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When you think you are done with a few missions in a city, you will get a new one, but a bit different and a bit harder.
On top of that you can customize your character with dyes, poches for medicine, buy new weapons, repair armor and weapons, poison, gun attachement (cant wait to get this one!)...and much more.
Ever since AC1 was released I always said Assassins Creed is one of my top favorite franchises because of the concept of the game being in modern but the main factor being you are always in historical settings which I love, but the repetitive missions was what kept me enjoying it, and I still hold to that, AC is still one of my top favorite franchises and AC2 delivered big time.
Seems my "dont buy PR crap and hype" worked. Saw enough videos for my standard with low expectations, and it worked like a charm...thx Ubisoft!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I spend probably one day or one and a halv day just messing around in one level by keep doing side missions, hunting down feathers, chests, codex, view points...etc. until I move on to main story, very great stuff.
There is one thing hate in this game and that is the glyphs you have to find and figure them out, some of the puzzles are just too hard.
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Some of them are annoying hard to understand, some of them are good and fun. The ones that are hard are the paintings.
But, considering I know I wont find all the glyph locations I decided to wait until the full game is over and then youtube that part.
But who knows, maybe I do find them all and figure them out, then its all good.
Ah well, fantastic game.
There's an uncanny tendency to fix things that are much more subtle than the blatant bonk-you-on-the-head flaws of AC1 too, things that I thought for sure I was alone in noticing. (Because if you haven't figured this out; I'm kinda anal about my games, and I have a tendency to over-analyze everything)
A simple thing like the way buildings now don't always have just the straight vertical path to the top. Depending on what building you're scaling, there is often actually a thought process to how to even get to the top of it, let alone the fastest way. With Glyphs hidden in secret places, and prone to be located in hard to reach spots, the climbing mechanic is not only awesome, it almost becomes a game in and of itself!
And I'll fully agree with you, Sath, that the glyph riddles/codes/puzzles ARE hard - but they are also AWESOME. They're turning me into a paranoid conspiracy theorist, and my paranoia (of the awesomest kind) is amped up by each puzzle. Just a tiny tiny tiny thing I'll mention is that the last one I did presented me with a map over europe, the fire of rome represented by an icon in italy, and then a picture of Jean D'Arc. There was more to it than this, but I needed to move the fire (Nero, etc) over to Jean (who was burnt alive), and when I realised the connection and it worked, it sent a shiver down my spine.
But yeah, it's becoming increasingly clear to me that this will end up sitting very, very close to my heart. I don't wanna get too carried away and gush too many X of X ever!! statements over it just yet... but.. schedule some in. :O
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Kind of reminds me of DaVinci Code or Angels & Demons movies with Tom Hanks doing the same thing, figuring out symbols and meanings to solve a puzzle :)
But yeah the game is very fun indeed, tons of things to do in each city you go to, even though all of them are the same, atleast its not like AC1 were its the same 3-4 missions, were here its more than that.
One thing that annoyings me though, but still fun to some extend is the thieves taking your money and you have to chase them down, my god they are like super monkeys going all over the place and tricking you with their directions, stupid super monkeys :P
Same thing goes with the messengers.
The reason why I like these two is because in any random moment it hits you so you have to chase them down which is nice.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Its frikin amazing Im intrigued as to what the hell happened here because the first one sucked for me.
:O
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
But right now I am in venice, I want my hidden pistol thats the only reason why I am speeding the main game up a bit.
http://www.eurogamer.net/articles/assassins-creed-...
Ohh yeah and ps. That first time when you meet your uncle (It's a me'a Mario!) that's one hell of a wink towards nintendo
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
Don't you know who I am? I'm the goddamned Banman.
http://couchcampus.com
so far it's a bit of a mixed bag for me. better then the first in the sense it's a lot more refined and involved. but i cant say i'm having much fun with it so far (asside from the tombs) half the time it just feels like a big collection fest (feathers, crests, glyphs)
i think the third game will send the franchise into greatness, but it's not doing much for me atm. i actually felt more addicted and compelled by the first game since it felt so fresh (despite its flaws), this just feels like more of the same and so i'm finding it harder to be interested.
do the assassinations get better as the game goes on?
The "issues" you describe of not getting the blade and getting into stabbing people immediately is because the game works its way up from its very strong base movement mechanics that you get to explore as plain Ezio. It successively introduces more "freedoms" to you as you go, but not without establishing a respect for those freedoms. Killing dudes in this game is, as a result, not something you do to left and right. They've already shown you how to deal with situations fine without them.
This is a little bit awkward considering that we've had the insanely one-note predecessor already where all we ever did was stab dudes from the word go, but that's what makes AC2 feel like the game AC1 should always have been. It has the proper setup, the proper establishing of the world, its rules and its characters that a game like this should have.
If you never fancied the core mechanics of Assassin's Creed there's nothing here for you. This game finds uses for all of its gameplay's subtle nuances, uses that were missing in the first game. So, subsequently, if simply playing the game isn't enough to entertain you after 7 hours then no, nothing about it "gets better". It goes places, of course, it introduces new elements. But it's like... if you don't like the feeling of jumping in Mario Galaxy, you prolly won't like the game more just because you're eventually running upside down. (Of course, if you don't like Mario Galaxy you're not actually human, so it's a moot point in that case)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
More motivation stuff in the final list of course, and the actual list is ways off (although this year I have Dommie to whip me into.. er.. completion) but yeah.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
The game has gone above and beyond my expectations. There's just so much to do and it's all awesome. I love the story of AC and as much as I want to plough through it and find out what happens, I can't help but take time to enjoy the little things. Hunting for Codex entries, Glyphs and all that jazz. Brilliant stuff.
I especially like how Altair still has quite a strong presence in the game through the Codex.
Gentlemen.
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
First of all the scenario is very well , much better than the first episode
the environment of the cities is awsome and the appearance of the monney make really the gameplay more interesting, the game is absolutely not repetitive
The principal reproach that I do it to him is the sometimes perfectible recognition of the movements, one wants to jump opposite it goes into diagonal… little evolution on the handiness compared to the 1
they are also many clipping, especially in Venice city(my game is installed on the HDD)
a super game all in all, but I think that once it was finished, you will not return there.
This is the opposite of a game. I mean I think Assassin's Creed 2 has a very strong narrative and is very earnest about its characters and how it plays out, but it never gets intrusive to the point I'm guessing you want from it. You think of the first part as drawn out because you view it as "story" but it is really about the gameplay - and throughout the game of Assassin's Creed 2 it never stops being about the gameplay.
Personally I'm really liking the story. Ezio is one of my favourite protagonists of a videogame at this point. He has just the right amount of charm, conviction and badassery going for him, and he feels endearing in the way the Prince did in Prince of Persia.
Now that Nathan Drake alienated me in Uncharted 2, I've an easier time really liking Desmond too. I don't get my Nolan North wires crossed. :D
But yeah, abandon ship, this really doesn't seem like the game for you.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!