Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Mods, stop changing my SIG! I'm going to end up banning you!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Mods, stop changing my SIG! I'm going to end up banning you!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Don't you know who I am? I'm the goddamned Banman.
Maxime Béland: Exactly. My dream – and I hope we can pull it off – is to have the whole game with no cuts. One f***ing seamless experience with no stops! You saw it – what's cool is that it hides the loading scenes; we play full-HD movies in full screen and you don't really notice that we're loading in the background.
We will do it – it's just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren't able to do it for E3, but the idea is that next time Sam uses his mirror, he's going to pull out his mirror, the camera's going to shift down to the mirror and you're there the whole time. Same thing with the sticky camera.
Yeah, the sticky camera is back – I know a lot of fans loved it, so now you're going to throw it and the camera's going to go into the sticky cam. What I love about the sticky cam is, yes it's an old gadget that we're bringing back, but it works so well with the Mark and Execute. Now you and throw it, mark enemies with it and then also mark the sticky cam and blow it up, so enemies don't find it!
IGN AU: Man! Genius – so thought through. I love it.
Maxime Béland: Well, I won't say it was too thought through, but by building emergent systems, you sometimes get some nice surprises! [laughs]
IGN AU: Vantage Point is a really good example – but what other inspiration points did you have going into this iteration?
Maxime Béland: The three 'JB's – James Bond, Jason Bourne and Jack Bauer. And for me, a personal one is 'Man on Fire'. It's a guy who has nothing to lose; it's interesting for us, now that Sam has lost his daughter. I love what they did with the subtitles – when he was asking a guy questions in Spanish, the subtitles – call them 'alive subtitles' – the would move and get bigger. That was the original idea we had for the projected objectives. Also, what they did was overlap two shots at the same time – there's a guy in the car, but in the window, there's what he's talking about.
It fits with making games, because we want to make games where people are always inside the game. I love the games that have a shitload of cinematics, but it's not necessary. I started as a game designer, I love interactivity and I want the player to be in control as much as possible. Now, with the storytelling technology we have – the projected objectives, the projected movies – they're super-interesting and sexy.
And it's an actual light, you know, that's projecting them. When you're in front, it moves across your body. It's super cool.
IGN AU: Have you come across any weird quirks when developing these new systems? AI that's a little too dynamic, maybe?
Maxime Béland: Well, the Mark and Execute system is something that we changed a lot and tweaked a lot. We wanted to give players that feeling of taking out multiple guys super-fast, but we did so many iterations of it before getting it right. I don't know if you noticed, but you need to do a stealth hand-to-hand kill before gaining the right to execute. But what it does now is, when you play, you always have in the back of your mind "okay, okay – do I have my execute? No? How do I get it? Okay, okay – hand-to-hand kills." So when you're playing, you always keep this in the back of your mind. Mark-mark-mark, come out.
The idea is to always keep the player moving forward and in the loop – having the fewest possible disconnects, you know?
IGN AU: The pace seems a lot faster this time around too.
Maxime Béland: You know, it's not so much that it's faster, it's more that you're always in control. You can take your time, stick to the pipes and watch patrols and stuff. But you're always in control and taking care of it.
IGN AU: Thanks so much for your time – we can't wait for this one.
Maxime Béland: My pleasure. Thank you.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
Prepare To Drop!!
Mods, stop changing my SIG! I'm going to end up banning you!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Mods, stop changing my SIG! I'm going to end up banning you!
SPLINTER CELL Conviciton DELATED to 2010! http://kotaku.com/5323801/splinter-cell-conviction... Oh well more tume for polish I guess
No prob here. More time for more polish :)
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
That said, Conviction is easily one of my most anticipated games right now, so it stings a little bit for sure. The pros far outweigh the cons though, even for Ubi themselves who must surely see both that and AC2 benefit from letting people save up cash for both.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Prepare To Drop!!
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
I hope publishers will eventually arrive at the conclusion that gamers pretttttty much buy games whenever.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I hope publishers will eventually arrive at the conclusion that gamers pretttttty much buy games whenever.
crap news tho, it was the only game i was looking forward to on the 360 this year. at least we know 2010 is going to be a bad ass year for games....mainly becasue 80% of the 09 releases have been pushed into 2010...lol