GSY Vidéo
PC
PS4
Xbox One
Outcast: Second Contact a beau souffrir d'une certaine rigidité inhérente à son respect du jeu original, son univers reste très attirant. Las, depuis sa sortie, la version PC souffrait d'un stuttering très désagréable qui gâchait l'exploration, un des aspects réussis de l'aventure. Les développeurs belges du studio Appeal ont donc retroussé leurs manches et sont enfin parvenus à régler le problème, ainsi que bon nombre d'autres, dont vous trouverez la liste complète à l'intérieur.
Détails du patch
• Controls have been enhanced and inertia of movement lowered.
• Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
• The responsiveness of jumps has been improved.
• Slight adjustments to jumping behaviour when in air.
• The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
• The contents of ammo boxes have been rebalanced.
• A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
• Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
• A display issue that caused Naarn to not properly display in some instances has been fixed.
• Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
• Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
• A target frame rate option has been added.
• Ultra-widescreen support (21:9) has been implemented.
• Implemented automatic surround sound support, in cases where adequate hardware is detected.
• Audio options with separate volume controls have been added to the options menu.
• The audio mixing has been rebalanced.
• Snowfall animation at high frame rates has been improved.
• CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
• Multiple crash fixes, in particular when using Daokas, have been implemented.
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