Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 1 Jour)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 2 Jours)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
So the only damage that happens is cosmetic currently. In the full game damage will actually affect your car in this demo it doesn't.
ready for Bear season?
Toca and FM are both sims, but they are differently focused. There are bound to be comparisons in regards to graphics and driving model, but what they bring to the table as a sim is really different. I fully expect FM2 to drop kick Toca 4 into next decade in terms of driving model, but then again you won't be getting speed trucks and quad runners in FM2 anytime soon either.
Good to hear they are using their new graphics engine.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
So the only damage that happens is cosmetic currently. In the full game damage will actually affect your car in this demo it doesn't.
The game engine will have memory allocated to physics and AI routines and what not, before going to the GPU to be drawn.
In a closed box the slightest change in CPU processes will effect the whole system, i would have thought you of all people would understand this.
Marumaro for the WIN !!
The game engine will have memory allocated to physics and AI routines and what not, before going to the GPU to be drawn.
In a closed box the slightest change in CPU processes will effect the whole system, i would have thought you of all people would understand this.
Basically, without having to give names and platforms, racing simulations have always been some of the the best looking racing games on the platform, mostly the best in fact. But definitely, the best example of them all, the GT series and the PS platform.
That's not it man. When you do body damage, you also do transmission damage and what not to the car, in Forza 1 the car is told to go only to certain speed if damage is such and such.
ENZO fully tunned, top speed 252mph, then did some body damage(Side skirts, and front bumper) ONLY body damage(Orange on diagram), new top speed 231mph!!! I then did even more body damage ONLY(Red on diagram), new top speed 218mph!!!! Shell damage DEFINATELY effects car performance, i am 110% sure of that.
What happens when you lose a spoiler in FM? Nothing.
What happens when you lose a spoiler in GTR? You are pretty much destined to crash, even on a straight line, it feels like something is missing.
What happens when your front bumper gets damaged in GTR? You either take it VERY slow on that turn, or your car will simply not turn and you'll crash.
Another thing... If thats the case, why is it that PC racing games look like crap?
But now, you have at least Test Drive Unlimited for PC that does look good. You cann also play it in higher resolution with high level AA+AF.
But now, you have at least Test Drive Unlimited for PC that does look good. You cann also play it in higher resolution with high level AA+AF.
Without making this long and drawn (in reference to lebato or acert since I've given up on mil =P) out I still don't think that CPU not affecting graphics thing makes any sense. The CPU is as crucial an aspect to a game's graphics as the GPU right? Well maybe not AS crucial, but damn important nonetheless. Isn't the CPU a big deal when it comes to the renderer which is why you normally hear people talk about multi-threaded renderers and what not?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
But now, you have at least Test Drive Unlimited for PC that does look good. You cann also play it in higher resolution with high level AA+AF.
The more posts you make, the more you confirm that you have never played Forza 2, i dont even know why i bother replying to your posts.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
The rims look Great!!
More here....
http://www.xboxfront.de/screenshots-945-3474-Forza...
Hehe jin this is why screens are so deceiving the grass in forza 2 looks nothing like that :)
I like this shot.
http://www.xboxfront.de/daten/screenshots/bilder_3... 360 Forza Motorsport 2
and this
http://www.xboxfront.de/daten/screenshots/bilder_3... 360 Forza Motorsport 2
this too.
http://www.xboxfront.de/daten/screenshots/bilder_3... 360 Forza Motorsport 2
and this.
http://www.xboxfront.de/daten/screenshots/bilder_3... 360 Forza Motorsport 2
Okay these shots so far are by far the some of the best looking grabs I've seen of the game.
http://www.xboxfront.de/daten/screenshots/bilder_3... 360 Forza Motorsport 2
I really like how stuff looks on this track.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
As for memory bandwidth, the CPU is slave and GPU master in the 360 configuration and the CPU has far less memory resources available by design (less than half of the system bandwidth). System bandwidth is going to be a trivial issue compared to cache bandwidth for physics. Seeing as you see 20+ cars in a PC sim run great with 3.2GB/s of bandwidth if Turn10 ran into bandwidth issues due to simulation then their simulation design is very poor. Further, as graphics go, the GPU uses the system memory for textures of various sorts as well as geometry and the output buffer. The eDRAM is your complete scratchpad for all your major GPU memory utilization.
Anyhow, all strawmen. The history of the genre shows that good graphics are not limited by advanced simulation. It doesn't mean the game isn't CPU limited. But that also doesn't mean that the GPU needs to be underutilized. *Forza is already sending all the triangle data to the GPU. If the GPU is idling due to the CPU working they should be using more/longer shaders to keep the GPU busy*
But I think you and others are totally misunderstanding the depths of cuts Turn10 undertook. They effectively took out all their 3D grass and removed vegitation animation. The reduced their car count by 50% They significantly lowered their IQ levels and castrated their HDR system. They completely gutted their post processing pass.
With modern GPUs and gamedesign you have to balance your art direction with your technology choices and approaches. Not every approach with have the same quality results, and certain design mistakes can doom your game. And the task of multi-threading and writing complex SM3.0+ shaders and render systems isn't an easy task. Rendering cars is one of the easier things you can do, but there is a reason there is a disparity in the market between the upper eschelon of developers and the also rans. Like any task in life it takes skill to extract performance from a console. Some studios are better at it. There is a reason why companies like id, Epic, PD, and such are constantly turning out performant software that is full of cutting edge technology.
But the fact remains that being CPU intensive doesn't steal away GPU cycles. And not surprisingly software is often design limited, no resource. Even something like large matrix deformable meshes, like cloth, that have thousands of collisions lean heavily on cache accesses and not general memory. This is the reasons SPEs are so cool -- very, very fast, low latency local memory. The flops and system memory accesses are secondary -- and in the form of the later DETRIMENTAL to performance as system memory is very, very slow -- so it isn't a safe assumption at all to assume there are memory issues.
And even if the engine is saturing the CPU's memory (about 10GB/s) bandwidth, the GPU still has significant amounts of memory bandwidth. Just look at some of the midlevel GPUs on the market like the 7600GT (just take a CPU limited game on the PC and start cranking up the graphics and you will see you can do this for quite a while before you start impacting the framerate... hence the point of CPU limited, the GPU is idle BUT already recieving drawcalls, so it can happily being adding effects to the triangles instead of idling). It has paltry bandwidth but runs great at 1MP resolutions. So taking Xenos, offloading all the scratchpad and buffers to the eDRAM, and it is easy to see how Xenos still has significantly more system bandwidth.
This isn't to say Turn10 didn't run into these problems, but these would be indicative of design issues which a 1st party of an important flagship/AAA title shouldn't have. Devs aren't complaining about this stuff in general (actually memory bandwidth and triangles are 2 things devs love about the 360--tiling not so much, CPU limiting another but that isn't Forza's issue as it is 60fps, so they were able to work it out that they hit 60fps so -- as Turn10 themselves said -- they could then begin enabling graphic affects on top... which never happened... dare I say because they had a late Spring release deadline and spent most of their time trying to hit 60fps on the CPU end and never developed their GPU effects?)
Down the road it will become clear as more titles come out, and maybe even Forza 3, that the game isn't being limited graphically because it is a sim. If that is the case Forza 3 couldn't add any more to the graphics as they continue to improve the AI, physics, gameplay, etc.
Skill, resource, budget, and gambles/risks all go into the equation. Retrospectively I think it is easy to see graphics always took a 2nd seat for Turn10 -- hence the reason they didn't even turn them on for early PR shots. Why? They had not even developed them. Being 6 months late and stepping on the toes of late 2007's killer lineup MS effectively told them, "Time is up. Ship!" Hence the huge reduction in content (50% of courses!) and features.
It is what it is. And I cannot think of many examples that backup your performance theories but can play sims right now with many more cars that don't have the issues you suggest. Let alone some of the best technical racers on almost any platform have also looked great. The reason of course being that it is a result of developer skill and budget. There is something to be said about: Shipping when we are done. Period.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
The reason I know you don't know what you are talking about is because of this quote;
"I do have GTR 2 and That is what we call "Over-exagerrated" Realism just to make it more 'Hardcore'."
That is just ridiculous, go tell that to professional drivers, go tell that to Formula One so they can laugh in your face.
Another thing... If thats the case, why is it that PC racing games look like crap?"
PC racing games are never up to par with console games in regards to graphics because they are usually much lower budget. They serve one purpose and one purpose only, to simulate driving in all areas the best possible, that's where there money goes. The real hardcore simulation market for ANYTHING is very limited, I don't know if you know this. GTR, LFS, rFactor, Richard Burns, etc etc, all those are not gazillion sellers because of this, their market is limited.
I still feel I've yet to get the most out of the demo as there are still cars I haven't tried and as I go on and try different cars I continue to be surprised at how different they really are. This game totally nails sim racing I don't know if any other sim racer does it this well.
Maybe (and this isn't a shot at you for not having a 360 I'm just making a statement) since you can't be hands on with this game like other people have been you can't bring yourself to really appreciate what the game is doing as far as physics are concerned. I mean afterall how could we expect you to be able to do that
when you haven't tried it. I'm not saying they couldn't have done better in the graphics department, but too much attention is being paid to that area because without playing and appreciating the sim racing and depth built into this game the only thing one CAN do is critique it visually. (I really hope that made sense because)
I'm trying my best to get this across without sounding like I'm flaming you for disagreeing with me.) I can't say if they ran into bandwidth issues or not, but their sim design most definitely isn't poor or if it is a poor design I forgive them. I think Forza 2 is a game people need to be hands on with.
"as Turn10 themselves said -- they could then begin enabling graphic affects on top... which never happened... dare I say because they had a late Spring release deadline and spent most of their time trying to hit 60fps on the CPU end and never developed their GPU effects?)"
I'm willing to accept that as a possible reason and I've actually mentioned prior that maybe they didn't have the time to do more, but considering what ended up happening and how the game plays I'm willing to enjoy FM2 for what it is now and be as excited as a schoolgirl to see what they can do visually with Forza 3 (while keeping this amazing sim experience) so then we can be in a better position to say whether or not the CPU was a limiting factor. Keep another thing in mind it doesn't necessarily have to be just the CPU itself it could be that the devs just need more experience on the machine. Randy Pitchford from Gearbox said regardless how much money devs spend on their titles there is no way they'll be getting optimal performance out of these machines on the first go around. Now I remember what you said about wanting Cake and Icecream, but I still don't think you're getting a good enough experience with the game the type you can't get from the direct feed vids/screens you're looking at. It really does look better than vids and screens show. I mean I've yet to see a vid that looks as good as what I'm seeing on my HDTV.
In regards to the renderer being one of the easiest things to spin off to a dedicated thread. I remember talk about multi-threaded renderers as opposed to being on a single thread. Now is it possible their renderer isn't multi-threaded or if it is it just isn't as good as it could be yet?
I still think the key to the Xbox 360 and improved graphics this generation will be the CPU. Yes the GPU is incredible we all know its amazing, but there is only so much the GPU can do on its own. Through continued mastery of the CPU is how the GPU will have more ability to pull off more of the amazing things we expect. Thats what I believe.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
I actually tried drifting with the Sagaris, and I'm very pleased :D It really does the job. I can't believe I didn't give the car a chance for drifting before.
Famitsu Review
360
Forza 2 9,9,9,9
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Either way i know i'm right, if you cant see it then that sux for you. Thats the end of that discussion on my behalf.
"I do have GTR 2 and That is what we call "Over-exagerrated" Realism just to make it more 'Hardcore'."
That is just ridiculous, go tell that to professional drivers, go tell that to Formula One so they can laugh in your face.
You said this:
"What happens when you lose a spoiler in GTR? You are pretty much destined to crash, even on a straight line, it feels like something is missing."
Now, the purpose of a spoiler is to apply down force on the rear when cornering, the lack of a spoiler causes oversteer, and when driving in a straight line, the lack of a wing will actually increase top speed!
Then you said this:
"What happens when your front bumper gets damaged in GTR? You either take it VERY slow on that turn, or your car will simply not turn and you'll crash."
"Your car will simply not turn"?????? As to suggest that a front bumber makes such a SIGNIFICANT difference that you wont be able to turn??? Now, whats the most important part of a car for cornering? Nope your wrong! Its the chassis, again, a front bumper is for downforce on the front to increase traction on the front wheels, YES it helps cornering but it will certainly not make the significant difference you suggest.
I actually tried drifting with the Sagaris, and I'm very pleased :D It really does the job. I can't believe I didn't give the car a chance for drifting before.
And yes, the front bumper does affect aerodynamics and of course turning, isn't it common sense? Again, since you have GTR, try it out. Oh, never mind, it's unrealistically hardcore for you. That's why I said you have to take it very slowly on the turn, any substantial speed and the car will barely turn. That's just how it is, sorry to break it down for you. Have you seen even Nascar? Do you see them race with substantial body damage? How about F1, a slight damage and they will either take VERY slow or they are simply out. That's just how it is. So yes, it does make the difference I suggest. This is never reflected in Forza.
@the car models part, http://image.com.com/gamespot/images/2006/250/revi...
Come on, don't exaggerate.
Oh and no phone number for you!
I found myself 2 secret weapons now. I absolutely CANNOT wait to get busy and start customizing and tuning these things to perfection to make them even better than they are now :D
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)