GSY Review
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Child of Light was first announced back in September 2013 and its unique arts style immediately made it very appealing to us. After completing the game, we can say the journey we experienced was quite memorable, even though it could have used some more varied and challenging puzzles. To find out what we thought about Ubisoft's first JPRG, follow us inside. As usual with most of our reviews, you'll find the full article on the French side.
Verdict
For barely €15, Child of Light will take you on a journey not that many full priced titles can even dream of delivering. The main storyline isn't that long, especially for a role playing game, but it should be noted that backtracking is possible at any time in the game, pushing you to explore the world in search for hidden chests or stardusts, which means most players will have something to sink their teeth into. Completing the main quest leaves you with two options: you can keep exploring the world or start a New Game + to max out your characters and find the remaining secrets. Child of Light is a bit too easy in normal mode, so we advise you to select the hardest difficulty setting to make the most of the excellent combat system. It unfortunately won't change the difficulty of the few puzzles you'll encounter, both too predictable and accessible, but it really is the only negative thing we can say about the game overall. A game that starts with "Once upon a time" but that will leave you with the need for more.
All comments (16)
Sorry for the absence of translation, but I really don't have time to do it. :(
Below is the French page translated into English by Google Translator:
http://translate.google.com.br/translate?hl=en&sl=...
You can understand everything with little effort, even if it sometimes is a little incoherent. Hope that helps.
Google even changed a few guys' name so basically Deepbluesea, Maddemon and Cryoakira all became Moonwalker. Beats me why. ^^
Google even changed a few guys' name so basically Deepbluesea, Maddemon and Cryoakira all became Moonwalker. Beats me why. ^^
Your "Driftwood @fundream: pas du gâteau ce concours. :)" comment became "Driftwood @ Moonwalker: no cake contest. :) ". ROFL
Have no idea why Google Translator is doing that to the comments section, but the 1st paragraph of the French review was a good translation, with some "minor" incoherent things.
Google even changed a few guys' name so basically Deepbluesea, Maddemon and Cryoakira all became Moonwalker. Beats me why. ^^
Anyway, the combat seems turn-based. Means it won't be for me.
Makes me wonder: When is Valiant Hearts due ? Haven't heard anything new since the announcement trailer...
Makes me wonder: When is Valiant Hearts due ? Haven't heard anything new since the announcement trailer...
Dragon Age Origins wasn't turn-based perse, but its combat was what held me back in the long run, simply so damn boring while all else was great. Only thing DA2 did well was the combat, DAI seems to give us both Origins combat and free combat. So far Final Fantasy XV seems a bit free combat too in the videos, i'd love that.