Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
good and bad IS subjective. you may have liked red steel and the way it controlled. but you didnt answer my question....if a future first person game was released on the wii (and a completely new and effective control scheme was out of the questions), would you rather it control like prime, or like red steel?
most people would say prime, becasue its a more fluid and refined control scheme. i'd love for a developer to design their own that is faster, more accurate and more reponsive then any other control scheme so far...but if that isnt an option or is a task that is beyond that developer, then i'd rather it copy a control scheme that is considered by most to be "good", i'd rather that then a control scheme that hurts the game as a whole since half the people dont like it. resi 5 has done the right thing tho, its given us options, much like killzone 2. but if the developer was to chose between say, the influential and crittically acclaimed control scheme of halo, or the dated but still "OK" method of say timesplitters, then i opt for the former every time. since imo, the narrative, gamplay, music etc makes for drastically different games. a new control scheme makes sense for something like mirrors edge since the gamplay is SO different from anything we've ever seen. but if a developer is making a straight up FPS then why not use the best FPS controls out there...you either do that or make your own better ones. what benefit is there in taking a step bacwards?
as i've said, i want the most responsive controls i can possibly get for the genre in questions. i cant appreciate a game that feels sluggish when there are obviously better methods out there. why would anyone choose an inferior option over a better one, so what if its an outright copy...surely you'd want the most affective method? i dont want the "fire" button mapped to the select button for experimentations sake or for it to feel "different"...it would have to be for the better.
it's like being able to pick any type of tire for your car. why opt for some cheap crap when you can have pirelli. the cheap ones are gonne make the drive feel "different" in the sense it has worse grip and handling...but different isnt always good.
And fun is subjective. The ever returning crux of people having opinions.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
going by forum posts both here and elsewhere the controls where getting a lot of complaints....but as i've said...it's irrelivant now since resi 5 has both options.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
It's fine the way it is.
PS: The PSN demo is out today. I hear it has an extra level to play apprently, can anyone confirm ?
TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2
TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
Anyway, yes, It's what I think.
TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2
TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai
Obviously the argument is about the controls in general and while I enjoyed the demo there were moments in it that show you how awkward they can be. There is one section where you approach a building with a broken ladder on the side. You are then attacked from ground level by the "zombies" and from above by those strange bat creatures. It was at this point that the controls hindred my shooting abilities the most and what happened? I naturally got stressed out. Some people might mistake this for fear.
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
But the core aiming is already the same in those two games. What you're asking is basically if I want a badly calibrated right stick for shooting in my 360 games or if I want one that is fluid and responsive.
Ponder if the Nunchuk tilted your viewpoint in a Wii FPS and the Wiimote aiming was like Virtua Cop. That would make the game in question feel nothing like Metroid nor Red Steel. If you're asking me whether I'd want that (successfully pulled off of course - that has to be understood in the context of this discussion) or the game playing it safe by feeling like the already established FPSes on the Wii then screw established.
Because somewhere you're suggesting that Metroid really is all about its environment. No, that games are all about the visual and aureal input and I do not agree with that. Games are about the feeling in your arms and legs when you play them. Skate is different from SSX in a glorious way even though they could play the same if the majority liked SSX more and found skate funky.
Just because a game looks a certain way and tasks you with something similar shouldn't be grounds to just smack everything together into a barely indistinguishable goo. Why do you think people like me were excited by the Wii in the first place? Better stories? Fuck no. The very fact that old genres couldn't slip safely into controlling the same again, but were shaken up to the point where they have to feel different. Red Steel with Halo controls would've been the world's biggest collective MEH, and now it has people anticipating its sequel because it felt different.
I don't want controls to become the mandatory arse-on-couch-eyes-forward equivalent of watching a movie, and that's what you reduce them to if they're just meant to cover the fundamentals in the most low key unstimulating way possible.
This race for the "best controls for the job" and the fact that they can apply to so many games at once is just proof of how one-note gaming has been for the last 10 years. Story and setting go some way, but the reason I'm still here is because once in a while something comes along and feels - for better or sometimes worse - different. It doesn't have to be some kind of Darwinian logical next step or evolution that everyone has to mimic from there on out, it just has to "enable" me in a new way. See this reluctance to have things feeling different is also what makes games more similar already on the planning stage. People obviously want no learning curve, so let's not upset them. The number of FPS on the market is a direct result of that, it's the easiest to pick up at this point and it has safe predictable Halo controls to slip neatly into.
But as we've established over and over, totally different things make us tick as gamers. This hobby of mine is treading a very fine line and has been for a long time. If you take away the sensation of adapting to and learning new controls (the very definition for me when I say "different games") - be it dictated by genre or otherwise, then I'd be bored in a year or two and quit gaming. In fact, I would prolly not quit, my interest would just kinda fade away.
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
seems we're back to crap controls.
seems we're back to crap controls.
Mods, stop changing my SIG! I'm going to end up banning you!
seems we're back to crap controls.
"Not even bothered by it. I like the realism of control cause it makes the game feel more immersive"
*Rolleyes*
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
Memories, they have a habit of sticking to you like...like a pube on a pipe.
"Run and gun".... What a ridiculous idea, I hope they didnt even consider it.
Resident Evil 5 is the best looking game I have EVER seen!!
"Run and gun".... What a ridiculous idea, I hope they didnt even consider it.
great job capcom, great job.
great job capcom, great job.
Mods, stop changing my SIG! I'm going to end up banning you!
"Run and gun".... What a ridiculous idea, I hope they didnt even consider it.
great job capcom, great job.
I should be mad at the Forza developers for including driving assists for those who prefer their game that way. Those crazy bastards trying to appeal to a bigger audience, trying to take in all the profits, and what about me? I have to go and ........ignore the option!!!......ah too hard! I hate them!
*calls local police to complain about accessibility ramps for the disabled given that I think stairs are the way the go*
Mods, stop changing my SIG! I'm going to end up banning you!
This is every bit as absurd as wanting to have a scriptwriter write different endings to a sad movie so that people who are angry can pick their ending.
A game is an entity, it's a deliberate piece of work. If you don't like how a game plays then maybe it just really isn't for you. Play the other five billion games that happily trot in the footsteps of the familiar.
This is every bit as absurd as wanting to have a scriptwriter write different endings to a sad movie so that people who are angry can pick their ending.
A game is an entity, it's a deliberate piece of work. If you don't like how a game plays then maybe it just really isn't for you. Play the other five billion games that happily trot in the footsteps of the familiar.
those saying they're glad they didnt add this control OPTION just sound selfish to me. but whatever....