Neo-noir thriller Detroit: Become Human from Quantic Dream is launching May 25th has announced Sony. Jump inside for new screenshots depicting the three playable characters (Kara, Conor and Markus) among others.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (30)
https://www.youtube.com/watch?v=fZR0SNAthIU
As for the box art i like it, it‘s simple and gets the idea of the game across but i wish they had all the 3 characters on the box
also, seem there's some relatively big talent involved in this. because that's clearly Clancy Brown
https://www.youtube.com/watch?v=Oi_tKiEBBZo
trailer
https://www.youtube.com/watch?v=fZR0SNAthIU
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
Hating the cover though. We are on the month of the KARA demo's 6th anniversary. She should be the face on the cover. :(
@2040 Nah that was silly in Tomb Raider with it looking like Medusa hair at times lol. Even when she is indoors and no wind around it had a life of its own ignoring that thing called gravity.
https://cdn3.dualshockers.com/wp-content/uploads/2...
Horizon is deferred rendering for sure. Same technique as Detroit but higher resolution hair textures.
Detroit sample -
http://images.gamersyde.com/image_detroit_become_h...
actually a lot of major game engines this gen have switched to deferred rendering. (CryEngine, UE4, Unity, and Fox Engine) to name a few. UE4 actually supports both deferred and Forward rendering.
https://docs.unrealengine.com/latest/INT/Engine/Pe...
Forward rendering is great with hair transparencies but can be ineffective with material rendering and lighting. deferred is more less the opposite, has issues with transparencies.
Ni-Oh is Forward rendering (same with Ninja Gaiden 1-3 and DOA)
http://i.picpar.com/JsHc.jpg
DISSIDIA FINAL FANTASY is forward rendering as well.
https://c1.staticflickr.com/1/704/31268073343_5ca2...
I think ROTR is deferred rendering as well. looks a little deceiving. TR's solution for hair seemed to be more hair strands and follicles with lesser texture quality.
there's multiple ways to render hair - either higher resolution hair texture or more hair strands with lower texture quality.
https://vignette.wikia.nocookie.net/uncharted/imag...