Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 16 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
See: Tribes.
I might go to CS or Natural Selection next, but that's (obviously) a much smaller scale.
At the rate games get released anymore, most communities don't support a title long enough to form anything substantial or worth investing in.
There was a time where you played a PC game for 5+ years with some of the same players and got to know people.
Also something else in addition to the patching. How about the fact that the 4th iteration is already being announced?
Battlefield's gonna get milked dry?
I think a few hundred hours is a lot more average in terms of commitment. I put that much time into Bad Company 2 and I don't think that's a lot. Heck.. I think to really know a game you have to put a decent amount of time into it.
I've only broken a thousand hours with one FPS so far this generation: COD4. I think I'll probably go slightly over 1000 in BF3 too.. but it'd be a lot easier to get there if I weren't just pubbing.
Battlefield's gonna get milked dry?
Also yeah my BF3 time isn't high because I didn't enjoy it unfortunately.
I plan on playing it more because I have friends after me about it, but I'm not in a rush to do so.
I've been playing these games since 1942 and Secret Weapons personally, it's not like I just picked Battlefield up with BC.
On the other hand, I don't think it's enough to form a reasonable opinion about the mechanics of BF3 either. You've talked about how much better vehicles are in BC2 like it's an informed opinion. It's not.
It's a bit like Frozpot wishing there were smoke grenades in BF3.
Graphically the game was also unstable and I hated the slow and unresponsive interface.
Anyway; in a kind of weird haze I decided to start this up again and immediately got myself the premium pack last saturday....
I must honestly say that it was kind of amazing how stable/smooth the experience is now and I really feel like they've patched the living daylights out of this game to make it a smooth and comfortable ride.
Really enjoyed playing some CQ maps with Iso yesterday and we also did an amazing outdoor map (which name I forgot, but it's definitely a new map).
Only thing I kind of hate is: Going up against level 100+ guys with almost all of the unlocks and I feel I'm really at a disadvantage here (aside that they're more experienced).
Although after a couple of hours of play I got the hang of it again (love the AEK and the F2000), I'm ready to fall in love with Battlefield again.
"First come smiles, then comes lies. Last is gunfire"
I tried to join you guys last night but your server was full. The AEK is especially awesome, but so is the M16A3 and now M416 too! Assault rules.
I think some of the game's lack of direction shines through in AK, making it my least favorite set of maps so far in BF3. It has the best graphics though. Love dat wet sand.
I've been playing more recently too (although I have clocked nearly 600 hours already). I have to say--Since they nerfed tanks, APC's with heat rounds are now dominating armor. They're almost too good. I see some more rebalancing incoming. They almost have to.
I wonder if I could still find a team. Even for some 4v4 squad rush. A little organized competition would give this game a new life for me.
Now battlelog; I did hate it at first and have pointed that out several times in this thread, but I must say, they cleaned it up a bit and it's also patched if you ask me because everything is more responsive and it feels more smooth (I hated the server browser, but now it actually works).
Regarding the APC's with heat rounds: I think I found this out the hard way when I was playing Tank superiority and kept getting owned by APC's with heat rounds and rocket upgrade or something.
I also feel that the upgrades for the other vehicle's really make it unbalanced, I mean having a helo with all the extra's versus a standard one is pretty much GG.
Anyway I'm happy to be back into this again, seems like it wasn't a waste of money after all
I'll definitely join up with you and Iso for some games later!
"First come smiles, then comes lies. Last is gunfire"
Oooh, Profound, isn't it?
EA just made 1942 free. Go download it.
3.8 gig patch :D Looking for patch notes.
Edit: Balance notes. Looks like the 416 got nerfed again. That didn't last long!
L85A2: Slightly reduced horizontal recoil.
AUG: first shot recoil slightly decreased to increase weapon controllability.
FAMAS: Slightly reduced horizontal recoil.
G53: Vertical recoil reduced to make this weapon more controllable.
QBZ-95B: Slightly reduced horizontal recoil.
LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.
Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.
MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
M26: Increased aimed accuracy to be in line with the other shotguns.
I like Markass and Talah most so far. I'm not crazy about the orange tint on the first, but I'm already used to it.
The Mall is a really great flag location. What a great structure to fight over.
Because it has everything to do with consoles and nothing to do with the company that owns them trying to take the crown of the biggest fps.
It's more of a problem with a big dumb audience. And the first part of the issue, patching, has certainly got nothing to do with Call of Duty and everything to do with how closed platforms function.
If BF3 weren't multiplatform, a lot of these issues wouldn't exist.
I wish this game had double assault. That shit is awesome. It's a strange thing to omit from the game when you consider these throw away modes they keep giving us. Scavenger is dumb. Tank superiority is dumb. Domination is the only thing that has a chance of actually sticking.
But yeah.. I dig em too. I don't know where I'd rate it in the bigger picture, but I imagine at least a couple of the maps are among my favorites in the entire game. I really can't say it enough: The Mall in Markaz is one of the coolest structures in any Battlefield game. It's a super neat flag.
Talah, Markazz, Bazaar, Seine (32), Karkand, Sharqi.. this game has quite a few really awesome infantry/armor maps at this point.
The current poll has Epicenter as the clear favorite out of this new set. It's by fair the worst. It's not an awful map, but it's extraordinarily choke point heavy. That's not good!
But why am I surprised? People love Metro. Metro can be excellent with two skilled, proactive teams. That's a one-in-a-thousand experience. People like meat grinders.
Anyway.. still my favorite BF3 DLC. But Karkand and Close Quarters are up there too.
PS. Love driving tanks through Azadi Palace.
Psn:AfxBGD |XBL:AF3X |Steam:**AFX** |X-Fire:F3X
Ziba Tower is especially awesome. I'm a big 925 fan too. Just because they're not traditional Battlefield maps doesn't mean they're not good. BF3 has the best infantry gameplay in the series, and it shines in CQ. I'm a combat medic who prefers to be constantly "in the shit." That's pretty easy to manage in Ziba Tower :D
Buuut.. I can see how people who prefer to camp over rush crates all day might not like it ;)
Don't get me wrong i love BF3 but it's biggest flaw is how it doesn't encourage team/squad play, i'll put that down to the speed of the game and the art direction of the game. Here's a perfect example of why this game doesn't encourage teamplay, VOIP! Coupled with unlimited sprint and the amount of detail in the game trying to get a squad to go cap certain flags becomes a mess because before you know it half your squad has ran and capped 3 different flags! Having a 63m gap between a flag is preposterous and that's probably why i play more Rush now because i know my damn team will at least go to one of the points on the map :)
Perfect example of my squashed flag troubles :
http://www.youtube.com/watch?v=UOKJTk-VmfY
Why i loved BF2, take Karky for example, most of the time you would take a flag by flag and move on up (that's if no one had managed to get the APC up to the MEC base). Battles could be long and exhausting but it was always rewarded when you eventually got over that bridge and took those 4 flags for the win. Now all you have to do is run and you can cap that back flag in under 4 minutes if your lucky, all i'm saying is that i hope for BF4 they review the flag placements and the pacing of the game, tone it down a bit and ffs bring back VOIP!
Anyway i'm off for some Epi Center Rush, sure someone hates that map hmmmmm....
Psn:AfxBGD |XBL:AF3X |Steam:**AFX** |X-Fire:F3X
http://www.mordorhq.com/showthread.php?3880-The-Tr...
Psn:AfxBGD |XBL:AF3X |Steam:**AFX** |X-Fire:F3X
2) Use vent/mumble/teamspeak.
3) Win.
Conquest is still much better than rush. Most rush maps are just campy meat grinders that don't really allow any tactical movement around the map. Somehow that's more "Battlefield" to you? Really?
You'd be fast enough for hectic gameplay if you didn't spend all of your time sitting in windows with your bipod deployed. ;)
PS. Aftermath is out! Phaethon! You should get it!
PPS. The only thing I'd change about Close Quarters is to add a CS/COD-like Search & Destroy gametype. It would be perfect for it w/ small teams. They could have even called it "Rush Elimination!"
I wouldn't want unlimited sprint removed from this game. I don't want it every game, but it works fine in BF3 and it was part of the game's core design from the get-go. I don't hate being mobile on foot.
I really wonder how they'll handle BF4. Common sense suggests that it will be BF3.5, but with BF3 right there in Battlelog with 29 maps.. that seems like a harder sell. I hope it contains some of its own gameplay without changing the core too much. This is their best infantry game by a longshot. BF3 can be pretty fast and hectic. I get a chuckle when "people" say it's slow and clunky. Nope. That's your gamepad.