Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
PSN:ManThatYouFear
Santa better bring me what i want...
"Our previous company, Offset Software, was purchased by Intel in 2008. Our labor of love was Project Offset and the game engine that went with it. As many of our fans already know, Project Offset was cancelled. The graphics hardware it was being designed for did not ship and our game was a casualty of this.
The IP and Engine are property of Intel so its future is out of our hands. We have tried working with Intel to obtain the rights and there are some good people there who have made some effort to help us, but without success.
We would like to thank all those who supported us and the project. We learned some good lessons along the way and met some incredibly talented people who we are fortunate enough to call our friends."
PSN:ManThatYouFear
Santa better bring me what i want...
According to the reveal on their website, its 16-page coverage reveals 'brand new screenshots' and 'exclusive details' about the game - they were the only UK outlet to be granted access to Bethesda apparently.
Perhaps equally as exciting, Todd Howard has hinted that the Dark Brotherhood - which many consider to be the best quest line in all of Oblivion (myself included) - will be returning, stating that it's a "very popular quest line" and they "like it a lot". That's potentially awesome news, as the Dark Brotherhood quests were absolutely brilliant.
This month's issue of OXM ships on 10th February, so hopefully we'll see what it contains very soon - subscribers already have their issue I believe.
PSN:ManThatYouFear
Santa better bring me what i want...
Skyrim screenshots
http://www.neogaf.com/forum/showpost.php?p=2582620...
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
@giant OXM cover
more interested to see what SSX looks like then this tbh. just to see if they really have butchered it.
The last screen gives me tingles, for all sorts of reasons. I'm currently playing through Oblivion and I still believe it to be an utterly beautiful game for the most part; the fact that Skyrim looks to take that onto a whole new level makes me ridiculously excited.
I know I'll be playing Oblivion until 11-11-11, that's for sure.
Oooh, Profound, isn't it?
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Skyrim screenshots
http://www.neogaf.com/forum/showpost.php?p=2582620...
** Yes We CAN!! **
* There is a perk that will lower the sound of your footsteps.
* Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
* Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
* The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
* Telekinesis is an available spell.
* 'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
* When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
* There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
* Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
* In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
* Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
* Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
* 120 Dungeons and they claim that 'no two areas will be alike'.
* Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
* Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
* The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
* Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
* The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
* There are one-off puzzles in certain dungeons.
* Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.
Dragon Shouts
The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.
The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.
Key Map Locations visible on page 34
* Solitude
* Markarth
* Dawnstar
* Winter Hold
* Windhelm
* Whiterun
* Riften
* Falkreath
edit - These map locations may very well be outdated as OXM have used the old skyrim map with a new colour scheme.
Confirmed Skills
* Alchemy
* Illusion
* Conjuration
* Destruction
* Restoration
* Alteration
* Enchanting
New Screenshots
* Page 31 - We see a dragon on top of snow covered ruins. There is a huge backdrop behind it showing off mountains, new clouds and fog. Draw distance looks great.
* Page 34 - There is a picture of the skyrim worldmap which lists the locations listed above. On 2nd look they've used the same map as the one on the UESP wiki, so it may be outdated.
* Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)
* Page 39 - 2 new screenshots here, we see a hooded stealth character performing a stealth execution (Assassin's Creed style, blade to the chest up close).
We see a new dungeon called the 'Hall of Stories' which features a locked door and a puzzle to open it. Stonework looks fantastic with spider webbing across the walls.
I believe some of the screenshots I've mentioned are in the gameinformer, however different quality/size in OXM UK. The page 31 shot I believe in gameinformer was covered in text and colour tinted. In OXM UK it is a clear ingame screenshot.
It does appear all the screenshots we have seen so far have been from the xbox build.
** Yes We CAN!! **
Pics looks great, That dragon pic look awesome.
Also or that Dragon is a little one or that thing he is standing is massive
Real Madrid C.F. fan.
Also or that Dragon is a little one or that thing he is standing is massive
PSN:ManThatYouFear
Santa better bring me what i want...