CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 3 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 4 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 5 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 5 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7279 JoursWhen PC players experience THAT then you can bitch :)
Inscrit depuis 5984 JoursCan PC players bitch now? Where's our new patch? It's been forever.
You know what's semi-good since the last PC patch? The M9-3. It's not completely useless anymore. It's sorta fun since I hate the shit ROF on the 1911 now.
Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 7350 JoursI also use the tracer dart more, it's not garbage anymore.
Inscrit depuis 5984 JoursI also use the tracer dart more, it's not garbage anymore.
Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 7350 Jours
Inscrit depuis 5984 JoursCurrently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 7279 Jours
Inscrit depuis 7350 Jours
Inscrit depuis 7350 JoursServer - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
Release tomorrow! About damn time!
Inscrit depuis 5984 JoursCurrently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 7350 Jours
Inscrit depuis 7118 JoursWhen PC players experience THAT then you can bitch :)
Inscrit depuis 6703 Jours
Inscrit depuis 6852 Jours
Inscrit depuis 6703 Jours
Inscrit depuis 6852 Jours
Inscrit depuis 7350 Jours
Inscrit depuis 7279 Jours
Inscrit depuis 6852 JoursAs I said, it's good fun the first time through, and certainly interesting for everyone who wants to practice his flying skills. But I'm not sure this is worth $10.
Inscrit depuis 7252 JoursI'll get to play it tomorrow though!
Ignorance is the true enemy of all things.
Suhweet!
Inscrit depuis 6852 Jours-AN-94 got a long rage nerf, I really felt that way after using it with an ACOG before knowing it was nerfed. I always prefered the M16 anyway...
-MG3 is a beast now. My friend I'm always playing with noticed that. And the stats reflect it now. The go-to medic weapon now.
-T88 got nerfed to death, also verified by my friend, he doesn't use it any more.
-G3 recovers more spread per second (just like the VSS). It felt great since the patch, I've been using it ever since on Assault kits.
Inscrit depuis 7350 Jours
Inscrit depuis 5984 JoursCurrently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 6852 Jours
Inscrit depuis 5984 JoursCurrently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)