to be a bit more realistic, which means you will only earn drift points while sliding through a corner rather than purposefully fishtailing on a straightaway. It should also be easier to chain Kudos together thanks to a small timing adjustment. There is also a new Kudos type but this is still under wraps.
Driving at 150MPH in icy weather still seems foreign to me... but the fact the kudos have been improved is good to hear.
Team Racing is a brand new online mode where you compete in club races. You first create your character by choosing a gender, nationality and customize his or her liveries. You then create or join a club and compete in up to 4v4 team races like Cops and Robbers, Capture the Flag, and everyone’s favorite, Cat and Mouse. Driving as a team will let you to pull off team-specific Kudos like blocking opponents and letting a teammate draft off of you. And as your victories start piling up, you will notice that the fans surrounding the track will start wearing your colors.
There is also a new mode called "Bulldog" which is basically zombie. One zombie, whoever he tags becomes a zombie, too. The kicker: It is played in an open city (and not a predefined track). Championship series return (multi race series) as well.

Quick Hits: There are about 130 vehicles in the game, about 30 will be motorcycles from Ducati, Honda, MV Augusta, Suzuki and several other manufacturers....As with the cars, you will have a variety of camera choices including a first-person in-helmet view....All Kudos that you earn, either online or off, will be added to your bank. You will need to rack up those Kudos to unlock garages and vehicles...Similar to the new video capture system in Halo 3, PGR On Demand will allow gamers to share photos and videos to show off their elite driving skills, spectacular crashes, or even helpful tutorials... 10 courses and over 200 "tracks, 5 old ones retouched and 5 new ones--Macau, Quebec City, Shanghai, St. Petersburg, and Michelin test track... you don't have to use the bikes... there is a new arcade game packaged in... 2 player split screen, 8 players online... drives more like PGR2 than PGR3... Single player modes include arcade mode (like PGR2), Gotham Career, Race against the clock, and custom race versus AI.

Gamespot Preview

IGN's Coverage of the New Tracks (over 200 "tracks" on 10 Courses):

Quebec City

Macau

St. Petersburg

Shanghai

No preview of my most anticipated track, the Michelin test track which is a... ring. Call me boring, but I really like tracks that are simple and emphasize racing skill with an easy learning curve, but take time to master.

I was pretty sketpical about the bikes (still am to a degree), but this (bad IQ) "first person" video is great looking, even if the driver stinks.

http://www.youtube.com/watch?v=AXvyYx3IwaQ

Some more Youtube videos:

http://www.youtube.com/watch?v=49qkpH6sl78

http://www.youtube.com/watch?v=kP8oTaaOL5g&NR=1

And the really nice weather montage.

And still waiting for HD directfeed gameplay that isn't compressed to high heaven... Anyhow, I am excited about the game mainly because of the online modes and the driving model (not so over the top as most arcade games and it has a solid feel, although it is exaggerated).
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Acert93 - Mr. Bad Cop
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Car, Bike, and Track List: http://bizarrecreations.com/forum/viewtopic.php?f=...
Alfa Romeo
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Ariel
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Audi
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Austin
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Bentley
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BMW
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BSA
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Buell
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Caparo
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Honda
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Joss
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Lancia
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MTT
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MV Agusta
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Noble
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Norton
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Pagani
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Panoz
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Peugeot
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Plymouth
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Radical
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RUF
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'07 R Kompressor [pic]

Saleen
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Shelby
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SSC
''07 Ultimate Aero TT [source]

Suzuki
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'06 GSX-R600 K6 [source] [pic]
'05 GSX-R1000 K5 [source]


Spyker [source]

Subaru
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Tesla
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Toyota
'67 2000GT [source]
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'93 Supra Turbo [pic] [pic2]

Triumph
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TVR
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Ultima
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Vanwall
'05 GPR V12 [source]

Yamaha
'07 YZF-R1 [source]
'07 YZF-R6 [source] [pic]
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

palamede
palamede
Inscrit depuis 6759 Jours
I've found a few ingame pics (leipzig build, same as GDC ?) and the aliasing seems ok on some pics...
http://img404.imageshack.us/my.php?image=img1537jn...
... but quite bad on others :
http://img204.imageshack.us/my.php?image=img1525by...
http://img49.imageshack.us/my.php?image=img1526gb4...
I really hope it's a compression issue or something.
En réponse à

Fanboy officiel de Call of Duty 4

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6975 Jours
The St. Petersburg Rain video is 720p and directfeed and it has 4xMSAA. You can still see very minor aliasing (which is typically of 4xMSAA) but clearly has it enabled.

http://xboxmovies.teamxbox.com/xbox-360-hires/4646...
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

palamede
palamede
Inscrit depuis 6759 Jours
Yeah but the pics I'm referring to are gameplay, while the St Petersburg video is replay (at best)...
Seems to be pretty hard to get rid of aliasing in racers, GT5 Prologue seem to have some as well.
Reflections, hoods and roofs seem to be quite difficult to render well...
En réponse à

Fanboy officiel de Call of Duty 4

Bingham67
Inscrit depuis 6622 Jours
Nice job Acert GSX-R 1000 video awesome rain looks so good. :)

Really need some more direct feed. :)
En réponse à
Myro
Myro
Inscrit depuis 6933 Jours
Changed my mind, im getting this.

The PGR series has always been fun.
I prefer it to Forza and GT.
En réponse à

Alcohol and drugs and my biggest fans. They follow me where ever i go.

Jin187
Jin187
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Posté par Acert93
And you seem to be missing the other side's point. PGR3 *does* take realistic physics domains -- like friction -- and then exaggerates them for the driving model. So there is an element of realism -- friction -- that is balanced for gameplay. You are looking for elements that are sim-like, instead of systems of rules and dependancies that are sim-like.
Quite possibly the worst example of realism that one could find, Outrun/NFS/Burnout all have physics domains like friction, but anyway, you've just practically agreed with me as like i said...
Posté par Jin187
Arcade Racing = Over exaggerated performance
Physics and realism are NOT the same thing, which is probably why you seem to be confused. Please feel free to state any other aspects of PGR3 that are simulated realistically.

I really dont see why your getting all defensive of the game as though i'm saying its a bad game because its an arcade racer, people like yourself find it fun because of its arcade nature, infact its not even trying to be anything else.
KORNdog
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so PGR is arcade, its just at the bottom of the scale in terms of arcade racers since it far more punishing then most others out there (NFS, burnout, outrun etc)

maybe thats why i disslike the series, becasue its deemed an arcare racer, yet feels nothing like one.
Optimusv2
Optimusv2
Inscrit depuis 6897 Jours
The bike racing is what turns me off, but I don't have to use them.

I think the bikes look horrible and should've never been added to the game. Other than that looks fantastic. It also has a great deal to do with a number of other games that are currently out and upcoming.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

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  • Driftwood

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  • TheDud

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  • reneyvane

    reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)

  • CraCra

    CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)

  • Driftwood

    Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)

  • face2papalocust

    face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)

  • reneyvane

    reneyvane Le bon lien, désolé. [url] (il y a 1 Jour)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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