Also from the latest Famitsu Weekly, here are this time three pages of Dead or Alive 4 goodness.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (34)
Hopefully the gameplay will rock the boat.
DOA4 is supposively going to get a slight gameplay overhaul. It's based more on DOA3.2 which was never released in the U.S.
Most fighting games are the same, its the same old boring stuff, i'm waiting on a beat em up that actually pushes the boundry of the genre. DOA, to be the first next gen fighter imo isnt much better then any beat em up on the current gen, Dissapointing, but i'm sure it'll be fun none the less
That said, whereas the notion that DoA has played the same in the past, it won't work this time around because DoA4 will probably be the biggest jump since DoA2 over the first one.
The reason as to why DoA hasn't changed alot can be applied to the fact that everything since 2 has been variations of that game. DoA3 was essentially an Xbox version of 2 that they decided to tune up more than planned, and Ultimate goes back to 2 thoroughly since people felt that DoA3 was too dumbed down. So basically we have been playing 2 for all these years (provided you've played them) and this could actually be considered the first true sequel.
For the untrained eye and even for a pair of untrained hands grabbing the controller and mashing some for half an hour, most fighting games in a series feel roughly the same simply because they do have a fundamental base that they build upon (although I doubt even untrained hands feel that way with VF3 and 4) and that's really not a bad thing. It ensures that there is a core in there that keeps the series true to itself, and that's always gonna be the reason why hardcore players prefer their fighting game of choice. Suggestions that you should be able to pick objects up and hit eachoter with or jump into vehicles (stuff I've actually heard during my sometimes painful gaming life) is utterly rediculous, and nobody who truly respects the series would want that.
I agree to some extent with what Trup said about fighting games only being able to change so much in that to the casual observer it would appear that nothing ever changes. It isn't really a problem for the game itself, on the contrary, but it does sort of feed this notion that the developers are milking their cows, when in fact they're putting tremendous amounts of work into each game, though that is to varying degrees depending on which game series you refer to.
At the end of the day, DoA4 will be quite different, fans will notice, casual observers will at the most scratch their heads and whine some more about the lack of self shadowing.
That's another point to be made really, if the graphics were hugely different, people would probably get the impression that it's changed even if it's the exact same game underneath. I've already written a way too big post though, and I think food's ready so I'll just scamper off now.
If it werent for DOA, the Tekken games wouldnt have any competition, same could be said for Soul Calibur
But DOA and Soul Calibur rule the 3d fighting realm now I would say pretty easily
DOA4 is supposively going to get a slight gameplay overhaul. It's based more on DOA3.2 which was never released in the U.S.
Now if I take for example Soul Calibur (wich is a weapon fighting game but bare with me) this shit is totally different. With Soul Calibur 2 u get an Adventure mode that took A VERY LONG TIME and was actually very nice to keep playing. ALLOT of characters (i'll never think doa will have that many characters) and some really nice graphics coupled with really great levels and gameplay mechanics this fighting game actually brought some new stuff to the fighting genre especially with the new Soulcalibur 3 coming up where u can make your own fighter now that's something i've never seen before in a fighter game..... i'm not singleing DOA out cause there are other fighters who are like DOA but i must say DOA is the game where i get the most idea of it just being a graphical upgrade....
Im really looking forward to this stylish game
nuthin' more to say.....
It's looking good and it seems obvious to me that we can't really tell how good until we see it in action. Screen shots just don't do it. And of course, the gameplay revamp can't be seen at all.
I am concerned that I haven't seen a lot of interactive stage drops this time around. Story mode probably won't be revamped significantly which is also too bad, though Itagaki made reference to a new mysterious mode in one interview.
I'm sure I'll always want them to shake it up more, but can't really judge 'till I play it.
You, ve got to remember the Japanese love this game and the 360 needs all the support it can get over there!
Already a hefty amount of deleted posts.
Already a hefty amount of deleted posts.
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You are entitled to your opinion Firewire!
Now if I take for example Soul Calibur (wich is a weapon fighting game but bare with me) this shit is totally different. With Soul Calibur 2 u get an Adventure mode that took A VERY LONG TIME and was actually very nice to keep playing. ALLOT of characters (i'll never think doa will have that many characters) and some really nice graphics coupled with really great levels and gameplay mechanics this fighting game actually brought some new stuff to the fighting genre especially with the new Soulcalibur 3 coming up where u can make your own fighter now that's something i've never seen before in a fighter game..... i'm not singleing DOA out cause there are other fighters who are like DOA but i must say DOA is the game where i get the most idea of it just being a graphical upgrade....
2. DOA:U had online play which was a first.
3. Soul Calibur 1 had an adventure mode just like SC2, nothing new there.
4. Between SC, VF and DOA. DOA is still the only one with online play and interactive environments.
5. Soul Calibur does NOT have more characters than DOA. Plus most of the characters in Soul Calibur are palet swaps.
6. Please stop commenting on DOA because you clearly have no idea what you're talking about.