Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 5 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 17 Heures)
reneyvane @CraCra: Il y en avait aussi dimanche ou lundi, je doute de la rentabilité de la chose sur notre forum, on est si nombreux avec notre grande et belle section d'achats. LoL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I'm in a bit of a weird spot at the moment. I've hit level 20 with basically most of Mars left to go and one of the Venus strikes. I'd like to finish everything I've not played but I'm getting absolutely no rare gear with any light out of it so my level isn't going anywhere. I'm not sure if I should just come back to it later and do some of the harder strikes for gear or if it'll be even more pointless playing through it when I'm in the mid-20's light wise.
http://twitter.com/deftangel
The grind to get higher gear is a long and arduous one, and it's pretty deceptive, in that your level will go higher but your stats will not. The defense boost feels pretty minor, but it is required to unlock higher level missions.
Such is the way I'm actually planning busywork to play a game mind.
http://twitter.com/deftangel
Dismantling Legendary gear/weapons acquired from Queen's Missions no longer provide Ascendant Shards/Energy
The Loot Cave is dead, and respawn timers through out Cosmodrome have been greatly increased
If you or your squad dies during a Strike loot/glimmer will not respawn (and by the sound of things may disappear if you haven't picked it up?).
Everything that made this game slightly bearable has just been wiped out.
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Well I picked up my fair share of shards when we still could, but it sure would be tough to find a reason to do any of the Queen's missions now. In fact some have already started calling them Drag Queen Missions. lol! I really don't understand Bungie's logic here, they've gone seriously out of their way to really amp up the grind factor. We all know the cave was never designed for farming, but with such a broken rewards system I just don't see myself investing the kind of time that Bungie obviously wants us to.
The thing is it shouldn't bother Bungie that we're using the cave unless they just don't know what they're doing OR things got nerfed because they're planning to introduce some kind of monetization soon.
The cool kids don't like me and I don't care.
That list that Bungie made of improvements they wanted to make before "the end of this year" was pretty pathetic. They're improvements that most games should be able to have made by now, and ones that most games don't ship without. They're improvements that independent developers who don't have a publisher or decades of experience need to make. It's like not only did they not do any research when entering a new genre, but they had no one whose job it was to "think things through". It was a list of things for a game that had content still undiscovered, not one that reuses 20 odd indistinguishable missions under different names.
The only reason to do PvE if you are above level 24 is if you need crafting material for upgrades. and you will run out of Ascendant material long before you do. Something tells me they'll reduce those pathetic chest respawns and reduce supply items in the world. Can't have players getting items they need. It's like they tried a soft shutdown of 75% of their game.
I love this game, despite its countless flaws, but they're going to lose me soon if they don't make changes swiftly to fix the DREADFUL loot system.
add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com
Currently playing: WoW:MoP, Last of US: Remastered, Counter-strike:GO
Dismantling Legendary gear/weapons acquired from Queen's Missions no longer provide Ascendant Shards/Energy
The Loot Cave is dead, and respawn timers through out Cosmodrome have been greatly increased
If you or your squad dies during a Strike loot/glimmer will not respawn (and by the sound of things may disappear if you haven't picked it up?).
Everything that made this game slightly bearable has just been wiped out.
Perhaps I'm too casual a player but the pacing feels about right to me. Whatever I choose to do, I'm making progress towards something. Even if I played nothing but Crucible. I'm not entirely sure "loot system" is even an accurate way of describing the game. It feels like it should really be an aside to main track of earning your stuff through marks, the problem being Bungie really haven't communicated that to the player base who were expecting Borderlands/Diablo III (not without reason, I hasten to add).
I would agree that Strikes should be dolling out better stuff. I've still not had a single rare helmet with any light in whatsoever which has held me back a bit but up until now, I have been playing missions a few notches below me level wise to be fair.
http://twitter.com/deftangel
https://www.youtube.com/watch?v=zTrVkfj97hQ
the only tyrant I accept is my inner voice [and my two kids ;)]
Getting' all digital, baby - on console!
Rare Engrams will always produce Rare or better quality items
Rare engrams will have an increased chance to produce Legendary quality items
add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com
Currently playing: WoW:MoP, Last of US: Remastered, Counter-strike:GO
Also I'm just grinding experience for my guns by doing the easier Bounties. Rinse repeat that for my Warlock character and it's that until I get tired decimating players in PvP. And then of course Vault of Glass. There's not a lot to do in this game but what's there hasn't become completely stagnant yet.
Seriously, wtf am I supposed to do with 85 Ascendant Shards right now? I am definitely not levelling up my ordinary Legendary Gear, just so I can fall in line with Bungie's vision of stretching out the game and grind for inconsistent Ascendant Shards again, if it doesn't max out to 30 light, I'm not putting shards in it.
The reward/loot system in this game is stingy and needs work, what is so awful about giving players who participate in Crucible matches some material based on the map of the planet they are playing on? Why can't I receive Spirit Bloom on Shores of Time at the end of a match? 3 for winning and 1 for losing. I've played skirmish matches where the guy at the bottom of the table went 0 for 15 and received a Legendary Engram, before, I would rest knowing that it could potentially be a green, but now it is definitely going to be a Legendary? Amazing.
What the game also needs is a mode without supers the core mechanics are fantastic, but are ruined by the presence of supers. Most noticeably with Warlocks and Titans, the amount of players I've out-gunned to an inch of their life, only to have them activate their super to win is ridiculous.
Even if you kill a Titan before they slam their fists in the ground, it doesn't count as using a super bar, so they respawn, make a mad dash for you and do it again before you've even recovered.
Anyway, I kind of wish more of the game was designed like the Vault of Glass, as it would have been a fantastic game, after my disappointing 3rd Raid run last week, I crawled back to Diablo, did 1 Rift and received 5 legendaries (2 of which were set pieces) and it felt amazing. Bungie need to lift the lid on the drop rate of loot, although, I fear they won't do that until they find a way to raise the level cap without compromising the stingy loot drop rate.
There are two rules to success:
___________________________________
1. Never tell all you know.
I don't understand how Bungie expects this game to survive with this sparse content. I can't imagine much of Bungie is focused on Destiny either. More and more it seems like they took Activision's money and assigned 1/3 of the studio to it while the rest work on a bigger project.
Someone put together a pretty damning collection of content they've shown and cut over the years. http://www.reddit.com/r/DestinyTheGame/comments/2h...
There seems to be enough smoke suggesting a Halo 2-esque fire prompting some dramatic changes to the game over the past year. Given the reverence with which those at Bungie always seem to speak about the development of Halo 2, it's surprising that they might have allowed themselves to get into a similar situation but I think that's far more plausible.
As for how the game might survive;-
http://www.bungie.net/en/Legend/1/4611686018430057...
I've played about 23 hours. I've not tackled every strike yet, not high enough to do the Raid and only just high enough to give the heroic missions a go which are certainly a different kettle of fish. This is my only character and whilst I am almost certainly playing the game at a leisurely pace the longevity of Destiny is largely going to depend on if I'm an outlier or not.
http://twitter.com/deftangel
Vault of Glass was incredible. It was collectively better than the entire game, and it's a shame that the same creativity and cooperative challenge were found nowhere else outside of it. It may possibly be Bungie's best work, and it was probably the best coop gaming experience of my life. I hadn't played with some of my friends since Halo 3 but they were still sharp enough to get us through this.
I can't be too upset when the Expansion pass is going to contain two Raids like this. If they're as challenging and creative as the Vault of Glass I'll have gotten my money's worth. It took us about 6hrs to complete over two days.
I saw they are looking at Raid matchmaking. They really need to add it to the Weekly stuff first. There's no reason not to given the Strike playlists. I was only just about able to jag the Queen's Wrath kill orders at level 24 solo because I rerolled until I got restoration. I've not got a prayer with the Nightfall but that's what I really need to be doing now.
Hope I can find some good people to do the Raid with on 360 when I've gotten up to 27 or so.
http://twitter.com/deftangel
I tried the vault of glass and found it very repetitive and quite tiring, I think strike missions and crucible are far more enjoyable.
add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com
Currently playing: WoW:MoP, Last of US: Remastered, Counter-strike:GO
If Bungie were to take some of the better guns, remove the character customization and just have players play 3 classes, you'd have an amazing FPS.
I tried the vault of glass and found it very repetitive and quite tiring, I think strike missions and crucible are far more enjoyable.
I've stuck 34 hours in and don't feel bored, which given that it is a little light on content is not a bad return. Whether I return to it after Halo: MCC however, is another matter entirely.
http://twitter.com/deftangel
Crucible is pretty damn fun, but it really is scarily unbalanced. I was randomly awarded the Universal Remote the other day which is a Primary Weapon Shotgun that's so good, I almost feel like I'm cheating and I haven't even upgraded it yet! There are sniper rifles that makes you invisible when aiming, Rocket launchers that lock/track targets, Auto rifles that get more accurate the longer you pull the trigger and the list goes on (and that's just the weapons)...
Have a read of some of these, it's pretty crazy:
http://teambeyond.net/top-5-exotic-weapons/
I don't think I could honestly go back to Halo as a mainstay. It'd feel too pedestrian. Being able to teleport, jetpack, sprint all in one character is a monumental change up from Reach. Atleast as far as movement is concerned, weaponry is vastly more COD with how the Assault Rifles work. Fights in Halo have previously taken longer as it's a slower shooter. Drop the shields, grenade, headshot headshot. In this it's pretty much line up sights and kill. Really down to personal preference, I like the slower fights more, but fast pace is winning me over. Movement however is hands down better. Even in SP those changes create much more varied gameplay experience, it's just the mission design that severely holds that experience back.
Needless to say I'm more interested in Bungie's refinements to Destiny than anything 343 will do with Halo 5. It's very random, can be majorly unbalanced at highest levels, but if you take what's there and simplify it, it could be an incredible stand alone MP FPS.