Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I think where this helps out is to have a cue when it happens to make it easier to employ for people unfamiliar with the concept. I don't think it makes the game itself easier nor more difficult. I'm not really with Korn on the whole handholding sentiment, but I can see where he's coming from with the breaking of the illusion that you are assessing the situation yourself.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Is it easier? Sure. But I don't think it's because they think gamers are imperceptive or dumb; Ubi just saw another way of helping take the game in a slightly more actiony direction.
i'm all for accessibility, but when you have games that where already accessible like SC and POP: SoT, i dont see any reason to go even further. i like to feel in control of my actions in games. and ubisoft tend to take that away whenever they possibly can. it can be small things like context sensative actions (which i'm fine with) or it can be big things like the mark and execute or the last known possition. it's like saying "we COULD let you tackle this situation with skill and let you think about what you're doing, so you feel a degree of acomplishment, BUT, we'll just do it for you instead"
i guess i just like to think when i play and observe the situation and oposition. but i guess that level of observation and thinking didnt fit well with their more bourne action approach to the series.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Assassin's Creed: Hold a button to run, jump, climb basically do every acrobatic move in the book...
Assassin's Creed: Counters...
Prince of Persia; Let's make the acrobatics even easier... This time the player doesn't have to have any motor skills to play this game...
Now to Splinter Cell;
Ofcourse this "last known position" feature is cool... The thing is; Like Simon mentioned most players will get the hint when the enemy are facing or shooting a said position. They could even implement a feature that will make the npc's shout out where they saw Sam like;
Where did he go?
I just saw him pass behind the window.
or
Where the fuck is he?
Behind you!
Or even a kind of smokey silhouette which isn't as blatant as the silhouette being used now...
Same with the auto aiming feature;
I just feel less and less in control of the characters you are supposed to be controlling...
Looks like every Ubisoft title needs a different version or difficulty level to appeal to the more experienced gamers...
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
Mods, stop changing my SIG! I'm going to end up banning you!
I'd still like to believe that the silhouette is Ubi's way of making the game faster paced... despite their already mentioned penchant for pussifying their games(POP felt like a chore to play...I was actually angry while forcing myself through it).
I really don't see the need to complain about the mark/execute thing though. It's optional... and unlike some optional things in games, it's not ridiculous or offensive to the consistency of the game's world. Plus, it looks kinda cool.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
I'd still like to believe that the silhouette is Ubi's way of making the game faster paced... despite their already mentioned penchant for pussifying their games(POP felt like a chore to play...I was actually angry while forcing myself through it).
I really don't see the need to complain about the mark/execute thing though. It's optional... and unlike some optional things in games, it's not ridiculous or offensive to the consistency of the game's world. Plus, it looks kinda cool.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I hope they dont ruin splinter cell the same way. I dont think I can put with that :(
I thought the first was just pretty without too much fun. 2 expands on that significantly to what I feel will firmly cement uncharted as one of this gen's greatest franchises.
GTA4, while an awesome game, was a step backwards in a lot of the customization and rpg elements people liked so much in the last game. Although, I feel things had to be handled that way for purpose of the story and of course the typical date and relationship things felt pointless or nothing much substantial. Watch GTA5, expand on GTA4 in significant ways that add more complexity to the mix.
We don't know how complex Conviction will or won't be as there will absolutely be the kinds of gadgets we remember from the older titles, but that is what they say for now and we'll have to see for ourselves how it all comes together.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Currently playing: Killzone 2, MGS4, Mass effect (6th playthrough yep!)
That would be a terrible design decision on their part that would destroy a great part of the vision they were trying to create.
The ability to effortlessly change direction and make sure way onto different structures works the way they've done it. If AC had a manual jump, that would be so horrific it wouldn't even be funny :o
Very few players would be able to make those precise jumps without over jumping, under jumping or mis calculating what they wanted to do. The way AC does it now, the players intentions are fully reproduced in-game.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Back to Conviction, I'm not sure if focus on tagging enemies is that great, it was already there in R6 Vegas (perhaps a bit different) and I don't think it fits Splinter Cell all that much. I always play Splinter Cell without killing enemies (or even knockouting if possible), way more tense and fun, so I won't even use that feature all that much.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He's no longer apart of the big organization he's now fighting against it and working on his own.
I don't think there's much problem with Sam having the ability to perform some super spy quick kill type stuff. I like the thought of being able to shoot out a light and then assassinate someone. You can do it yourself of course, but then I suspect there will be many moments where I want to pull off some of those cool things you only see in movies.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
It takes time and skill to become a master....
Unless you have the "drop-dead" button ofcourse
On a serious note.... As long as they make it optional and not make it a function you actually need to finish a segment of the game then I'm okay with it...
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
The good news is that the game has manual aiming of course, but for those moments when I be a bit more fancy, I'll take advantage of mark and execute. :)
I think it'll compliment many play styles. It seems perfectly fit for the person that wants to go in there running and gunning, but then it still seems to allow for the old stealth type gameplay from previous splinter cell games and I suspect we'll see more of this kind of thing even later in the game. I think the mark and execute is a great compliment for the player wanting to be stealthy. The ability to easily take out one or two targets in no time flat will definitely come in handy.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
http://gamereactor.eu/news/1376/GRTV%3A+Splinter+C...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
“Splinter Cell Conviction is a true Microsoft exclusive title and there are no plans to have Splinter Cell Conviction on other platforms,” said the company.
“There are several reasons behind this choice. First of all, Splinter Cell games are historically linked with Microsoft platforms. The first Splinter Cell on the original Xbox was one of the first games to fully exploit the console’s technical possibilities. At that time, Microsoft really believed in the game potential and provided strong support to promote it. So, there is a “link of heart” between the franchise and the platform. Some games are like this (think of Final Fantasy for instance).
“The second reason behind this choice is purely linked to production. Having a single target platform means that we can optimize the game even further, because we only have one type of - console - hardware to support.”
It’s out at the end of this year. Assuming you’re not solely reliant on PS3, obviously.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Mods, stop changing my SIG! I'm going to end up banning you!
I think the platform-centric development comment makes much more sense, but then this game better be a crazy looker, beyond what AC2 and POP are doing, because those two obvioulsy work(ed) great regardless of what you play them on.
I still think Xbox only Conviction is dumb and sad. Like I said, considering that it's a kind of a brand re-launch and that Sam can finally strut his stuff equally for both audiences, there's a real shot for cross platform appeal for the first time.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Prepare To Drop!!
http://gamereactor.eu/news/1376/GRTV%3A+Splinter+C...
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
http://www.gametrailers.com/player/52213.html?r=1
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!