FireWire - IEEE 1394
FireWire
Since 7014 Days
Posted by Jollipop
^^ Agree with that, the controls in this game are just damn terrible.

I still don't get why we need a run button with analogue controls, plus its impossible to run and use the right stick at the same time.
You can actually also run by pressing the left stick...

But that doesn't save the control scheme
In reply to

"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"

TheBeagle
TheBeagle
Since 6619 Days
Also, if you want to turn around fast press back and hold the A button.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Ronsauce
Ronsauce
Since 6998 Days
Posted by LEBATO
so I again slowly turn 180 degrees and try to escape, rinse repeat. That is RE5 at its core it seems.
If only there was some kind of way to turn around 180 degrees quickly...
Posted by Jollipop
I still don't get why we need a run button with analogue controls, plus its impossible to run and use the right stick at the same time.
This isn't just a RE5 thing. Dead Space, Gears, CoD4... running wasn't accomplished in any of those by just using the analog stick, but I'm willing to bet nobody complained about that.
In reply to

"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan

TheBeagle
TheBeagle
Since 6619 Days
It's actually fine in COD4.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

blmbox
blmbox
Since 6345 Days
Well, I'm downloading it now - better late than never right? I'll post some short impressions later on.
In reply to

"I set a trap and you sprang it gloriously... now let's get this party started!"

blmbox
blmbox
Since 6345 Days
Well, I've played, and I don't like it at all. The graphics are undoubtedly gorgeous, but the controls make the demo on the verge of unplayable.

I certainly won't be buying it.
In reply to

"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."

Tomarru
Since 6085 Days
I been havin an argument with a friend the past few hours abou the controls. He's never played resi before while resi was the first game i played on the PS1 and I have been a follower since.
I can sorta see it from either side but the nostalgia for what resi once was still has the edge over me. I don't want to see the controls change anymore, I love the claustraphobic feeling of them, the fact you have to stick and move and can only really move forward or backward rather than sideways.
I just keep imagining what the controls would be like that everyone is craving for, the ability to move while shooting, strafing, jumping, ducking and then i see halo. I see the complete transformation of a once great and somewhat unique franchise into the mainstream action genre.

Problem is right now resi doesnt know what it is or wants to be, it wants the fast paced action of todays world along with the intricacies of its roots so it can appeal to both new and old audiences. Problem is, i don't think it will work anymore, the old crowd remain faithful to the nods back to the older games but we can see this huge transformation from what the game used to be like. The new crowd see an action game but just get frustrated with the inability to run and gun and just blast stuff without worrying about ammo or health.

Capcom need to seriously address this, they need to go one way or the other, give players an all out action game with las plagas infected running all over the place and the player with a chaingun. Or go back to t-virus infected with claustraphobic labs and burnt out streets and the player with a handgun.

They already mentioned about changing the control scheme months ago so it looks like the new crowd are going to get thier wish (especially with the demo outcrys) and we'll be even further away from the type of game that resi should be.
In reply to
KORNdog
KORNdog
Since 6417 Days
http://uk.youtube.com/watch?v=l-vEW3Fj7tU&feature=...

gives me and those who disslike the funky controls less to complain about.

the vid made me lol tho....apparently innovation = co-op and being able to move while shooting..haha

now as long as they give a propper spit screen option it should be worth checking out...thats if their "action" control scheme works how it should...heres hoping it does.
In reply to
Jollipop
Jollipop
Since 6896 Days
Well I guess thats something, too bad they didn't put that in the demo though.
In reply to

Marumaro for the WIN !!

Tinks
Tinks
Since 6943 Days
I think this will make the game less challenging and ruin aspects of it.

I guess they had to do it so people like Korn would stop whining though.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
Posted by Tinks
I think this will make the game less challenging and ruin aspects of it.

I guess they had to do it so people like Korn would stop whining though.
Absolutely. You can't just up and change something like that without adjusting the entire game and the ways enemies attack you. It'd be like giving mouse control in the single player campaign of a console shooter without making adjustments to the AI accordingly.

I'm terrified by this shoehorning everything that looks like Gears into Gears controls. I'm baffled that's what people even want. Oh well.
In reply to
Ronsauce
Ronsauce
Since 6998 Days
Posted by SimonM7
I'm baffled that's what people even want. Oh well.
It's certainly not what I want, and I'm definitely going to play the game with the same controls as the demo.
now as long as they give a propper spit screen option it should be worth checking out
Like it wouldn't have been worth checking out anyways.
In reply to

"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan

Tinks
Tinks
Since 6943 Days
Apparently people want their games to be easier. I guess this is what casual gaming is doing to video games and gamers now
Controls are considered dated now because it creates a different challenge for the player that they don't want to deal with it
In reply to
KORNdog
KORNdog
Since 6417 Days
Posted by Ronsauce
Like it wouldn't have been worth checking out anyways.
for me....no. not a big enough fan of the resi series anymore. co-op is the only reason im even checking the game out. the same was true for gears of war 2. didnt even attempt to play that on my own, and if it didnt have split screen i wouldnt have even bothered renting it.

as for the new controls making it easier?...im not so sure. it'll just bring it up to date and not feel like it was pulled from the 90's. the set peices, limited ammo/items and various enemies in high numbers should be enough of a challenge as it is without having to fight against broken controls. and as long as these "action controls" work as they should, that will now thankfully be the case.

but at the end of the day, its a win/win situation...you get to play with the crappy controls. people like me get to play the game with post-90's controls. everyone gets what they want. i'd rather have every gamer have the option of how they want to play rather then being forced to use something that doesnt work for them.

it's like killzone 2 and everyone wanting cod4 controls....it wasnt technically how the game was designed, but i appreciate the OPTION to ability use it if i want to.. and i sure as hell will use it, just like i will use this new control scheme for resi 5.

so what if there is a small possibility it will make the game easier for people like me who want a more up to date control scheme. that shouldnt mean diddly squat to you people since you arnt using it anyway.

as i said. win/win.
In reply to
Tinks
Tinks
Since 6943 Days
I'll continue to use my controls from the stone age. :p
In reply to
Jollipop
Jollipop
Since 6896 Days
Posted by Tinks
Apparently people want their games to be easier. I guess this is what casual gaming is doing to video games and gamers now
Controls are considered dated now because it creates a different challenge for the player that they don't want to deal with it
Not really the old mechanics caused frustration and a cheap way of making it more difficult.

I love the old RE games, the problem here is that Capcom have taken half a step towards run and gun and its understandable that people aren't going to put up with clunky controls.

I can appreicate Capcom wanting to make the game appeal to the Gears crowd after all its a large demographic.

Im not sure why anyone is crying about this anyway, from what I can tell people get the choice, if gamers want to make it easier, Ie A character that doesn't spaz about when you try to control them, good for them.
In reply to

Marumaro for the WIN !!

FireWire - IEEE 1394
FireWire
Since 7014 Days
Posted by SimonM7
I'm terrified by this shoehorning everything that looks like Gears into Gears controls. I'm baffled that's what people even want. Oh well.
Look I can understand that fans wouldn't want it anyway else...
But try to understand people who jump in after not being able to play the previous Resident Evil games; it's a control scheme that is hard to get used to/enjoy if you are used to more "flexible controls".
In reply to

"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"

dcdelgado
dcdelgado
Since 6873 Days
Action control = day one buy for allot of my friends, so its all good.
In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

alimokrane
alimokrane
Since 6943 Days
In reply to

TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2

TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai

alimokrane
alimokrane
Since 6943 Days
Weapons artwork, couple more screens too
http://www.gamekyo.com/newsfr30003_resident-evil-5...
In reply to

TO RENT: MEd, VP2, BK3, NarutoBB, SC4, GAxe, Fable2

TO BUY IN 2009: FF13, SC5, AW, RE5, Im Alive, SH5, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, ToV, N3-2, Afro Samurai

TheBeagle
TheBeagle
Since 6619 Days
Posted by Tinks
Apparently people want their games to be easier. I guess this is what casual gaming is doing to video games and gamers now
Controls are considered dated now because it creates a different challenge for the player that they don't want to deal with it
My friend has never played any of the past resident evils so I told him to check out the new demo. He thought the controls were absolutely crap. Which is completely understandable because frankly, they are. Why should a game have to use this false method of inducing fear? I welcome this new control scheme.

Ps. Dead Space was scary.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
Remember how you didn't run by holding down a button in Sonic like you did in Mario?

These days if something looks the same it apparently has to play the same. If you don't like RE5 that's a great thing, that means someone who doesn't like Gears may like RE5 instead.

I dunno when gaming became so uniform. :(
In reply to
FireWire - IEEE 1394
FireWire
Since 7014 Days
Posted by SimonM7
I dunno when gaming became so uniform. :(
So instead of delivering controls that people are comfortable/handy with, they should deliver a control scheme that is typically Resident Evil (a.k.a. outdated) to make a game stand out of the crowd....

Don't get me wrong, I don't mind a change and I don't mind new control scheme's but this doesn't feel innovative, it feels old, clumsy and slow....
In reply to

"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"

TheBeagle
TheBeagle
Since 6619 Days
I love RE5 based on the demo. I haven't even tried this "gears" control method.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
If every game delivered what people were comfortable with we'd have three games on the market today. Need for Speed, World of Warcraft and Madden.

It's pretty clear that a lot of people have no issues with the controls, and most people have issues because it simply doesn't play like they're used to.

I'm not just saying this in regards to RE, mind, it's a trend I'm noticing in gaming on the whole. Metroid Prime came out in a climate where Halo hadn't festered nearly as much as it has now in terms of controls, and a lot of people were still upset that Metroid didn't control like an FPS.

You'd probably hear comments like Prime's handling being "crummy" from those people, but hey the game is unique and awesome in large part thanks to its different approach to the gameplay.

If we're gonna service the big crowd that are uncomfortable skipping from one TPS to the next if they don't all play the same then we're in big trouble. Or rather; variety is.
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