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@Optimus - Three cars in focus :)
Check out that gameplay vid, some awesome damage gameplay, and it appears to me that they changed the in car view in order to allow better framerate. Che said that wasn't the case, but I'm not buying it because if that were true, they would include both point of views.
Hopefully they sort it out for Forza 4 as I'd love to see more of the awesome interiors. Then again, the new view they have now seems much better for gameplay purposes.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
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@Optimus, the damage in FM3 seems to be the exact same thing from FM2......not really a bad thing, it was pretty good, but I don't see how I could consider that impressive :(
Mods, stop changing my SIG! I'm going to end up banning you!
This cockpit view no longer exists in Forza 3. It's now the more pushed in view that we are seeing in the new gameplay videos.
Yea Lebato, the damage thus far appears to be exactly the same, but due to the improved visuals, it just looks that much more visually pleasing. The cars look great roughed up.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
@Optimus - I see what you mean, but i have to agree with Che on this, the FOV in that screen you posted shows way too much cockpit, would be awful for driving, imagine having that limited FOV in real life, its like driving on the back seats lol! However, i do think it had something to do with framerate as the side mirror is no longer visible!! It needs to be somewhere in between.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
And yeah, it's ridiculous that he says that. Options, options, options. Why would they take away the option? There's no other reason other than performance, playability my ass, let us decide that.
Mods, stop changing my SIG! I'm going to end up banning you!
Got the quote from his post on GAF.
http://www.neogaf.com/forum/showpost.php?p=1692513...
There's simply no way that this wasn't done due to performance issues. Why go through the trouble of modeling that awesome looking stuff and then push the view in without giving the option to zoom it back out? It's clearly due to performance issues. I'm not really surprised though, to be honest, as I always knew they were rushing to get this thing out. So I guess we'll just have to wait until Forza 4 for that pulled out view where you see so much of the interior.
I always had a feeling in my gut though that we wouldn't be getting this once we finally got our hands on Forza 3.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Mods, stop changing my SIG! I'm going to end up banning you!
The hand doesn't move smoothly though, which is an eyesore.
Now I wonder if the freelook will actually rotate like that old footage, or just cut to an angle :/
My mind makes things move
The hand doesn't move smoothly though, which is an eyesore.
Now I wonder if the freelook will actually rotate like that old footage, or just cut to an angle :/
Mods, stop changing my SIG! I'm going to end up banning you!
Surely the Forza community will be crying out for it.
The more camera options the better and game makers should know that by now.
My mind makes things move
As we get closer and closer to release the more the wheels seem to be coming off this product, features are being cut back/dropped, it becomes more and more apparent that less effort has been spent than they are claiming and the whole thing is becoming more and more of a rush job. It's almost like a yearly sports game now where theyre pushing features off onto the next iteration and quite frankly, im more than willing to wait until then. Or just wait to GT5, PD have shown that they will reach their targets no matter how long it takes to give aproper experience.
This step back is quite frankly too far, its like theyre immitating a feature without actually doing it right. Pitiful.
My mind makes things move
As we get closer and closer to release the more the wheels seem to be coming off this product, features are being cut back/dropped, it becomes more and more apparent that less effort has been spent than they are claiming and the whole thing is becoming more and more of a rush job. It's almost like a yearly sports game now where theyre pushing features off onto the next iteration and quite frankly, im more than willing to wait until then. Or just wait to GT5, PD have shown that they will reach their targets no matter how long it takes to give aproper experience.
This step back is quite frankly too far, its like theyre immitating a feature without actually doing it right. Pitiful.
This coupled with a few shots yesterday have really seeded some doubts as to the quality of the work and the amount of effort turn10 has actually put in to making this game. Forza 2 had the same alarm bells, all their shots were great looking then a few months before launch shots started to come out showing what it actually looked like with all the aliasing and artifacts etc. Nothing that extreme here yet, but because of past experience with T10 it may be the tip of the iceberg. I so don't want that to be true, im finding it hard enough this year to get excited for any console games.
This coupled with a few shots yesterday have really seeded some doubts as to the quality of the work and the amount of effort turn10 has actually put in to making this game. Forza 2 had the same alarm bells, all their shots were great looking then a few months before launch shots started to come out showing what it actually looked like with all the aliasing and artifacts etc. Nothing that extreme here yet, but because of past experience with T10 it may be the tip of the iceberg. I so don't want that to be true, im finding it hard enough this year to get excited for any console games.
Turn 10 will have had 2 releases since GT4 by the time GT5 is released and each game has been substantially improved in pretty much everyway over its predeccessor. But you know what, having said that, I'll rather wait for GT5 to play an 8yr old game with a new skin because i can see 5 extra inches of the dashboard and I like screen tearing and an instable framerate when driving.
Forza only has 8 cars on track at any one time, that seems to be forgotten rather easily when it has such a huge impact on how the game plays. It's all of these features, that when added up seriously damage forza, just as the lack of damage and physics hurts GT. The driving experience is about the whole package, both games have gone about it differently, GT wants it to look real and feel ok, Forza wants it to feel real and look ok. Problem is, I, and quite a few other people are graphic whores, and not entirely a car enthusiast, we can't nescessarily feel the difference between how accurate the physics engines are, but we sure as hell can tell the difference between how they look, anyone can, thats the first thing you see of a game. Also, remember that these are GAMES first and foremost, they are to appeal to the widest audience and be accessable by the widest number of people, GT has always been easy to pick up and play (even with its licenses), F2 as ive said before, becomes less accessable the longer you play it.
Buying the collectors ed is the single biggest regret i have of this generation, it was an absolute waste of money for all the play i got out of it. I WANT F3 to be upto the same standard, visually, playability and accessability wise as GT, i dont want to have to buy GT5, i hate the PS3 controller, but the more that T10 cuts from F3 the more i feel it will be wasted money like F2. Thats why im critical of it, I want it to succeed where F2 failed.
GTs physic is far away from Forza 2 physics and won't catch up. Forza 3 even goes further and make complete tire simulation + roll-over etc.
If you really play the game, because you want some real simulation then you don't bother about 8 cars. More cars would be nice for a real "presentation", but because of HW constraints 8 cars are fine. In real life, nobody starts at last position and catches up to first position (this is unrealistic). In real life good cars drive good qualifyings and so starts from the top field. If you play a computer game like Forza you are playing it because you want to win and not to get some place in mid-field.
Looking at how great it looked, it's a shame it won't actually be in the game.
Oh well, at least we have a 60fps cockpit I suppose.
I thought the original cockpit view gave the game an awesome cg style look. Oh well, enough about that :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
http://xbox360media.ign.com/xbox360/image/article/...
@Optimus - Three cars in focus :)
http://cache.gawker.com/assets/images/kotaku/2009/...
http://img199.imageshack.us/img199/6059/48625695.p...
Now if you look at the Sagaris in Forza 3, which looked fine in Forza 2, it still doesn't sport the detail the new cars seem to have.
forza 3 http://img74.imageshack.us/img74/3011/forzamotorsp...
forza 2 http://media.teamxbox.com/games/ss/1476/full-res/1...
real car http://www.monzacarcare.com/uploads/images/aug_07/...
Notice on the hood where those lines seem connected and closed in Forza's models, but in the real car there are larger black spaces showing the actual moving aero parts. I assume that if they did remodel that car from scratch and not reuse forza 2 models, they would have been able to make the parts of the car actually look separate and more accurate, like the Ford Focus RS in the forza 3 pic.
forza 3 http://img74.imageshack.us/img74/3011/forzamotorsp...
forza 2 http://media.teamxbox.com/games/ss/1476/full-res/1...
real car http://www.monzacarcare.com/uploads/images/aug_07/...
Notice on the hood where those lines seem connected and closed in Forza's models, but in the real car there are larger black spaces showing the actual moving aero parts. I assume that if they did remodel that car from scratch and not reuse forza 2 models, they would have been able to make the parts of the car actually look separate and more accurate, like the Ford Focus RS in the forza 3 pic.