Forza Motorsport 3 : Thread

vspectra06
vspectra06
Inscrit depuis 7722 Jours
Posté par INDIGO
No shit. Are you talking about the environments or the cars?
Why would I mention pre-baked and hdr lighting for the cars specifically, that doesn't even make any sense considering the lighting should affect everything in the environment...
Posté par vspectra06
Looks like this guy might have actually worked at Turn10.

http://www.gtxf.net/showthread.php?t=15307
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Posté par GriftGFX
What has convinced you that it isn't? I think it's sorta hard to tell from what little we've seen thus far, one way or another. I'll let Acert come in here and school us all.
So far everything shown indicates vspectra is correct (baked shadows and lighting for the world, dynamic shadows for the cars; some sort of HDR technique other than FP16). If there were dynamic lights and shadows you could have time of day change. I don't know how from the videos someone could argue there is dynamic lights/shadows because you don't see the sun move. HDR effects are compatible with baked lighting. The only thing dynamic is pretty much the cars and some props (as should be really). And as vspector noted, the shadowing on the world geometry, for example, looks like traditional prebaked. From a practical standpoint imagine trying to do dynamic lights on the grand stands with 100,000 seats ... yeah. Baked shadows and lighting is cheaper, faster, and better looking. And if your geometry is pretty stable there is no reason to do dynamic lights and shadows for static objects unless you really, really want time of day change.

But there is always a potential for compromises (e.g. a number of games can do their precomputed lights and shadows within a number of seconds/minutes, so they could do "dynamic" time of day changes while maintaining a baked general solution, but that would eat up memory footprint.

Btw, I have seen very little realtime gameplay in 720, but can anyone note road texture quality (i.e. are they applying some filtering this go around?)
En réponse à

Pwn'd by Phaethon360.

Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Road textures are unbelieavable. Bout time you showed up Acert!

According to that guy, which obviously seems to he knew much about the game, day and night cycles were taken out to make release date of October.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

vspectra06
vspectra06
Inscrit depuis 7722 Jours
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par Optimusv2
Road textures are unbelieavable. Bout time you showed up Acert!
That's what Greenawalt says, but we need to see 720p gameplay.

Now.......

http://images.gamersyde.com/gallery/public/10651/1...
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Milhouse
Inscrit depuis 6420 Jours
Posté par vspectra06
The car lighting looks better than before, but you don't need a dynamic light source to do good reflections and car lighting. See GT5p.
Well, even Forza 2 provides car reflections that are miles ahead of GT5p. So, i really wouldn't say that GT5p provides good reflections.
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par Milhouse
Well, even Forza 2 provides car reflections that are miles ahead of GT5p. So, i really wouldn't say that GT5p provides good reflections.
NO
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours



En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Forza will ship in two discs.

http://www.joystiq.com/2009/06/04/forza-motorsport...

Uh, let's stop the bad news there ok?
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
I don't see what the big deal is.. especially considering they say that you can install the data from the second disc. There was a day when games came on multiple CD's (console games, even).. and no one complained.
En réponse à
Tomarru
Inscrit depuis 6088 Jours
Man, that comparison screen is awesome, so much added detail all over the place. 2 Discs doesnt bother me, both will be installed anyway if i get it.
This is one of the reasons i see the next MS console being forced early, dvd is coming to the end of its life, games are starting to be produced a bit more regularly that require multiple discs (f3, FF13, most other jrpg's) and it's being hard pressed to fit the same content from the PS3 onto the 360.
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
GT2 came on two discs, its not bad news at all.
Posté par LEBATO
NO
YES
En réponse à
Tomarru
Inscrit depuis 6088 Jours
I thought GT5p still used cube map reflections, i don't have the retail game, but i didnt see anything to suggest better reflections than GTHD which definately had basic cube map reflections (could see when it switched between maps while driving and reflected random stuff around it at random times).
En réponse à
newbielives
Inscrit depuis 6954 Jours
hmmm I wonder WTF Forza3 is using if they are not using cubemap render targets. It must be Magic
Posté par Tomarru
I thought GT5p still used cube map reflections, i don't have the retail game, but i didnt see anything to suggest better reflections than GTHD which definately had basic cube map reflections (could see when it switched between maps while driving and reflected random stuff around it at random times).
En réponse à
Tomarru
Inscrit depuis 6088 Jours
Im sure theyre using the same thing, but they look to be of a higher density and higher resolution, F2 didnt have the same overlapping and random reflections as i have seen in GtHD which seem to be completely static, they reminded me so much of the ones in HL2, particularly in scoped weapons, when they werent scoped they showed some random pre computer "reflection" in the glass centrepiece.
En réponse à
deftangel - Hot stuff!
deftangel
Inscrit depuis 6884 Jours
at that comparison shot Lebato posted...what's the graphics opinion on this? I've not paid attention but that's quite dramatic to me...
Posté par GriftGFX
I don't see what the big deal is.. especially considering they say that you can install the data from the second disc. There was a day when games came on multiple CD's (console games, even).. and no one complained.
It's great ammunition for those biased in the sufficient direction. The same people will forget of course that if GT:5 requires a PS3 install that's effectively the same thing :/

I think it does show that DVD is starting to show it's limitations and there are legitimate reasons where more space maybe required. That's not to say 360 owners are losing out in any way though.
En réponse à

XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM :)

Tomarru
Inscrit depuis 6088 Jours
Posté par deftangel
I think it does show that DVD is starting to show it's limitations and there are legitimate reasons where more space maybe required. That's not to say 360 owners are losing out in any way though.
They aint losing out at the minute, but i can see going forward from this point it will become more of an issue, especially as MS takes a cut per disc rather than per game. You can see third parties removing content just to save themselves money, even addon content like behind the scenes videos etc. Installs are ok for the most of us, as you said, the PS3 has mandatory installs with pretty much all new games, the thing is, the PS3 always has a hard drive (even if it fills insanely quick and is forcing more and more people to upgrade) but not all 360's have that luxury, and with MS sticking the arm in not all will welcome the fact they need to buy a hard drive.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Yea, quite an amazing jump from Forza 2. I'm actually happy they are putting Forza 3 on 2 discs. Don't hold back on anything :)
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Viginti_Tres
Viginti_Tres
Inscrit depuis 6518 Jours
Aye, I see it the same way Optimus. I'd rather have more discs than a cut out content that I can pay for later via DLC. At least this shows that Turn10 is ambitious in competing with GT5 and in return shows how important it is to have a potent rival. Wouldn't there be GT5 I doubt we'd get a second disk.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par Viginti_Tres
Aye, I see it the same way Optimus. I'd rather have more discs than a cut out content that I can pay for later via DLC. At least this shows that Turn10 is ambitious in competing with GT5 and in return shows how important it is to have a potent rival. Wouldn't there be GT5 I doubt we'd get a second disk.
Yea, and they probably wouldn't have upped the graphics to the level they have because there probably wouldn't feel there was a need to compete with anything visually.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Milhouse
Inscrit depuis 6420 Jours
Posté par LEBATO
NO
WRONG!











Forza 2 reflections provides much much more details than GT5P reflections. You can even notice the color of environment assets (depending on car paint).
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
Posté par Tomarru
Im sure theyre using the same thing, but they look to be of a higher density and higher resolution, F2 didnt have the same overlapping and random reflections as i have seen in GtHD which seem to be completely static, they reminded me so much of the ones in HL2, particularly in scoped weapons, when they werent scoped they showed some random pre computer "reflection" in the glass centrepiece.
Forza 2 had genuine reflections which reflected pretty much the whole game world excluding other cars. Forza 3 is the same but looks to be much improved. GT5p also reflects the world but the reflections are nowhere near as detailed although things may change on GT5.

Forza 2 Reflections...

http://xbox360media.ign.com/xbox360/image/article/...

http://xbox360media.ign.com/xbox360/image/article/...

http://l.yimg.com/jh/content/p/2/1196722/forza-mot...

http://l.yimg.com/jh/content/p/4/1196710/forza-mot...

GT5p Reflections...

http://www.blogcdn.com/www.ps3fanboy.com/media/200...

http://www.greatwallofgaming.com/wp-content/upload...
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
En réponse à
vspectra06
vspectra06
Inscrit depuis 7722 Jours
The reflection mapping in forza 2 looked completely unrealistic though. Real cars aren't always completely reflective depending on where the sun is and at what angle you're viewing them. For some reason Forza 2's cars were ALWAYS reflecting something, and the overdone HDR made the rooftops completely white on certain tracks.

GT5 still has more realistic looking reflections and lighting.

http://www.everybodysucksbutus.com/wp-content/uplo...


En réponse à
Milhouse
Inscrit depuis 6420 Jours
Posté par vspectra06
Real cars aren't always completely reflective either depending on where the sun is and at what angle you're viewing them. For some reason Forza 2's cars were ALWAYS reflecting something, and the overdone HDR made the rooftops completely white on certain tracks.
WRONG! Have you ever played Forza 2? Not every car reflects the environment like these pictures, but there are definitly cars that reflects the environment in this way. And this has nothing to do with sun oder hdr, but car paint.
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