Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
I'm just not used to the movement/aiming in these situations where you are completely outnumbered. You have to wait for that big fucker to open the gate. Before that happens though there are about 10 of those regular "zombies". I really don't know how to manage a situation like that. Any advice would be appreciated.
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
I've yet to play it on veteran, so I haven't had a hard time yet at the spot you're speaking of. All I can say though is go for leg shots, then punch them when they are down as it'll usually knock a few of them back and creates space.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
That room you speak of is pretty simple. You need to keep the zombies out of the room for quite a while and when they move in you have to blow up the wall and head out untill that big guy destroys the fence. Then you run for the hills.
Don't you know who I am? I'm the goddamned Banman.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
Don't you know who I am? I'm the goddamned Banman.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Don't see why they force you to play through games again just to see the cutscene or whatever, can be very annoying, another thumbs up for capcom.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
It was a great game, I enjoyed it from start to finish. There were a couple of tricky bits, but mostly on the middle difficulty it was pretty easy. I didn't have any real trouble with Sheva after she became my Electric Rod carrying ammo store, though I did have to try an beat the final boss about 5 times because she kept getting killed. Unfortunately you actually need her to do something.
I like that by design you can use one of the pistols throughout the entire game, hell I killed the last boss using it, and it wasn't even fully maxed out. I even enjoyed the structure of the game, it worked with the infected being really slow. It encouraged you to aim. The normal Majini are pretty easy, but shooting the chainsaw guys in the eye, just so you stun them which then lets you combo them is great. You also need to aim a lot later on with some creatures that just eat bullets unless you Dead Space them, or aim around the armour.
I'm looking forward to 6 now.
Mods, stop changing my SIG! I'm going to end up banning you!
Prepare To Drop!!
Prepare To Drop!!