SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
So it's not selfish to want the developers to change the game to suit you? I'm not really worried I'll be busted by the selfishness police if there's a crackdown in this thread. :)
En réponse à
Jollipop
Jollipop
Inscrit depuis 6897 Jours
Well its too bad they didn't give the player the choice, sales will suffer for it, but I replayed the demo and selecting type D on the controls makes it more playable for me.
En réponse à

Marumaro for the WIN !!

KORNdog
KORNdog
Inscrit depuis 6418 Jours
Posté par SimonM7
So it's not selfish to want the developers to change the game to suit you? I'm not really worried I'll be busted by the selfishness police if there's a crackdown in this thread. :)
who said i want them to change the game...i just want them to add a control scheme. so more people can benefit from playing the game.

im not the one who isnt even open to the idea remember, you are.

as i've said, it was an OPTION, nothing more, nothing less. how is that a bad thing? please. i'd love to know?

becasue atm it just sounds like you dont want more people to experience the game...which sounds pretty darn selfish to me.
En réponse à
Megido
Megido
Inscrit depuis 6339 Jours
I think Simon's latest posts seem to be of the gamer-crisis type where games were better back in the day and new games never do anything to spice things up, you know? ;)
En réponse à

Memories, they have a habit of sticking to you like...like a pube on a pipe.

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
Oh they can pump RE5 full of settings for every type of gamer on earth for all I care, but if they change the design of the game because people can't live with a game that doesn't play exactly like they're used to then that bothers me.

If you don't see how moving and shooting fundamentally alters the way the game was concieved then maybe you just don't understand how a game like this is balanced. Capcom has opted to make something that differentiates itself from the run and gun fests out there, and I commend that. It's TRAGIC that they're even considering changing their game to suit the mainstream. People keep quoting sales in here, since when did that become the main concern? In every other thread on this forum the same argument would be used AGAINST developers. Conforming, making games shorter, easier, more marketable. At the same time it's a good thing when developers break their games to fit a mold that "most people" cry out for. It's madness! (free 300 follow-up)

You can use cheats to become invincible and break the game that way, that doesn't bug me. Likewise, adding a control mechanism that makes things easier for people who can't deal with the ones already in there is fine too if you wanna play it like that. I just don't like that gamers second guess a developer that deliberately wants to keep their experience unique, and it's even more disturbing if the developer listens to them!

It's fine and dandy as long as you're part of the mainstream that begs for it, but when the majority votes for breaking games you enjoy, conformity isn't that funny anymore. You think Prince of Persia is what it is for the sake of fans who liked Sands of Time? No. The difficulty of the older PoP was probably VERY counter-intuitive for a lot of people, took them out of the immersion, that sort of thing. Here we are cursing the casual gamers, the mainstream for that and all the while complaining about Capcom's reluctancy to change their game.

Controls ARE a game changing thing, and again if you don't think moving and shooting at the same time disturbs the "ecosystem" of the mechanics in RE5 then maybe you just haven't thought hard enough about it.

The way people go on about this I have no doubt Capcom in responding to the "global market" will make RE6 indistinguishable from everything else we're playing, except there's something about zombies instead of something about aliens. Happy day.

It's not that I'm happy the option isn't there as such, you mustn't misunderstand. I'm happy that Capcom hasn't added it because of what that'd say about their willingness to effectively break their own design to suit the mainstream. In ANY other instance in ANY other thread about ANY other game, I think even you - Korn - would agree with me.
En réponse à
blmbox
blmbox
Inscrit depuis 6345 Jours
On the second level, I take it you have to kill the chainsaw-crazy-biatch?
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

Megido
Megido
Inscrit depuis 6339 Jours
Posté par blmbox
On the second level, I take it you have to kill the chainsaw-crazy-biatch?
Yes, you have to kill it to progress :)
En réponse à

Memories, they have a habit of sticking to you like...like a pube on a pipe.

KORNdog
KORNdog
Inscrit depuis 6418 Jours
Oh they can pump RE5 full of settings for every type of gamer on earth for all I care, but if they change the design of the game because people can't live with a game that doesn't play exactly like they're used to then that bothers me.
but that WASNT what they where doing, it was JUST a control scheme.

i can understand why someone such as yourself would be pissed off if the whole game turned into a run and gun and that was forced upon you. but this "action" control scheme wasnt doing that. it was an option. something you could easily have ignored and would have been able to play the game how you did resi 4. but thats the great thing about options...they're OPTIONAL.

it'd be like someone complaining about a co-op mode in zelda...sure it wouldnt make much sense, but for those people they wouldnt HAVE to play co-op. they could stick to single player and be blissfully unaware that a co-op mode ever exsisted.

which is what you could have done if this now "never gonna happen" action controls where to be added as an option.

the way i see it there are 2 types of people. those who like the resi 4 controls, and those who like the more immediate and responsive gears style controls

when we heard about the action controls it ment people like me would have been able to play and enjoy resident evil 5. while people like you could have played the old resi 4 way. everyone s a winner? thats a plain solid FACT.

now however, its a case of people like you get your way

people like me have to endure/not play the game.

whick scenario is better? the one where everyone is happy? or the one where only half are?

thats my point. an additional and optional control scheme would let more people experience and enjoy what is bound to be a great game from a story, character, gameplay perspective. but as it stands, half of us cant. and that isnt a good thing. no matter how you look at it.
En réponse à
blmbox
blmbox
Inscrit depuis 6345 Jours
Posté par Megido
Yes, you have to kill it to progress :)
Damn. That is one crazy chainsaw-wielding biatch. I need a decent co-op partner...
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

Jollipop
Jollipop
Inscrit depuis 6897 Jours
Posté par blmbox
Damn. That is one crazy chainsaw-wielding biatch. I need a decent co-op partner...
Just go round the hut and through the door at the back, blow the barrels up and keep shooting him, he will go down eventually.
En réponse à

Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
End result would be that they altered their game under pressure from the masses. You think it'd stay an "option"? You think it'd be an "option" if this outcry happened at an earlier stage in development?

The developer will make the game either to suit the masses or to suit their vision. Sometimes those align sometimes they don't.

It never stops at an option though. If Capcom are willing to change it, which is what an option would suggest, the days are numbered until it plays like Gears.

But I've made every point I'm gonna make on this subject and I don't really have anything else to add. So there. It's a good thing you're so understanding though because it's inevitably going to happen to a game you enjoy sooner or later.

And to reiterate my point, I'm not a big fan of RE in any form so this doesn't really concern me as such. Mostly just a matter of principles.
En réponse à
Jollipop
Jollipop
Inscrit depuis 6897 Jours
But to be fair simon developers should listen to the masses, after all they are the ones who will be paying good money for the game, so why shouldn't they, at least to some extent.

I do see your point though in that if ever developer bowed to this kind of pressure there would be no unique games around anymore, but I think that with the expense of development this gen is pushing gaming that way anyway.
En réponse à

Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
That is absolutely true, and that's sad enough in its own right. :(
En réponse à
KORNdog
KORNdog
Inscrit depuis 6418 Jours
Posté par SimonM7
End result would be that they altered their game under pressure from the masses. You think it'd stay an "option"? You think it'd be an "option" if this outcry happened at an earlier stage in development?

The developer will make the game either to suit the masses or to suit their vision. Sometimes those align sometimes they don't.

It never stops at an option though. If Capcom are willing to change it, which is what an option would suggest, the days are numbered until it plays like Gears.

But I've made every point I'm gonna make on this subject and I don't really have anything else to add. So there. It's a good thing you're so understanding though because it's inevitably going to happen to a game you enjoy sooner or later.

And to reiterate my point, I'm not a big fan of RE in any form so this doesn't really concern me as such. Mostly just a matter of principles.
but thats a hypethtical situation. in terms of resi 5 it was an option... so what if resi 6/7/8 or 9 change the way they play....it'd just be a natural evolution since they're half way to becoming an full blown action game as it is....but again, we dont know that. you assume an action control option would take precident in later games. but that isnt set in stone. capcom could simply appeal to both types of people by having both types of controls in every resident evil from now untill the series dies out. we cant predict the future so eather option is just as plausable as each other. but then the future is just that, the future, in terms of resident evil 5, which is what this discussion is about, it would have JUST been an option, and everyone would have been happy. but alas, that is not the case.
En réponse à
blmbox
blmbox
Inscrit depuis 6345 Jours
Posté par Jollipop
Just go round the hut and through the door at the back, blow the barrels up and keep shooting him, he will go down eventually.
My partner keeps going up to him, like they're just asking to get their head lobbed off. It's all cool now though - I finally found a decent partner.

I'm starting to warm to it a bit more, although I still feel slightly uncomfortable with the controls.
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

Jin187
Jin187
Inscrit depuis 6758 Jours
Posté par LEBATO
OPTION........ :|

I should be mad at the Forza developers for including driving assists for those who prefer their game that way. Those crazy bastards trying to appeal to a bigger audience, trying to take in all the profits, and what about me? I have to go and ........ignore the option!!!......ah too hard! I hate them!

*calls local police to complain about accessibility ramps for the disabled given that I think stairs are the way the go*
Yes your right, but I wish Forza 2 gave us the "Option" to take away all the simulation aspects of the game and turn it into Burnout, now that would be LOTS of fun!!

Better still, I wish turn based JRPG's gave us the option to fight freely, Ninja Gaiden style, now that would be sublime!
En réponse à

Resident Evil 5 is the best looking game I have EVER seen!!

TheBeagle
TheBeagle
Inscrit depuis 6619 Jours
No point arguing with you Jin. Your sig says it all.
En réponse à

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

DrSexypants
DrSexypants
Inscrit depuis 6774 Jours
Being a huge Resident Evil fan I decided to read this thread in its entirety. Seventeen hours later (thanks Simon) here I am.

I just need some clarification here from Korndog. What exactly is your beef with the controls? Using type D (best I can tell, it’s the default) you can move forwards, backwards, and strafe in any combination there after. You can aim your gun easily and accurately. The knife is set to its own button so it’s easy to use too.

Now, you can only run forwards, so if you’re used to Dead Space this can take some adjusting. That being said you can also only run forward in Gears of War and Call of Duty – so I probably shouldn’t complain (feel free to use that advice).

So, does this really all boil down to not being able to run while shooting? Seriously? Because, best I can tell, that’s the only difference. That’s what this arguments about? A convention used only in videogames and action movies to begin with? I was watching a WW2 documentary last night, know what I didn’t see? Circle strafing!

This tiny problem … actually, let’s not call it that, because it’s not a problem. It’s not like the boys at Capcom were like, “Now all that’s left to do is implement the run and shoot function… what do you mean you don’t know how to do that? “. Let’s call it what it is. This tiny design decision, if it’s what I think it is, has become overly grandiose. “Resident Evil is a dinosaur; its controls are a defunct relic of a long forgotten era”. When all you should be saying is, “Boy, I wish I could move annnd shoot”.

I’ve played the demo countless times by now, I don’t think there’s any hiding that I love it. With how badly this forum has delineated into a bitchfest I feel a responsibility to remind anyone casually reading it that there IS a reason Res Evil 5 is one of the most widely anticipated games of the year.
En réponse à

My hobbies include fighting crime, saving orphans, and fighting orphans.

Megido
Megido
Inscrit depuis 6339 Jours
Just being able to take a step back or to the side while still holding your gun would do a LOT for me. Not so much that i won't get the game no matter what control scheme is available, but i would have preferred being able to move slowly while aiming the gun. I don't think anybody ever expected you to be able to run around at full speed shooting accurately?
En réponse à

Memories, they have a habit of sticking to you like...like a pube on a pipe.

blmbox
blmbox
Inscrit depuis 6345 Jours
I don't see what's so bad about wanting to be able to walk backwards whilst shooting. It's not like we're asking for a revolutionary control scheme; just one that doesn't feel so outdated.
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

DrSexypants
DrSexypants
Inscrit depuis 6774 Jours
Maybe we're just mixing words here, but "control scheme" has nothing to do with a designer making a conscious decision to leave something out.

It’s not like you could move and shoot if only there were a button for it.
Controls have nothing to do with this issue. Also, I don't think "outdated" is the right word either, as I've been able to move and shoot in 3D since Tomb Raider.

This was a design decision. Just like limited ammo, creepy atmosphere, fast "zombies" were all decisions used to create the final experience.

Do I wish Call of Duty had a cover system? Yes. Do I blame the controls for not being able to go into cover? No. It was a choice that the developers made and it helped make Call of Duty what it was.

Given the pedigree of the Resident Evil franchise, I think it's foolish to think Capcom didn't consider how the controls would affect the game's mood, style, and flow as a whole.
En réponse à

My hobbies include fighting crime, saving orphans, and fighting orphans.

blmbox
blmbox
Inscrit depuis 6345 Jours
It's obviously a design decision, but it's still a crap decision in my opinion. I didn't mean 'control scheme' either - not really sure why I said that.
En réponse à

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

Jin187
Jin187
Inscrit depuis 6758 Jours
Posté par TheBeagle
No point arguing with you Jin. Your sig says it all.
What? Because I think Resi 5 is the most visually pleasing game i've ever seen? That makes lots of sense. Besides, this isnt even an arguement, its more like a moaning fest of people crying for 5 pages about the same thing. You'd think that people who didnt like the game would simply say so (Once is enough) and move on.
En réponse à

Resident Evil 5 is the best looking game I have EVER seen!!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7135 Jours
Posté par Jin187
Yes your right, but I wish Forza 2 gave us the "Option" to take away all the simulation aspects of the game and turn it into Burnout, now that would be LOTS of fun!!
And I could care less if it was an OPTION. They can make it whatever the hell they want if it is an option, I don't see the problem with that. I really don't get it. They can put spaceships as long as it remains an option. Nonetheless that is an extreme example, the example I gave on driving assists is more fitting in this situation.
Better still, I wish turn based JRPG's gave us the option to fight freely, Ninja Gaiden style, now that would be sublime!
Now that would make them worth playing, and if it is an option, WTF is the problem? I don't get it, and I've read Simon's posts completely.
Posté par SIMON
You can use cheats to become invincible and break the game that way, that doesn't bug me.
Wow, so I guess if they made this option a cheat, it would all be fine now? Come on. So in a sentence, what is the problem with including an option to change the gameplay? So if this idiotic developer came up with a FPS that you had to stop to shoot, and you actually had to use the face buttons to move up/down and strafe, and shoot by clicking both analog sticks........yet not include an option for decent controls you'd be happy? Should we not question that developer for their stupid decision only because it was a design decision and keeps their game "unique"? Come on, what's the rationale here?
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Ronsauce
Ronsauce
Inscrit depuis 6999 Jours
Once again though, there's no problem with the controls. There's merely a conscious design decision to not allow walking and shooting which the rest of game's enemy encounters seems built upon. Giving people the option to run'n'gun fundamentally changes the flow of the game, and developers shouldn't be expected to include game-altering options to satisfy anybody who thinks their games were made improperly.

Your example with the FPS where you'd shoot by clicking the analog sticks is preposterous and doesn't relate in any way to this discussion as the controls in RE5 make sense.
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