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1,000 vehicles
170 Premium new models (full interior modeling, interior corresponds to damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over) [Read: Cars we have seen in GT4 before]
? Courses
60 courses confirmed with 20 or more to be revealed
? physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover!]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla
? arcade mode
Single Race
2 player battle
? GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test
? Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
ONRAINRIPUREIARUBAMU
YouTube replay output
? Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)
? Gran Turismo TV
Video output to a PSP or PSP Go
Progressive Download
Improved user interface
Continuous Play for videos
? Museums
The Gran Turismo 5 Prologue version, plus more information at TGS
? Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1
? User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)
source - http://uk.ps3.ign.com/articles/101/1015164p1.html
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
1000 cars is just crazy, even when they'll have 34 Skylines, that is crazy.
170 premium models? WTF is this? I mean, in one way it sounds awesome (interior damage!), but is this going to happen only in 170 cars? Is any other type of damage also applicable here? In other words, are 170 the only ones we'll see damage on? That would be stupid.
60 courses.....Hmnn...True courses or is this a bloated number Forza style? I'm thinking it's not *that* bloated because GT4 had quite a few tracks.
Represented in full fall? lol, whatever that means.
Youtube replay output? OMG, the spam will be unbearable.
No release date yet, incredible........
Mods, stop changing my SIG! I'm going to end up banning you!
1000 cars is just crazy, even when they'll have 34 Skylines, that is crazy.
170 premium models? WTF is this? I mean, in one way it sounds awesome (interior damage!), but is this going to happen only in 170 cars? Is any other type of damage also applicable here? In other words, are 170 the only ones we'll see damage on? That would be stupid.
60 courses.....Hmnn...True courses or is this a bloated number Forza style? I'm thinking it's not *that* bloated because GT4 had quite a few tracks.
Represented in full fall? lol, whatever that means.
Youtube replay output? OMG, the spam will be unbearable.
No release date yet, incredible........
http://www.gametrailers.com/video/gc-09-gran-turis...
Enjoy the best stuff man!
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
There's barely--if any--body deformation at all whatsoever. I saw better damage in rally games this past generation. Rallisport Challenge, and a multitude of PC sims. In this game, it's like the car has "hit points", on door hinges, bumpers, and that's it. The bumper will apparently fall off, but there is barely any damage to it. In fact, I didn't even see a scrath on it. It's a bit perplexing to say the least. It's just more bullshit from Kaz. In certain aspects (and unless we are missing something, ie. not the way it'll look on release), FM damage looks better. In what aspects? Well, in FM there seems to be more body deformation, and A LOT of scratches, broken windshields, headlights, etc etc.
And then, not all cars have damage. It creates an inconsistent environmnet. Again, for making an ass out of himself for so long, you'd at least expect all cars to have damage. Oh, yeah, inconsistency is such a high standard.
I loved the fact that the engine is also modeled, but then again, is this also on a few "select" vehicles. lol. What a joke. Seriously, I thought the guys at T10 (mainly Greenawalt) made an ass of themselves with some of the things they say, but this dude is something else. Ah well.
Mods, stop changing my SIG! I'm going to end up banning you!
Now the subaru takes damage but the road version of the evo drives off with no damage at all, which for now makes me think that the damage is only extended to rally cars. I guess we will have to wait until there is conformation from PD themselves on which cars do have damage.
Now the subaru takes damage but the road version of the evo drives off with no damage at all, which for now makes me think that the damage is only extended to rally cars. I guess we will have to wait until there is conformation from PD themselves on which cars do have damage.
There is still the debate of whether or not we'll get 1000 cockpits. They better though. If T10 managed to do 400+, why couldn't PD have done a 1000 with a million years in development?
Also, I guess I'm the only who noticed something terrible was missing in that leaked release of info. There was *no word* on weather, or time of day change. What's up with that? Kaz also said that was going to be part of the game. Seriously, if they dropped this one, Yamamuchi will officially become one of biggest assholes when it comes to the video games industry.
Mods, stop changing my SIG! I'm going to end up banning you!
Big promises were made here that could only be taken at face value, especially when it has been in development for so long and prologue indicated that they were on track to deliver. To not achieve those goals is highly disappointing and makes me less sure of a day one purchase which i have been waiting for since the launch of the ps3.
There is still the debate of whether or not we'll get 1000 cockpits. They better though. If T10 managed to do 400+, why couldn't PD have done a 1000 with a million years in development?
Also, I guess I'm the only who noticed something terrible was missing in that leaked release of info. There was *no word* on weather, or time of day change. What's up with that? Kaz also said that was going to be part of the game. Seriously, if they dropped this one, Yamamuchi will officially become one of biggest assholes when it comes to the video games industry.
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.eurogamer.net/videos/gran-turismo-5-sho...
Cars look really nice as always, but A.I, Collision Physic and Car Physics still remain unchanged since GT3 and having damage only on 15% of the cars is pretty retarded to be honest.
http://www.eurogamer.net/videos/gran-turismo-5-sho...
Cars look really nice as always, but A.I, Collision Physic and Car Physics still remain unchanged since GT3 and having damage only on 15% of the cars is pretty retarded to be honest.
Mods, stop changing my SIG! I'm going to end up banning you!
Mods, stop changing my SIG! I'm going to end up banning you!
Here's what PSinsider writes:
"First of all, there is the full head tracking offered by PlayStation Eye. Move your head forward while in cockpit view, you see more of the car around you, as if you are looking through a window rather than a flat screen (see the video below for an example). Turn it to the side, look out your side window. This alone brings the level of visual realism miles beyond what has ever been done in a videogame before."
More here:
http://psinsider.e-mpire.com/index.php?categoryid=...
With the features KORNdog collected above and the photorealism in mind, doubled with these tendencies in 3D above... this has got to be the most immersive racing experience ever!
Here's what PSinsider writes:
"First of all, there is the full head tracking offered by PlayStation Eye. Move your head forward while in cockpit view, you see more of the car around you, as if you are looking through a window rather than a flat screen (see the video below for an example). Turn it to the side, look out your side window. This alone brings the level of visual realism miles beyond what has ever been done in a videogame before."
More here:
http://psinsider.e-mpire.com/index.php?categoryid=...
With the features KORNdog collected above and the photorealism in mind, doubled with these tendencies in 3D above... this has got to be the most immersive racing experience ever!
I have the PSEye and there is no way im setting it up just for that.
Now if they could implement head tracking on those 3D glasses that would be something to be talking about.
Marumaro for the WIN !!
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
I have the PSEye and there is no way im setting it up just for that.
Now if they could implement head tracking on those 3D glasses that would be something to be talking about.
edit: Actually I can't see the PSeye working on a 3D plane (since it's just an RGB cam), so maybe it's just on the 2D plane... which would take away most of the illusion.