Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 19 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
So, I just resumed my download, and now I'm at 8 %...wtf..?!?
http://www.myspace.com/jatonl
Didn't think it would be such fun.
I played till the demo timer stopped me.
w00t 27 agility orbs!
There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!
I see people complaining they're download is "ONLY" at 20% after 7 mins..!?!
A demo this size usually takes me 2/3/4 hours to download...
http://www.myspace.com/jatonl
The problem with a torrent system, as it's currently implemented in the case of bittorrent is that it would completely knacker quality of service on Xbox Live without extremely sophisticated trackers that keep everybody up to date on what Xboxes want to be downloading/seeding and which are gaming on Xbox Live.
Hundreds of excess packets from peers out of the loop will cause lag in online games and the likely overhead required to keep them all synced in a timeley fashion would likely severely reduce the benefits. It's not as trivial as installing a torrent client on 360's.
I'm sure if it was easy, it would be there already. The bandwidth costs for Microsoft must be absolutely monstrous. There's no way they would be holding any kind of solution back.
http://www.1up.com/do/newsStory?cId=3153154
The problem with a torrent system, as it's currently implemented in the case of bittorrent is that it would completely knacker quality of service on Xbox Live without extremely sophisticated trackers that keep everybody up to date on what Xboxes want to be downloading/seeding and which are gaming on Xbox Live.
Hundreds of excess packets from peers out of the loop will cause lag in online games and the likely overhead required to keep them all synced in a timeley fashion would likely severely reduce the benefits. It's not as trivial as installing a torrent client on 360's.
I'm sure if it was easy, it would be there already. The bandwidth costs for Microsoft must be absolutely monstrous. There's no way they would be holding any kind of solution back.
There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!
http://www.myspace.com/jatonl
sushi gone bad, girlfriend speak, family dies, revenge?
I mean really, who cares?
Shoot 'Em up BAD GUY!!!! lol
Warm Brain
hang on, that would be Titanic.
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
The tracker essentially maintains all of the peer connections. It's almost like a matchmaking agent. Peer A needs piece X, asks the tracker who hooks it up with Peer B. Peer B then sends piece X directly to Peer A as last it heard, Peer A wants it
Peers sync with the tracker periodically to update on what parts they need, what parts they are seeding and who to. This is usually in the order of minutes so at any one time, Peers could be a few minutes out of date with who wants what.
This might not sound like a big deal but files in torrents are split into thousands of pieces and typically there are thousands of peers. What will inevitably happen is even though after downloading a file, your Xbox notifies the tracker you are done downloading, peers that haven't checked in with the tracker yet will still be sending you packets which potentially floods your connection with traffic you don't need.
Try it next time you download a torrent. Shut it off correctly and keep an eye on your incoming traffic. Even days later, I can still be getting attempted connections from peers related to that torrent.
One way to deal with this is to keep the trackers bang up to date and have the clients (i.e. the "torrent" client on the Xbox 360 itself) adhere to a strict protocol. It's more achievable on a closed platform such as Xbox Live but networking is a thorny can of worms and there are a multitude of issues. Security would be a key concern as it potentially gives much more avenues for those who know to mess with peoples connections. As Live moves to Live Anywhere, the platform is opened up a bit as well.
I'm sure a bittorrent "Like" solution is possible but it far from as simple as "install bittorrent" during the next dash update. I'm quite positive given the likely costs of bandwidth (and that can only be increasing RAPIDLY) that if MS had something working, it would be there now.
For the time being, I can wait a day or two for a demo if it means a better chance of gaming with less lag.
Warm Brain
http://www.myspace.com/jatonl
And there's really no story in Crackdown from what I understand, no narrative, atleast. Just a setting and a sandbox. I'm okay with that though.
Videogame story telling is over rated ;)
There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!
;)
http://www.myspace.com/jatonl
"Thank you Number 2"
shit, time to quit :/
Warm Brain
A good story would have helped, that's something I will always think when playing this game. Now, just jumping around building to building looking for those green orbs is amazingly fun! That's amazing how a simple thing like that can be so fun. Hell, just looking around and seeing a higher building in the distance makes me want to go and climb it.
The vehicles physics are amazing and pretty much better than any of the sandbox games out there. They all have a distinct feel to them and are fun to drive, go fast, find a "ramp" and you get to do some impressive jumps. Now, how do you get your agency vehicles to morph?
Sound is great in this game. I heard so many lines from "los muertos" and they are all good lines......well, some sound too cheesy but there are some good ones. Audio from cars and explosions are very reasonable, but the best of all is the music. It just fits and it's music from many big artists.
I also love shooting a car's tires and seeing it roll over on the freeway. You can't beat that. You can also run in front of a car a just watch the ragdoll show, pretty much like the insurance fraud from Saint's Row.
Graphics are great but I guess they could be even better, not complaining or anything but I can point out some flaws. The draw distance is huge, but you don't see cars that far away, I've also seen cars pop in at fairly short distances. I also saw a couple of minor framerate dips, but nothing to worry about, it's totally within the acceptable levels, unlike Saint's Row.
Shooting needs a bit of tweaking, there needs to be a way to cycle from target to target, but at default difficulty you can get shot a lot and you won't die, so it's "ok", but it does get annoying, especially when you target a dead guy and there's a live one right next to it shooting at you.
And I do believe the shooting problem is actually a fairly big problem because that's all this game is about in terms of actually playing the game and trying to beat it. If all you have to do is shoot bad guys, at least get the shooting right. Level one shooting is a pain. Again, there needs to be a way to cycle targets, having to let go off the trigger and pointing to a new target and then hope it'll choose the right one isn't the ideal situation.
And it may be a matter of taste, but I thought the day/night cycle was too fast.
Other design decisions I found a bit awkward are these:
*Running over civilians=bad, and it can be done way too easily. Suddenly, the agency is shooting for you since you have killed too many of them. Oh well.
*Explosions from anything could have a bigger shock wave. A bit more people flying around please.
The bottom line is that this game is a great sandbox game, and I believe it's worth the purchase, even without the Halo 3 beta. After playing the demo, the beta is actually an extra, unlike before when we were making fun of the sixty dollar beta with a free game, now it's the other way around. Perhaps a story, something to fly in, and a different mission structure could have helped the game, but like deftangel said, that's judging the game for what is not trying to accomplish. There's lots of fun to have just driving around, climbing, shooting some bad guys in fun ways, playing online with a friend, and simply finding things to do in the huge city.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
I'm quite glad people are liking it (impressions all round seem to be pretty good) Though some might see the beta as pretty cynical, it has had the nice effect of getting LOTS more people to try it out in advance knowing they were buying it anyway. Like Viva pinata it's a good game that's pretty difficult to market/explain without playing it (especially attempting to avoid the dreaded GTA clone moniker) so hopefully this won't go the same way and at least get it's just desserts in terms of sales. The replay editor I think will be really something.
The explosions are all about chain reactions, string them together for more impressive results (See the achievements!)
As far as chain reactions go, if you want to see a big explosion, cause a big traffic jam. I found the best area for this was the bridges that are closed off for the demo. Since the NPC traffic can make its way through, just park your car (or cars) right in front of the barrier and let the jam pile up. When you've got a big enough pile of cars, throw a handful of frag grenades into the mess and you'll see a big boom :)
The demo definitly makes me feel much better about being tricked into purchasing the game on its release date.
Oh, and good impressions, Lebato. I was far too busy replaying it to put that much effort into my first post :)
SuperBowl 41, Believe!