Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
saints row gives the option, but at the cose of framerate. bioshock has it as default and looks way better for it with no framerate drops. its just a matter of how lazy the developeprs are whether its there or not.
It shouldn't risk more than a frame or two due to it's computation.
I always turn it on if given the option as tearing is the god-aweful looking.
I flipping hate it; very distracting.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Mass Effect / Legacy of Kain / Eternal Darkness / Metroid Prime / Tomb Raider / Shenmue / Final Fantasy / Lost Odyssey Fan
very minimal in this screen, but its there, right side, near the car.
Don't you know who I am? I'm the goddamned Banman.
But like I said, since I don't notice it, it's easy for me to say this.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
I will definately get this on release but I will be looking elsewhere for my survival horror game.
TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2
TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai
If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
i wouldnt class dead space as survival horror either tbh. but it certainly did the whole "action horror" thing better then resi 5 did
alimo, if you want a really good RECENT survival horror play SIREN on ps3. its pretty much the freakiest thing out there atm. hell, it's pretty much the ONLY true survival horror game out there atm.
Seems like horror to me
Also having to play a game like that seems like survival to me
I would classify the current Resident Evil's as being similar to the old Dawn of the Dead/Day of the Dead movies, which are very much horror films.
If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
Marumaro for the WIN !!
Memories, they have a habit of sticking to you like...like a pube on a pipe.
I'm not sure it matters though, whatever it was that made RE games the way they were has been pretty much lost and now there is a hole where that genre used to be.
Marumaro for the WIN !!
Although I thought RE was fussy feelings scary rather than breaking things inside your mind horrifying which is how I find the aforementioned three.
Marumaro for the WIN !!
siren, silent hill, project zero (fatal frame) all have very 'normal', weak player characters with majority of the weaponry being basic, handheld weapons you'd find in everyday life (except project zero which has a camera) they're all claustrophobic, they all make you feel very alone and they ooze atmosphere.
but no matter what you're definition of the genre is, it's pretty obvious resident evil shares more in common with the action genre, then it does the survival horror genre. which is a shame imo. all i ask tho, is that if that IS the direction they wish to go (which i think we can all agree, it is), take the full step and do it, dont keep elements that make the game feel cumbersome.
Memories, they have a habit of sticking to you like...like a pube on a pipe.
Well I call it typically outdated...
I understand they want to mimic the "ohh shit I'm panicking and I've got no way to go and there are a shitload of zombies coming at me" but why does this also have to include a control scheme that makes me feel like my character has the agility of a rusty C3PO.
Where is the;
strafing?
walking while shooting?
a higher speed while turning?
Come on I mean the game looks great and I can still enjoy it but these controls are really killing the fun for me....
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
I think I agree with USB, I mean FireWire. The controls feel extremely outdated. I enjoyed RE4 as much as everyone, but what I felt was "OK" back then in terms of control, is now bordering on unplayable.
When fighting that last guy I felt so..........helpless, I felt like I was trying to park a limo in a spot labeled "compact". I think they made a handful of bad design decisions here. Not being able to move and shoot at the same time feels horrible in todays' world, specially with the machete on hand, feels so freaking useless.
The worst decisions they took is something I doubt anyone can defend, and in this regard they actually went backwards. Whose idea was it to make the inventory system overlay while everything else keeps going on, that is simply retarded.
Ok here was a situation. So this dude with a huge axe is coming at me along with five others, and then the woman needs help, I turn the tank around and help her, turn the tank around and then the dude with the axe is in my face, so I again slowly turn 180 degrees and try to escape, rinse repeat. That is RE5 at its core it seems.
Aside from gameplay, I thought the graphics are pretty damn good, but definitely not the best out there. Sound was great too, and cutscenes and story gave a good impression.
I honestly didn't feel like playing the demo more than once, the controls can really get in the way for me, the demo was a letdown for me.
Mods, stop changing my SIG! I'm going to end up banning you!
I still don't get why we need a run button with analogue controls, plus its impossible to run and use the right stick at the same time.
Marumaro for the WIN !!
Memories, they have a habit of sticking to you like...like a pube on a pipe.