KORNdog
KORNdog
Since 6417 Days
Posted by Inflatable
V-sync isn't used because it causes massve ammounts of framedrops if the hardware can't keep the fps above 60 fps at all times.. It's a hardware limitation, they either go for best graphics, or lower it a bit and add v-sync..
a lot of great looking games have it now tho....so thats clearly not the case. more a case of devs not being willing to put the extra time in to optimise the engine.

saints row gives the option, but at the cose of framerate. bioshock has it as default and looks way better for it with no framerate drops. its just a matter of how lazy the developeprs are whether its there or not.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7007 Days
well, if it causes massive framedrops that is the dev's fault.
It shouldn't risk more than a frame or two due to it's computation.

I always turn it on if given the option as tearing is the god-aweful looking.
I flipping hate it; very distracting.
In reply to
Ronsauce
Ronsauce
Since 6998 Days
Thanks for the explanations. Can anyone point me to a specific screen-shot with screen tearing?
In reply to

"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan

ACEfromRussia
ACEfromRussia
Since 6569 Days
it is just a blue line near the frame
In reply to

Mass Effect / Legacy of Kain / Eternal Darkness / Metroid Prime / Tomb Raider / Shenmue / Final Fantasy / Lost Odyssey Fan

KORNdog
KORNdog
Since 6417 Days
Posted by Ronsauce
Thanks for the explanations. Can anyone point me to a specific screen-shot with screen tearing?


very minimal in this screen, but its there, right side, near the car.
In reply to
KORNdog
KORNdog
Since 6417 Days
Posted by ACEfromRussia
it is just a blue line near the frame
WTF? no it isnt
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7007 Days
It gets a lot worse than that.
In reply to
KORNdog
KORNdog
Since 6417 Days
Posted by PlumbDrumb
It get's a lot worse than that.
in resi 5 and saints row 1, yeah, it does. to a point where it's distracting tbh.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6859 Days
Haven't noticed it at all in RE5, but it's apparent in every Ubisoft game I've played as well as Battlefield Bad Company.
In reply to

Don't you know who I am? I'm the goddamned Banman.

Ronsauce
Ronsauce
Since 6998 Days
Ahhhh...k, I see I see. Yeah, I really don't tend to notice that really at all when I'm playing, and I'd certainly deal with it over a potential slow-down in frame rate.

But like I said, since I don't notice it, it's easy for me to say this.
In reply to

"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan

alimokrane
alimokrane
Since 6943 Days
Ok, finally got a chance to sit down properly with the demo. Very nice graphics (nothing mind blowing), RE4 controls which are fine by me. the Co-op thing is done very well but here is the thing: This is is NO LONGER resident evil which is nothing new as I did express this sentiment countless times before but it's just SAD to see that. The game seems to be moving totally away from survival horror into Action.

I will definately get this on release but I will be looking elsewhere for my survival horror game.
In reply to

TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2

TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai

Tinks
Tinks
Since 6943 Days
Dead Space plays just like it and I thought it was survival horror

If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
In reply to
KORNdog
KORNdog
Since 6417 Days
Posted by Tinks
Dead Space plays just like it and I thought it was survival horror

If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
that would be tension tho, surely? not horror. most games have times when you're low on health and ammo desperate to reach the next check point and could die at any given moment...but i wouldnt call those survival horror!

i wouldnt class dead space as survival horror either tbh. but it certainly did the whole "action horror" thing better then resi 5 did

alimo, if you want a really good RECENT survival horror play SIREN on ps3. its pretty much the freakiest thing out there atm. hell, it's pretty much the ONLY true survival horror game out there atm.
In reply to
Tinks
Tinks
Since 6943 Days
They're zombies/diseased infected people, and I'm sure there are gruesome deformed people ala The Hills Have Eyes.
Seems like horror to me
Also having to play a game like that seems like survival to me

I would classify the current Resident Evil's as being similar to the old Dawn of the Dead/Day of the Dead movies, which are very much horror films.
In reply to
Jollipop
Jollipop
Since 6896 Days
Posted by Tinks
Dead Space plays just like it and I thought it was survival horror

If you play it on the hardest settings it is definitely survival horror. Let's see how fearless you are with low ammo/health, knowing someone could easily take you out with one hack/hit
Thats not Survival Horror IMO, thats just more difficult.
In reply to

Marumaro for the WIN !!

Megido
Megido
Since 6338 Days
So what is survival horror then? Shitty controls and rooster keys? :P
In reply to

Memories, they have a habit of sticking to you like...like a pube on a pipe.

Jollipop
Jollipop
Since 6896 Days
Posted by Megido
So what is survival horror then? Shitty controls and rooster keys? :P
Well partly, as the bad controls did provide a sense of false tension, but its many things the opening of doors and not knowing what was behind them, the camera angels, the fact you were stuck in small areas with nowhere to run, the music.

I'm not sure it matters though, whatever it was that made RE games the way they were has been pretty much lost and now there is a hole where that genre used to be.
In reply to

Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
Project Zero, Siren and Silent Hill kinda fill that void, but RE was always more about low ammo and things jumping out at you and that's not really represented anymore.

Although I thought RE was fussy feelings scary rather than breaking things inside your mind horrifying which is how I find the aforementioned three.
In reply to
Jollipop
Jollipop
Since 6896 Days
Well Silent Hill isn't what it once was either, Siren is a good example though but I didn't enjoy it that much, the whole experience was missing something.
In reply to

Marumaro for the WIN !!

KORNdog
KORNdog
Since 6417 Days
i personally think survival horror titles need to make you feel quite weak personally...puzzles and a stronger focus on atmosphere then action is also something i feel needs to be present in some form. the moment there is a strong focus on weaponry then you lose a lot of the "horror" in a game.

siren, silent hill, project zero (fatal frame) all have very 'normal', weak player characters with majority of the weaponry being basic, handheld weapons you'd find in everyday life (except project zero which has a camera) they're all claustrophobic, they all make you feel very alone and they ooze atmosphere.

but no matter what you're definition of the genre is, it's pretty obvious resident evil shares more in common with the action genre, then it does the survival horror genre. which is a shame imo. all i ask tho, is that if that IS the direction they wish to go (which i think we can all agree, it is), take the full step and do it, dont keep elements that make the game feel cumbersome.
In reply to
Megido
Megido
Since 6338 Days
Certainly don't agree that RE shares more with the action genre than with survival horror...all the basic elements are still there. You have to think twice before wasting ammo, health packs seem pretty scarce and you have to survive an onslaught of zombies. The only thing gone, or toned down, is the emblem switching and cranking of stuff. The main difference i see with the old games is pacing and aiming. Now it's more about being stressed out by the ganados, rather than having dogs jump through the window.
In reply to

Memories, they have a habit of sticking to you like...like a pube on a pipe.

FireWire - IEEE 1394
FireWire
Since 7014 Days
I am having problems enjoying the control scheme... I know people insist on calling it typically Resident Evil...
Well I call it typically outdated...

I understand they want to mimic the "ohh shit I'm panicking and I've got no way to go and there are a shitload of zombies coming at me" but why does this also have to include a control scheme that makes me feel like my character has the agility of a rusty C3PO.

Where is the;
strafing?
walking while shooting?
a higher speed while turning?

Come on I mean the game looks great and I can still enjoy it but these controls are really killing the fun for me....
In reply to

"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"

LEBATO - IS WRONG
LEBATO
Since 7135 Days
Ok played it, meh.

I think I agree with USB, I mean FireWire. The controls feel extremely outdated. I enjoyed RE4 as much as everyone, but what I felt was "OK" back then in terms of control, is now bordering on unplayable.

When fighting that last guy I felt so..........helpless, I felt like I was trying to park a limo in a spot labeled "compact". I think they made a handful of bad design decisions here. Not being able to move and shoot at the same time feels horrible in todays' world, specially with the machete on hand, feels so freaking useless.

The worst decisions they took is something I doubt anyone can defend, and in this regard they actually went backwards. Whose idea was it to make the inventory system overlay while everything else keeps going on, that is simply retarded.

Ok here was a situation. So this dude with a huge axe is coming at me along with five others, and then the woman needs help, I turn the tank around and help her, turn the tank around and then the dude with the axe is in my face, so I again slowly turn 180 degrees and try to escape, rinse repeat. That is RE5 at its core it seems.

Aside from gameplay, I thought the graphics are pretty damn good, but definitely not the best out there. Sound was great too, and cutscenes and story gave a good impression.

I honestly didn't feel like playing the demo more than once, the controls can really get in the way for me, the demo was a letdown for me.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

Jollipop
Jollipop
Since 6896 Days
^^ Agree with that, the controls in this game are just damn terrible.

I still don't get why we need a run button with analogue controls, plus its impossible to run and use the right stick at the same time.
In reply to

Marumaro for the WIN !!

Megido
Megido
Since 6338 Days
I sort of agree about the controlls, it feels like a little more freedom would make it a little more fun but overall i still think it plays pretty good. The most annoying thing for me though is that a well lined up headshot doesn't kill, wtf is up with the enemies taking such huge amounts of punishment?
In reply to

Memories, they have a habit of sticking to you like...like a pube on a pipe.

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