It took us long enough but here is finally our PlayStation 5 coverage of Black Myth: Wukong in all graphics modes. Sadly, none of them are satisfactory in our opinion, mainly because of unsteady frame rates and, in some of them, disappointing image quality. Obviously, with a game that demanding, it's not surprising to see compromises on a console, but we believe there should at least be an option to cap the framerate at 30 in Quality mode (provided the game is properly frame paced). A 40 Hertz mode would also be a welcome addition instead of the current Balanced mode, but something should also be done to image quality to make it more appealing. The Performance mode isn't steady enough, which again is understandable to some extent with all the game is trying to do, but we also hope there is a way to improve image quality a bit. All this is all the more frustrating as the game is very engaging, combat is satisfying and the game world is exciting. Level design is a bit of a letdown though, but this is partly due to the use of awkward invisible walls - on a side note, it's also very annoying to see an enemy can push the hero over the edge of a cliff while it's impossible for to jump to his death on purpose, letting the player believe it's a safe spot to fight. Other than that, it's really a game we'd like to explore more, with improved performance and image rendering ideally.
All comments (6)
Digital Foundry tested TSR on Black Myth Wukong but said it isn't a remedy maybe due to not having the latest Unreal Engine minor version of UE5.