Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 15 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
1UPs review
This is my December
VT3 is 1080p, 2xMSAA, and 60fps.
It's not like existing games which get upscaled when you choose 1080p in the Dash.
That is all
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S0L
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Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
Personally I hope Sumo is doing the 360 version, as they know a thing or two about online play, and they also have more 360 experience at this point.
Hopefully they do include some internet functionality though--a home version of VF.tv would be a nice bonus.
Hopefully they do include some internet functionality though--a home version of VF.tv would be a nice bonus.
As a Sega fan, it pains me to see that after all this time they still don't get it :(
As for Sumo having more 360 experience, I was talking about their ability to do a great 360 conversion, since they already did VT3.
Hibachi!
a VF.tv Live feature for the 360 version, would be a nice addition. I don't really see how that would be hard for them to implement. I'll give them the benefit of the doubt with online play, for now
This is my December
As a Sega fan, it pains me to see that after all this time they still don't get it :(
As for Sumo having more 360 experience, I was talking about their ability to do a great 360 conversion, since they already did VT3.
Lets face it, there is one traditional online fighter (3D) right now--DOA--and that's it. And you'd be crazy to suggest that even that is a lag free experience. Mortal Kombat is online too--does that make it better than Virtua Fighter? Perhaps for the casual crowd...
As for Sumo, I do trust them to do a quality port, if that's what it comes down to. I think AM2 will do a fine job if they do it themselves though. I don't think it's really a matter of Sega not getting anything--if Tekken and Soul Calibur BOTH go online than perhaps they really are falling behind--but I would like to see some other well founded 3D fighters make that transition too.
DOA is the only reason people have to bitch about the lack of internet play, and it's a poor comparison, if you ask me. Comes with plenty of lag, too.
DOA4 can be a nightmare to play sometimes online, but I dont' believe DOA4 uses servers it is P2P hosting isn't it ?
Marumaro for the WIN !!
DOA4 can be a nightmare to play sometimes online, but I dont' believe DOA4 uses servers it is P2P hosting isn't it ?
I would love to see the series online in the future, I just don't expect it quite yet. Hopefully we'll see Namco move in that direction with Tekken and/or Soul Calibur. We shall see.
the commercial, I've seen it on CN, but never noticed the 360 part at the end. Not saying it will have online play, but maybe some VF.tv Live integration, or something. Or just be BS :P
This is my December
I would love to see the series online in the future, I just don't expect it quite yet. Hopefully we'll see Namco move in that direction with Tekken and/or Soul Calibur. We shall see.
Marumaro for the WIN !!
Perhaps you need to go into more detail, obviously the moves aren't a 60th of a second in speed as that impossible, i guess you are talking timing here.
If timing was half the speed online then i don't see how that would make much difference as a human can barely see a 60th of a second let alone time a button press at that speed.
Marumaro for the WIN !!
http://virtuafighter.com/view.php?section=vf4&file...
And when lag hits, all you can really do is slow everything down, which certainly impacts the gameplay. DOA's counters are a good example of how liberal its timing can get, and it's one of the reasons that it makes a good candidate for online play. I'm not sayin it's impossible just maybe not that practical--SF2/3 can both be pretty demanding with your timing too--and they're both online.
It may be possible to put VF online, but it would certainly play a lot differently with lag. I would still play it though, so I guess you're mostly right, they should try..and hopefully if the genre survives the next few years, we'll see more of that soon. It will be interesting to see if Namco decides to go online.