Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 14 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 20 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Super Pure Arcade?
PGR3 may not a) simulate every aspect of reality and b) take liberty in its model; but to call it a "pure arcade" game implies Outrun to me. Which if you look at the driving models in such a game, they have no relation to rules or forces (which PGR3 has) but instead to desired outcomes for user input.
FM2: User Input => Robust Simulation System w/ Realwork Properties => Output
PGR3: User Input => Limited Simulation System w/ Exaggerated Properties => Output
Outrun: User Input => Desired Output.
NFS games have some interaction with the world, but are EXTREMELY forgiving and do de-emphasize the driving model and aspects for the "race" (not racing).
PGR3 has physical rules (even if not based on our world), is unforgiving, and remains a road racer (albeit with a tip toward kudos).
Oh well, I am used to your hyperbole now days.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Weeee.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
I'll give credit where its due, Bizarre know their lighting.
Marumaro for the WIN !!
Super Pure Arcade?
PGR3 may not a) simulate every aspect of reality and b) take liberty in its model; but to call it a "pure arcade" game implies Outrun to me. Which if you look at the driving models in such a game, they have no relation to rules or forces (which PGR3 has) but instead to desired outcomes for user input.
FM2: User Input => Robust Simulation System w/ Realwork Properties => Output
PGR3: User Input => Limited Simulation System w/ Exaggerated Properties => Output
Outrun: User Input => Desired Output.
NFS games have some interaction with the world, but are EXTREMELY forgiving and do de-emphasize the driving model and aspects for the "race" (not racing).
PGR3 has physical rules (even if not based on our world), is unforgiving, and remains a road racer (albeit with a tip toward kudos).
Oh well, I am used to your hyperbole now days.
Arcade Racing = Over exaggerated performance
It's definitely in between the two, I can't see how anyone disputes that.
Hence really all we're arguing about is semantics and the definition of "arcade" racers, which to me is kinda silly. Surely the most important characteristic is if the cars in the game are fun to drive. There's plenty of options for those looking for sim or arcade racing.
Arcade Racing = Over exaggerated performance
There are more than two types of racers. I'd consider Forza 2 a "sim", GT and PGR somewhere near "arcade" (in the traditional arcade sense like Sega Rally and Daytona), and games like Burnout and NFS I'd call "action racers".
I wouldn't call it a sim style racer either.. its somewhere in the middle.
And Jolli said the game is unforgiving when really, that has nothing to do with it being realistic or not.
Anyways, I don't think I'll be discussing this anymore. I agree with deft it's kind of silly and pointless. The PGR series are amazing, and my favorite ARCADE racer :P
Here are some Youtube videos of PGR4 since MS is not releasing shit: GC 2007
(the sense of speed in the following video is amazing....the driving is awful)
http://www.youtube.com/watch?v=AXvyYx3IwaQ
http://www.youtube.com/watch?v=kP8oTaaOL5g&NR=1
http://www.youtube.com/watch?v=C9ygrB1NBl8
http://www.youtube.com/watch?v=49qkpH6sl78
NFS = More Extreme Pure Arcade = 1000%
That makes a lot of sense you know :|
Anyhow, I already outlined how I approach the issue using my grasp of how the cars interact with a physical system. The issue is whether someone sees a physics system with exaggerated properties (and SOME not, which I think you are wrong in) as "pure arcade".
Btw, all games have elements where they don't mimmick realism. In that sense Forza and GT are arcade games. So I guess we have PGR3 as a pure arcade game, and FM/GT has arcade-sim games.
I can live with that definition.
No one is argueing that PGR3 accurately replicates every element, or even most, to a "t" of real life driving. It isn't trying to nail the exact breaking distance or friction -- but instead to give a general feel for the different cars, and then toss in their "dream world" exaggeration fun. PGR3 plays, to me, like a car in a movie. It is still bound by physical rules and dependancies, has the quasi-authentic feel of the cars unique features, but is plunked down in this dream world where you can do things only seen in movies.
I don't care what you call it :P
I call it fun.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
It's definitely in between the two, I can't see how anyone disputes that.
And PGR3 is right in the middle. It has a system of physical properties and rules, but they are exaggerated and balanced for "fun" over simulation.
Pure Arcade?
Simmy Arcade?
Movie Sim?
Whatever label one wants to slap on it, there is no argueing that it isn't a FM/GT game, but it also is not a NFS/Outrun game, and sits right between the balance of Sim and "traditional/classic" Arcade games.
Thanks Deft.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
And only a Youtube video, you can get a good feel for the game from this recent GC 2007 footage.
http://www.youtube.com/watch?v=scZhGnYH7UY
Kind of sad that you have to hunt down media (why no Marketplace stuff? Why is it the same old story with MGS marketing?). I did find a few previews though after some hunting.
Short Ars preview from X07
My second race was arguably more interesting. A series first, the motorcycle proved to offer a completely different experience than the car while maintaining the important features that separate PGR from the pack. The Kudos system, in particular, is completely different for bikes. Bikes are obviously a different beast, so you can perform a variety of different tricks. After playing around for a bit on the track, I've come to the conclusion that a wheelie is the best trick in the game (especially when done so in succession with a powerslide).
No, that honor goes to Bizarre Creations, who has been Microsoft’s number one launch developer since day one: the first Project Gotham Racing launched the original Xbox; the sequel launched Xbox Live; and PGR3 launched the Xbox 360 with Geometry Wars: Retro Evolved simultaneously launching the new Xbox Live Arcade. Whew! Best of all, they have proven time and again that they can deliver high quality products despite the tremendous pressure and deadline constraints of creating launch titles.
Clear
Overcast
Light Rain
Heavy Rain
Storm (like heavy rain, but darker clouds, thunder, and lightning)
Wet (post rain, puddles everywhere)
Light Fog
Heavy Fog
Icy
Snow
Quick Hits: There are about 130 vehicles in the game, about 30 will be motorcycles from Ducati, Honda, MV Augusta, Suzuki and several other manufacturers....As with the cars, you will have a variety of camera choices including a first-person in-helmet view....All Kudos that you earn, either online or off, will be added to your bank. You will need to rack up those Kudos to unlock garages and vehicles...Similar to the new video capture system in Halo 3, PGR On Demand will allow gamers to share photos and videos to show off their elite driving skills, spectacular crashes, or even helpful tutorials... 10 courses and over 200 "tracks, 5 old ones retouched and 5 new ones--Macau, Quebec City, Shanghai, St. Petersburg, and Michelin test track... you don't have to use the bikes... there is a new arcade game packaged in... 2 player split screen, 8 players online... drives more like PGR2 than PGR3... Single player modes include arcade mode (like PGR2), Gotham Career, Race against the clock, and custom race versus AI.
Gamespot Preview
IGN's Coverage of the New Tracks (over 200 "tracks" on 10 Courses):
Quebec City
Macau
St. Petersburg
Shanghai
No preview of my most anticipated track, the Michelin test track which is a... ring. Call me boring, but I really like tracks that are simple and emphasize racing skill with an easy learning curve, but take time to master.
I was pretty sketpical about the bikes (still am to a degree), but this (bad IQ) "first person" video is great looking, even if the driver stinks.
http://www.youtube.com/watch?v=AXvyYx3IwaQ
Some more Youtube videos:
http://www.youtube.com/watch?v=49qkpH6sl78
http://www.youtube.com/watch?v=kP8oTaaOL5g&NR=1
And the really nice weather montage.
And still waiting for HD directfeed gameplay that isn't compressed to high heaven... Anyhow, I am excited about the game mainly because of the online modes and the driving model (not so over the top as most arcade games and it has a solid feel, although it is exaggerated).
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
'89 SZ [pic]
Aprilia
'03 RSV Mille R Tuono Ltd [source]
'04 RS250 [source]
Ariel
'06 Atom 300 Supercharged [source] [pic]
Aston Martin
'05 V8 Vantage [source]
'08 DBS [pic]
Audi
'06 RS4 [pic] [pic2] [pic3] [pic4]
'07 R8 [pic1] [pic2]
Austin
'64 Mini Cooper S [source] [pic]
Bentley
'03 Continental GT [source]
BMW
'79 M1 Procar [source] [pic]
'89 Z1 Concept [source]
'04 M5 [source] [pic] [pic2]
'05 K1200R [source] [pic]
'06 F800S [source]
Boss Hoss
'05 BHC-3 502 [source]
BSA
'61 Goldstar DBD34 [source]
Buell
'?? Unknown XB12 Model [source]
'88 RR 1200 [source][pic] [pic]
Cadillac
'03 Sixteen Concept [source]
Caparo
'07 T1 [source] [pic] [pic2] [pic3] [pic4] [pic5]
Caterham
'00 R500 [source] [pic]
Chevrolet
'63 Corvette Stingray [source] [pic] [pic2] [pic3]
'69 Camaro Z28 [source] [pic] [pic2]
De Lorean
'81 DMC-12 [source] [pic]
Dodge
'98 Viper GT2 Championship Edition [pic] [pic2]
'03 Viper Competition Coupe [pic]
'06 Challenger Concept [pic] [pic2] [pic3] [pic4] [pic4]
Ducati
'01 998 (Matrix) [source] [pic]
'05 Monster S4RS Testastretta [source] [pic]
'05 999R Xerox [source] [pic]
'06 Sports Classic Paul Smart Edition 1000 LE [source] [pic] [pic2]
Ferrari
'?? 50s F1 Car [source]
'63 250 GTO [pic]
'87 288 GTO Evoluzione [source]
'87 F40 [source] [pic]
'96 F50 GT [source] [pic]
'98 355 F1 Berlinetta [pic]
'04 F430 [source] [pic]
'06 599 GTB Foriano [pic] [pic2] [pic3] [pic4]
'03 Enzo [pic] [pic2] [pic3] [pic4] [pic5]
'07 FXX [pic]
Fiat [source]
Ford
'66 GT40 Mk II [pic] [pic2]
'86 Sierra Cosworth RS500 Cosworth [source] [pic] [pic2]
'68 Mustang Fastback GT [source] [pic] [pic]
'95 GT90 [source]
'05 GT [source] [pic] [pic2] [pic3]
Gumpert
'05 Apollo [pic] [pic2] [pic3] [pic4]
Harley Davidson
'02 VR 1000 [source] [pic]
'05 V-Rod [source]
'06 FLHRSI Road King [source]
Honda
'60 RC161 [source]
'92 NR750 (RC40) [source]
'99 CBR1100XX Blackbird [source]
'05 CBR 600RR [source] [pic] [pic2] [pic3] [pic3] [pic4]
Jaguar
'55 D-Type [source]
'?? S-Type [source]
'93 XJ220 S TWR [source]
Joss
'04 Supercar [source] [pic]
Kawasaki
'07 Ninja ZX-14 [source] [pic]
Koenigsegg
'06 CCX [source]
Lamborghini
'72 Miura P400 SV [pic]
'78 Countache LP400 [source]
'04 Gallardo [source] [pic] [pic2]
'05 Murciélago [source]
'06 Murciélago R-GT [pic] [pic2]
'07 Murciélago LP640 [pic] [pic2]
Lancia
'73 Stratos HF [pic]
'91 Delta Integrale Evoluzione [source] [pic]
Lotus
'75 Esprit Type 79[source]
'08 Exige GT3RR [source] [pic] [pic2] [pic3]
Maserati
'57 250F [pic]
'04 MC12 [source] [pic]
McLaren
'95 F1 LM[source] [pic] [pic2]
Mercedes
'02 CLK GTR Supersport [pic] [pic2] [pic3]
'05 SLR [source] [pic]
MTT
'06 Turbine Superbike [source] [pic]
MV Agusta
'06 F4 Brutale 910R [source] [pic]
'06 F4 Senna [source][pic] [pic2] [pic3] [pic4] [pic5]
Noble
'05 M400 [pic] [pic2] [pic3]
Norton
'62 500 Manx [source] [pic]
Pagani
'05 Zonda F [pic] [pic2] [pic3]
Panoz
'97 GTR-1 [pic]
Peugeot
'07 Flux Concept [source]
Plymouth
'70 Barracuda [source] [pic]
Radical
'06 SR9 LMP2 [pic] [pic2] [pic3]
RUF
'87 CTR "Yellowbird" [pic] [pic2] [pic3]
'05 Supercar Concept [source]
'05 RGT [source] [pic]
'07 R Kompressor [pic]
Saleen
'05 S7 Twin Turbo [source]
'06 S281 Extreme [pic] [pic2] [pic3]
Shelby
'66 Cobra 427 S/C [pic]
'67 GT500E [source] [pic] [pic2]
SSC
''07 Ultimate Aero TT [source]
Suzuki
'06 GSX Hayabusa 1300R Ltd. [source] [pic]
'06 GSX-R600 K6 [source] [pic]
'05 GSX-R1000 K5 [source]
Spyker [source]
Subaru
'98 Impreza 22B STi [source] [pic]
'99 Impreza P1 [source]
Tesla
'08 Roadster [source] [pic]
Toyota
'67 2000GT [source]
'98 GT-one [pic] [pic2] [pic3] [pic4]
'93 Supra Turbo [pic] [pic2]
Triumph
'05 Speed Triple [source] [pic]
'05 Trident "Slippery Sam" [source]
TVR
'04 Sagaris [pic] [pic2]
Ultima
'06 GTR [pic] [pic2]
Vanwall
'05 GPR V12 [source]
Yamaha
'07 YZF-R1 [source]
'07 YZF-R6 [source] [pic]
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
http://img404.imageshack.us/my.php?image=img1537jn...
... but quite bad on others :
http://img204.imageshack.us/my.php?image=img1525by...
http://img49.imageshack.us/my.php?image=img1526gb4...
I really hope it's a compression issue or something.
Fanboy officiel de Call of Duty 4
http://xboxmovies.teamxbox.com/xbox-360-hires/4646...
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Seems to be pretty hard to get rid of aliasing in racers, GT5 Prologue seem to have some as well.
Reflections, hoods and roofs seem to be quite difficult to render well...
Fanboy officiel de Call of Duty 4
Really need some more direct feed. :)
The PGR series has always been fun.
I prefer it to Forza and GT.
Alcohol and drugs and my biggest fans. They follow me where ever i go.
I really dont see why your getting all defensive of the game as though i'm saying its a bad game because its an arcade racer, people like yourself find it fun because of its arcade nature, infact its not even trying to be anything else.
maybe thats why i disslike the series, becasue its deemed an arcare racer, yet feels nothing like one.
I think the bikes look horrible and should've never been added to the game. Other than that looks fantastic. It also has a great deal to do with a number of other games that are currently out and upcoming.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite