Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
By that standard, all assists should not be part of a simulator. I think it comes down to accessibility. Much like some people don't have the patience to learn how to drive without a green line telling them where to break, I do not have the time or patience to repeat a 20 lap race. When I got to endurance races in FM2, I stopped playing, I had enough.
Having a rewind button does not change the simulation of the game (it is there), it does not degrade the experience, and it really is my choice. Some people were offended at the 1 button driving too, and that's the same situation.
So I guess my question is, would you be disappointed to see a rewind button in GT5?
as i said, shit like this should be left in arcade games. i look down on a feature like this just as much as i do on the inability to die in POP08. there is accessibilty and helping the player to get to grips with what is going on, and then there is a rewind option.
if people buy sim racers only to race with assits on and be able to rewind at any given oppertuninty, then they bought the wrong game and are playing it for the wrong reasons. they should have picked up burnout or something.
I really see them both extremely close, but if I had to choose one as cheating, it would be assists, but I think it would be silly for me to think that either would hurt the integrity of the game. And I've yet to see much complaining about how the rewind makes Forza less of a simulator. Besides, we are talking about a simulation which hasn't had any form of damage for 4 iterations, wall riding, stupid AI, etc. To me that does hurt the integrity of a simulator.
I think both (assists and rewind) are there to make the experience enjoyable. I've been playing simulators for as long as I can remember, and I just don't see either as cheating. One is there to get you to play the game, the other is there to keep playing. Assists prevent you from making mistakes, rewind allows you to correct your mistakes. So I guess both take you away from a true simulation, and so both are integrity killers :P
And just to close and explain why I like rewind. I play Forza without any assists, and I'm always pushing to improve my times. If after 20 minutes of racing I have to restart the race because of a simple mistake, as much as I love my simulation I will get frustrated, and I don't play a videogame to get frustrated, who am I fooling here. I like a challenge, I love a good simulation, but I'm not a masochist.
Of course, for the masochists, you have the option to keep it hardcore and not press the button. Points to you.
And then there is you KORN, who will feel their simulation is less of a simulation because of a simple gameplay feature........of course there is about a million other things that have a more direct impact, but oh well.......I hope Gran Turismo loses some of its integrity, that'd be awesome :D
Mods, stop changing my SIG! I'm going to end up banning you!
the rewind feature is for those of us who still enjoy realistic physics and a more realistic punishing experience w/out the insane amount of frustration that comes w/ losing a race due to one minor error towards the end of a really long race.
Now, if you wanna put a cap on the amount of rewinds you can use or something that might be ok, but the idea that is someone cheapens the experience is just subjective bullshit. The funny part is, never are you forced to use it so griping about it ruining the game is a moot point anyhow.
Plus, i'm almost certain I remember PD already saying in an interview that they ARE going to use the rewind feature in GT5.
Mods, stop changing my SIG! I'm going to end up banning you!
I talking about NORMAL people, lol, and it's pretty obvious that as long as games like Forza etc flag the lap times if a rewind is used, there is no real impact on how the game is played.
If the game REWARDED your lap times by using rewind it would be bullshit, but since it is clearly flagged and doesn't affect those being competitive, it has no real point as nobody is forced to use this feature.
I love driving sims and I love cars, so IMO by making the game more accessble to those who are nervous of a "simulator's" learning curve, the more people they can make the game fun for the better. I don't see why snobby people would want only "hardcore (or in other words douchebags)" gamers to enjoy these types of games. the games are designed to make money and are designed to be fun. Having a rewind feature does NOT keep the game from being any more fun for anyone, unless they have no self restraint, and even then it's them to blame or they wouldn't use the feature
I hope GT5 does offer this feature b/c A. it is a nice feature to have in really frustratingly long races and B. it would keep the annoying as fuck GT vs Forza crowd from saying one game is better for having/not having the feature.
There's an endless list of features one will have over the other.
Mods, stop changing my SIG! I'm going to end up banning you!
Sense of speed is looking ace. The track detail looks fine to me as well.
Sense of speed is looking ace. The track detail looks fine to me as well.
Oooh, Profound, isn't it?
http://www.youtube.com/watch#!v=5c8-xkPUvr8&featur...
If you want to talk about awful, now this is awful.
http://image.com.com/gamespot/images/2008/071/9420...
http://www.youtube.com/watch#!v=5c8-xkPUvr8&featur...
http://image.com.com/gamespot/images/2008/071/9420...
And I don't think it's just the trees mind you, it's the environments in general, bad textures, flat surfaces, lack of detail, etc. The track overall is way more detailed in Forza, and it has always been this way, even back in the GT4 vs Forza days. I remember a time when a person took screenshots of Laguna Seca from both games, in the same spots, the difference was/is huge. This seems to follow that tradition. The more tracks I see of GT the more I think the major difference between FM3 and GT5 will fall on the cars and environments, with one outdoing the other by a big margin in each area.
And yeah it isn't a game breaker, but it is a huge negative mark in the graphics department imo. It's like the 2K NBA games (at least the first ones), with awesome character models, arenas, lighting, etc but glitchy clothing animation and zero player likeness--almost laughable zombie like alien statues.
Mods, stop changing my SIG! I'm going to end up banning you!
The trees really contrast when you compare it to the cars/track. Lighting is better here than Forza 3 it appears. Forza 3 delivers the total package visually it seems.
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
The real deal is that this game has been heralded over and over for it's dominating, photo-real graphics for years, and when you have lack-luster trees, it hurts that. I personally always notice when the trees/foliage are shit( or at least am impressed much more when they are more 3 dimensional)in racers. It is distracting to me, and many others apparently. The damage was always an issue because it should affect how your car performs, it should slow you down when you scrape a wall, and collisions should be avoided, not exploited in a "simulator". GT get's so much attention(good and bad) because it has been considered the defacto sim for years...
Oooh, Profound, isn't it?
Just please let the fucking game come out already...
Just please let the fucking game come out already...
Oooh, Profound, isn't it?
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
If you want to talk about the full environments, the building and stadium structures look absolutely fine in GT5. Same goes for the lighting, which I find to look much more natural and realistic than Forza's. I also think Forza has higher points in certain aspects, especially for Kaido and Amalfi in terms of what they're actually rendering, but other tracks have wonky looking lighting that totally brings down the visuals for me.
Ok ladies, moving on here. :D
And I find it very ridiculous to hear people say that you don't look at something else while driving (not just in this forum). It's a tired excuse. I don't think anyone is looking at the trees while driving, but to say because of that fact they are allowed to look awful it's just wrong, or somehow they become not important. They come into view every time you take a corner, every single time you are racing they are into view, that's how you make judgments on where to turn.
But by that same logic, who looks at the driver's hands? Who looks at the dashboard even? You really don't look (or should I say stare?) at either while driving. You might glance at it, or look at it for a second while on a straight. But if you say you don't look at the environment/trees you just fooling yourself.
@vspectra, The environment and trees look bad either way, whatever the distance. FM3 does have flat trees, but in much more contained numbers. They are better placed (mostly far from track), they don't look like clone after clone right at the trackside. And then there's everything else. It's not just trees, it's the vegetation in general. The barriers, rumble strips, textures, draw distance, overall track detail. Long story short, GT tracks are starting to look very VERY sterile compared to what FM has shown us.
Mods, stop changing my SIG! I'm going to end up banning you!