Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
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Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
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Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Marumaro for the WIN !!
im not the one who isnt even open to the idea remember, you are.
as i've said, it was an OPTION, nothing more, nothing less. how is that a bad thing? please. i'd love to know?
becasue atm it just sounds like you dont want more people to experience the game...which sounds pretty darn selfish to me.
Memories, they have a habit of sticking to you like...like a pube on a pipe.
If you don't see how moving and shooting fundamentally alters the way the game was concieved then maybe you just don't understand how a game like this is balanced. Capcom has opted to make something that differentiates itself from the run and gun fests out there, and I commend that. It's TRAGIC that they're even considering changing their game to suit the mainstream. People keep quoting sales in here, since when did that become the main concern? In every other thread on this forum the same argument would be used AGAINST developers. Conforming, making games shorter, easier, more marketable. At the same time it's a good thing when developers break their games to fit a mold that "most people" cry out for. It's madness! (free 300 follow-up)
You can use cheats to become invincible and break the game that way, that doesn't bug me. Likewise, adding a control mechanism that makes things easier for people who can't deal with the ones already in there is fine too if you wanna play it like that. I just don't like that gamers second guess a developer that deliberately wants to keep their experience unique, and it's even more disturbing if the developer listens to them!
It's fine and dandy as long as you're part of the mainstream that begs for it, but when the majority votes for breaking games you enjoy, conformity isn't that funny anymore. You think Prince of Persia is what it is for the sake of fans who liked Sands of Time? No. The difficulty of the older PoP was probably VERY counter-intuitive for a lot of people, took them out of the immersion, that sort of thing. Here we are cursing the casual gamers, the mainstream for that and all the while complaining about Capcom's reluctancy to change their game.
Controls ARE a game changing thing, and again if you don't think moving and shooting at the same time disturbs the "ecosystem" of the mechanics in RE5 then maybe you just haven't thought hard enough about it.
The way people go on about this I have no doubt Capcom in responding to the "global market" will make RE6 indistinguishable from everything else we're playing, except there's something about zombies instead of something about aliens. Happy day.
It's not that I'm happy the option isn't there as such, you mustn't misunderstand. I'm happy that Capcom hasn't added it because of what that'd say about their willingness to effectively break their own design to suit the mainstream. In ANY other instance in ANY other thread about ANY other game, I think even you - Korn - would agree with me.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Memories, they have a habit of sticking to you like...like a pube on a pipe.
i can understand why someone such as yourself would be pissed off if the whole game turned into a run and gun and that was forced upon you. but this "action" control scheme wasnt doing that. it was an option. something you could easily have ignored and would have been able to play the game how you did resi 4. but thats the great thing about options...they're OPTIONAL.
it'd be like someone complaining about a co-op mode in zelda...sure it wouldnt make much sense, but for those people they wouldnt HAVE to play co-op. they could stick to single player and be blissfully unaware that a co-op mode ever exsisted.
which is what you could have done if this now "never gonna happen" action controls where to be added as an option.
the way i see it there are 2 types of people. those who like the resi 4 controls, and those who like the more immediate and responsive gears style controls
when we heard about the action controls it ment people like me would have been able to play and enjoy resident evil 5. while people like you could have played the old resi 4 way. everyone s a winner? thats a plain solid FACT.
now however, its a case of people like you get your way
people like me have to endure/not play the game.
whick scenario is better? the one where everyone is happy? or the one where only half are?
thats my point. an additional and optional control scheme would let more people experience and enjoy what is bound to be a great game from a story, character, gameplay perspective. but as it stands, half of us cant. and that isnt a good thing. no matter how you look at it.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Marumaro for the WIN !!
The developer will make the game either to suit the masses or to suit their vision. Sometimes those align sometimes they don't.
It never stops at an option though. If Capcom are willing to change it, which is what an option would suggest, the days are numbered until it plays like Gears.
But I've made every point I'm gonna make on this subject and I don't really have anything else to add. So there. It's a good thing you're so understanding though because it's inevitably going to happen to a game you enjoy sooner or later.
And to reiterate my point, I'm not a big fan of RE in any form so this doesn't really concern me as such. Mostly just a matter of principles.
I do see your point though in that if ever developer bowed to this kind of pressure there would be no unique games around anymore, but I think that with the expense of development this gen is pushing gaming that way anyway.
Marumaro for the WIN !!
The developer will make the game either to suit the masses or to suit their vision. Sometimes those align sometimes they don't.
It never stops at an option though. If Capcom are willing to change it, which is what an option would suggest, the days are numbered until it plays like Gears.
But I've made every point I'm gonna make on this subject and I don't really have anything else to add. So there. It's a good thing you're so understanding though because it's inevitably going to happen to a game you enjoy sooner or later.
And to reiterate my point, I'm not a big fan of RE in any form so this doesn't really concern me as such. Mostly just a matter of principles.
I'm starting to warm to it a bit more, although I still feel slightly uncomfortable with the controls.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
I should be mad at the Forza developers for including driving assists for those who prefer their game that way. Those crazy bastards trying to appeal to a bigger audience, trying to take in all the profits, and what about me? I have to go and ........ignore the option!!!......ah too hard! I hate them!
*calls local police to complain about accessibility ramps for the disabled given that I think stairs are the way the go*
Better still, I wish turn based JRPG's gave us the option to fight freely, Ninja Gaiden style, now that would be sublime!
Resident Evil 5 is the best looking game I have EVER seen!!
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
I just need some clarification here from Korndog. What exactly is your beef with the controls? Using type D (best I can tell, it’s the default) you can move forwards, backwards, and strafe in any combination there after. You can aim your gun easily and accurately. The knife is set to its own button so it’s easy to use too.
Now, you can only run forwards, so if you’re used to Dead Space this can take some adjusting. That being said you can also only run forward in Gears of War and Call of Duty – so I probably shouldn’t complain (feel free to use that advice).
So, does this really all boil down to not being able to run while shooting? Seriously? Because, best I can tell, that’s the only difference. That’s what this arguments about? A convention used only in videogames and action movies to begin with? I was watching a WW2 documentary last night, know what I didn’t see? Circle strafing!
This tiny problem … actually, let’s not call it that, because it’s not a problem. It’s not like the boys at Capcom were like, “Now all that’s left to do is implement the run and shoot function… what do you mean you don’t know how to do that? “. Let’s call it what it is. This tiny design decision, if it’s what I think it is, has become overly grandiose. “Resident Evil is a dinosaur; its controls are a defunct relic of a long forgotten era”. When all you should be saying is, “Boy, I wish I could move annnd shoot”.
I’ve played the demo countless times by now, I don’t think there’s any hiding that I love it. With how badly this forum has delineated into a bitchfest I feel a responsibility to remind anyone casually reading it that there IS a reason Res Evil 5 is one of the most widely anticipated games of the year.
My hobbies include fighting crime, saving orphans, and fighting orphans.
Memories, they have a habit of sticking to you like...like a pube on a pipe.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
It’s not like you could move and shoot if only there were a button for it.
Controls have nothing to do with this issue. Also, I don't think "outdated" is the right word either, as I've been able to move and shoot in 3D since Tomb Raider.
This was a design decision. Just like limited ammo, creepy atmosphere, fast "zombies" were all decisions used to create the final experience.
Do I wish Call of Duty had a cover system? Yes. Do I blame the controls for not being able to go into cover? No. It was a choice that the developers made and it helped make Call of Duty what it was.
Given the pedigree of the Resident Evil franchise, I think it's foolish to think Capcom didn't consider how the controls would affect the game's mood, style, and flow as a whole.
My hobbies include fighting crime, saving orphans, and fighting orphans.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Resident Evil 5 is the best looking game I have EVER seen!!
Mods, stop changing my SIG! I'm going to end up banning you!
Your example with the FPS where you'd shoot by clicking the analog sticks is preposterous and doesn't relate in any way to this discussion as the controls in RE5 make sense.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan