MorphBZH Chez Microids, L'Amerzone décalé à 2025 et Little Big Adventures dispo (Xbox en décembre) (il y a 19 Heures)
Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
But the sound is amazing (perhaps the game's best technical feature), livery editor is much improved, multiplayer has lots more options, the overall user interface looks way better, and everyone who has the preview build says the physics/gameplay is very improved. I can't complain that much in the gameplay side of things. Only big problem to me is the amount of tracks.
I'm hoping they have a lot more body kits though, a lot more rims to choose from too.
What I'm most pleased about is regardless of how good or bad forza 2 looks I'll be having a blast playing the game by myself and with all the other people that will own it. It may not look like a bid budget game to most, but it sure as hell will play like one and ultimately thats the most improtant thing even if I'd like to have both :)
Honestly my biggest complaint is those obnoxious white lines all over everything it really annoys me. That like isn't even the result of 2XAA thats a bonified graphical glitch. PGR3 with its 2XAA doesn't even look like that.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
The reality is not all developers are created the same; and depending on budget (time, people, fiscal) and skill&experience you can get wildly different results, especially if you choose to focus on one aspect over another. But a series like GT does show you can have a sim (even on less powerful hardware like the PS2) that looks better than everything else.
FM2 being a sim isn't the reason the GPU is being underutilized. The game looks like it does because their approach to the technologies they wanted to impliment (4xMSAA, 3D grass, Motion Blur, more cars on track, etc) didn't pan out.
This is the problem with promising features that you don't even have working. This goes way back to the fall/summer when FM2 was showing off the first shots and it was "reported" that they had most things disabled--they never had working models of the technology up and running and working together. They even said as much (irt how HDR and some other effects were not working together yet).
We have heard all the, "This is an old build" excused for what, 9 months? The fact is the game was delayed 6 months and then cut a large chunk of its content, and removed a number of features to get out the door. It is a tardy project that missed its ship date and target projections. This has nothing to do with it being a sim, but with the team over estimating their ability to complete the game in the desired budget/time.
So compromises were made. Which is different from the downgraded graphics being the result of FM2 being a sim.
If that is the case, then why did they even suggest they would include all the content they talked about? Is Turn10 so dumb to not realize that their racer -- a sim -- couldn't handle all the effects and content they wanted?
No. I don't think Turn10 are dumb. It is simply an issue of overestimation and lack of time.
With the direction of the market you want to re-use and exploit your work as much as possible. Having an internal BC team working on rendering technology and art creation workflow tools that could be leveraged by a number of MS titles -- PGR, Forza, Rally, etc and new titles -- could result in high quality results across the board, shortened development time, and better content creation. It could also allow for leveraging of artist assets and even artist members and have them "flow" to the title approaching release soonest.
Basically an UE3 approach, but more focused: racing titles. This could have high quality results and cut dev time and budgets.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Forza 2 has amazing gameplay from what everyone is reporting. They didn't deliver a game as great graphically as everyone expected, but they excelled in ALL other areas. Incredible sounds, amazing online options, awesome customization, cool features like auction house, awesome damage, Extremely good physics model that applies to all 8 cars on track even the computer controlled ones not just you, 60FPS.
I say let turn10 continue to decide every aspect of their game. I remember a dev saying it isn't about achieveing new or more graphical effects as you gain experience on a console its about learning to do current things more efficiently which in essence make way for the improvements people say they see. Dirt has horrid gameplay and the graphics don't excuse it (I know you aren't saying that they do) PGR3/PGR4 aren't sims like Forza 2 and I know turn 10 could've done a better job with the graphics or if they went 30fps like pgr games they could've had a better looking game, but I think what Turn 10 has managed to accomplish with forza 2 is MUCH MORE important than it looking amazing. From what we know right now there is no question turn 10 has THE best groundwork for an incredibly realistic driving game so far this generationi. Now in future titles its their job to build around that and I think they'll do a great job of that. I think turn 10 made a choice that they wanted to nail the gruntwork for gameplay at any cost with this iteration and then continue to build on it in their next title. Its obvious where most of the work in this game went.
I'm going to enjoy forza 2, but I'm going to give them the benefit of the doubt in regards to graphics until I see what Forza 3 looks like. I think their going to keep a lot of the gameplay, physics work around for Forza 3 then continue to tune things, but put a lot more emphasis on the visuals next time around (perhaps achieving things they promised for the first game)
I agree with you the graphics should be better for a first party title, but I think they atleast had enough respect or common sense to nail the most crucial part of the game the reason we are interested in it in the first place. Yea we hoped for better graphics as we'd like to have our cake and eat it too, but I'll give them the benefit of the doubt until next time. This time however I wont take their word on anything they say I'll judge based on what I see. They promise graphical features I'll wait until I see them to be excited.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
change
the point is poeple..the game is done , dusted, about to go gold
bitch all you want it wont change a damn thing,
if you want the game your going to buy it...if you dont you wont
the ones that want the game are not suddenly gonna go " damn you turn 10 it doesnt look "real" im not going to buy your game...im gonna still keep playing pgr3 that handles like a sack o cack, but looks purdy"
do you play games for how they look??? or how they play???? because i thought that gameplay was the MOST important thing about a game, eye candy is a bonus
and i own a ps2/xbox and a gamecube
what your saying is that i sould only own a 360 if all i care about gfx?, get real...the term next gen doesnt just apply to eyecandy you know.
if thats all you care about buy a ps3 and play gthd (derogatory comments work bothways you know)
and if you know anything about the forza "pimping" cars and nfs pimping cars are worlds apart from each other and in forza 2 its not the "main" feature, something tells me youve not played forza 1 ???
change
the point is poeple..the game is done , dusted, about to go gold
bitch all you want it wont change a damn thing,
if you want the game your going to buy it...if you dont you wont
the ones that want the game are not suddenly gonna go " damn you turn 10 it doesnt look "real" im not going to buy your game...im gonna still keep playing pgr3 that handles like a sack o cack, but looks purdy"
do you play games for how they look??? or how they play???? because i thought that gameplay was the MOST important thing about a game, eye candy is a bonus
Milhouse everyone wants better graphics, but whats done is done. Forza Motorsport 2 is without a doubt the best racing sim of the next generation. If you are suddenly so disappointed with it don't buy it. Apparently all the talk about how amazing the game's handling is and how unique each car feels or how incredible the sounds are don't register with you so if graphics are so important in your opinion and you can't seem to get around the fact that we already know forza 2 wont be some graphical benchmark then it might not be the game for you.
Yes we already knew content was cut from the game milhouse accept it and move on the content wont magically come back so I don't see it as a valid excuse anymore since we should've accept awhile back what was taken out. When you eventually play a demo and are likely impressed with the gameplay itself and the sounds if the graphics aren't up to your standards you just wont buy it?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
I do think Forza 2 looks pretty solid, I do still plan on buying it personally (the community features are what have peaked my interest) but I think Turn10 could have (and perhaps has) got away with murder without direct competition.. which they obviously don't have right now. People like to hype up the advanced physics, and talk about how that compensates for the average graphics.. but lets give the competition some time to warm things up a bit. There's absolutely no "without a doubt" about the future of this genre.
But I do think it's a given that Forza 2 will be the best console racing simulator this May.
That's the only real given.
im sat watcing the british touring car championship on tv, and those cars have body kits and lowprofile tyres and and wide alloys for a reason.
insdead if bitching/nitpicking about what was cut from forza....look at what forza does, because ir you can find me another game on consoles that goes as deep and has the kinda car physics, and the amount of car "tweeks" both cosmetic..and under the hood and looks as good as forza2 i will give you my 360 and my 42" plazma
and i didnt by a hd tv for my 360...i bought my tv 3 years ago...when i was playing ps2 and xbox
if you wanna do what the "industry" tells you to do and by a big assed tv then thatsyour fault for being easily led...just dont bitch when somthing doesnt meet your expectations, if anyone REALY believed what turn 10 said at the start of forza 2 development are either very gullible, or have led rather sheltered gaming lives
content almost always gets dropped from games to get them out the door , or do you want games to have 5 year plus development cycles.
shit got dropped from PGR3...shit got dropped from GT4
shit happens, get over it
with DLC we will get the tracks that were dropped, and different game modes
people that have played F2 have said that its the most remarkable sim created the handeling is spot on, the FF is fantastic.
just seems like you (and a small minority) will judge it on what was promised
and for bieng charged for DLC...i dont mind , if its quallity, lke a brand new race way and its only a couple of quid i dont mind paying at all....besides i dont have to buy it do i ?
To me, that was very clear last gen when the the big three were on the console, taking advantage of it some way or another.
Forza:
Looked great, some impressive road textures.
Ok car models with no interior showing at all.
Passable damage.
Running at 30fps but reflections looked like going at 20fps.
Great physics no doubt.
Night racing, no weather effects.
of note are the road textures, I couldn't find better, but just know they look GOOD
PGR2:
Looked really great, impressive car models and reflections.
Minimal damage.
Running at 30fps, with reflections looking great.
Car models had a great interior for its time, the best.
Weather effects and night racing.
Ok physics.
Of note on the shot is the really nice interior WITH shadowing.
Rallisport Challenege 2:
The best looking racer last gen, easily.
Unbelievable lighting (check night racing in this game, your jaw might drop even today)
Unbelievable weather effects. Storms looked like storms, really. This combined with rain look simply jawdropping.
Cars get dirty as they go.
The best car models last gen.
Amazing attention to detail, to the point of moving calipers.
Best damage modeling last gen. Real damage modeling that is.
60 FPS with equally smooth reflections.
Awesome physics.
Incredibly dense foliage, great looking at that.
Damageable environment (light though, like fences bending, etc)
3D moving spectators
Modeled interior, modeled engine, modeled EVERYTHING.
Better looking grass than that in Forza 2 to be honest.
Superbly detailed 8 minute+ tracks that made use of the HDD.
of note is everything in this game
More of that awesome lighting;
Here, the 3d grass is pretty much what we see in FM2;
In-car camera
Basically, I think what DICE did with RSC2 is unbelievable. They are the ones to go when talking graphics. Don't cite physics either, because even if I have no real knowledge, I believe this game did as much as Forza in terms of physics, just in other ways. I've seen the most impressive car roll overs in any game, damage (which made use of physics), and had pretty believable car movement, it was simply forgiving (to a point).
If you don't agree, I find it hard to believe you played the game to be honest.
PGR4 isn't a sim game, Burnout aren't sims, I can't think of any other potential racing simulations out there that pose a threat to Forza besides Gran Turismo so until something shows up to dethrone Forza 2 it will of course be the best. I just don't see any other dev other than Polyphony digital making something that can compare with forza 2 and in my mind I'm sure all Polyphony will have to do is produce amazing graphics with acceptable next gen car handling and it'll be seen as mopping the floor with forza 2 by the majority.
If I was putting too large an emphasis on the graphical aspect of games this gen I wouldn't be as happy to own my 360 and PS3 as I am now. Coming in graphics may have been my biggest point of interest, but now I know better and expect much more than just great graphics. Maybe Ken wasn't so crazy afterall when he said the PS3 isn't 3D it's 4D. He may have chosen a bad way of getting the message across, but the message I think is clear its more than just about improved 3D graphics we now have the power to push other aspects of gaming for a more complete experience. Example :: What Ubisoft is doing with Assassin's Creed and Splinter Cell Conviction. I want great looking games, but not at the expense of other more important things. Maybe turn10 isn't capable of better graphics? Its possible, but I'm glad in dropping the ball visually they didn't drop the ball on what was most important. If Forza 2 had incredible graphics and wasn't the beast it is during gameplay I and many other people probably wouldn't feel any regrets whatsoever passing on the game.
Now let me ask a question I'm sure they'll get more out of the 360 next time, but this time around would people have preferred Turn 10 stick with 60 physics updates per second and just make the graphics more amazing for the sake of being a visual benchmark for the 360? All the physics updates are what makes each car in the game feel so unique as according to what blim said each time he tries a new car its as if he's playing a new game. The naruto game for example its good that I like how it looks, but if the game itself is great and fun to play I wont care how good or bad the graphics for that game end up looking and I think the same for forza 2. I wont be buying PGR4 for its awesome graphics I'll be buying it cause I expect it to be fun all that fancy rain and other fancy stuff wont mean a thing if it doesn't play well.
Call me crazy, but I think Assassin's Creed, Splinter Cell Conviction, GTA4 are the all around most technically impressive games so far this generation moreso than the likes of Gears of War, Fight Night Round 3 and a lot of other games and the biggest reason for that isn't due to the graphics its that they appear to be taking advantage of the extra power of these consoles to improve the all around experience. We may be closing in on diminishing returns in terms of great graphics, but there is a lot that hasn't been attempted with videogames and I'm glad to see some devs stepping up to do things we only dreamed of. I haven't played it myself yet, but from what I've been hearing about the handling turn10 appears to have done that with the gameplay in forza 2 the cars may actually feel as unique and real a they do in real life. Perhaps not perfect, but the closest we've come on consoles. Just because forza 2 is the only game to have done it this so far doesn't at all make it any less impressive or meaningful because we know the chances of many other games matching it are slim.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Che said at EGM LIve where he was interviewed that FM3 would take longer to make than FM2, so I expect FM3 to be released at the end of 2009 at earliest - I wonder how much they'll push the hardware next time around (now they have 1,5+ years of working with 360, when FM3 is released they'll have 4+ years with 360 to play around...).
I think they also knew full well too human and mass effect wouldn't make 2006. It has 12 environments not 12 tracks. Dirt has no splitscreen? Thats a surprise I thought it had it.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
I mean, this time around they gave us the pathetic excuse that they wouldn't be doing rain/wet tracks because it would take a lot of time to develop their tire model to the point of perfection they love. That is as bad of a excuse as Polyphony's excuse of not having damage because they want it to perfection, we know those are stupid, hyprocritical excuses.
I think they also knew full well too human and mass effect wouldn't make 2006. It has 12 environments not 12 tracks. Dirt has no splitscreen? Thats a surprise I thought it had it.
On a serious note I suspect Forza 3 will be the game everyone was expecting visually with Forza 3. I definitely don't think forza 2's graphics are bad, but I will admit they aren't as good as I expected them to be and the only reason i'm not so mad is because of how great the gameplay appears to have turned out. When I have my steering wheel and I'm playing that thing feeling the rumble and force feedback and the feeling of losing control of the car I'll be in car heaven :D
I'll have on the back of my car "If you can read this it means you're losing" haha.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
It has only "1 player" listed in offline features.
1)Other cars on the road have almost ZERO A.I.
2)Relections on cars ONLY reflects trees and nothing else
3)Theres Quite alot of pop in
4)Theres Only 4 cars in a race Vs 8 cars in forza
5)When theres more than one car on the screens, aliasing goes crazy
I think rallisport 2 looked great but definately didnt look as good as forza, pgr2 or GT4 imo.
Forza Motorsport:
http://uk.media.xbox.ign.com/media/682/682857/vid_...
Rallysport 2:
http://uk.media.xbox.ign.com/media/482/482216/vid_...