Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Ok ladies, moving on here. :D
And I find it very ridiculous to hear people say that you don't look at something else while driving (not just in this forum). It's a tired excuse. I don't think anyone is looking at the trees while driving, but to say because of that fact they are allowed to look awful it's just wrong, or somehow they become not important. They come into view every time you take a corner, every single time you are racing they are into view, that's how you make judgments on where to turn.
But by that same logic, who looks at the driver's hands? Who looks at the dashboard even? You really don't look (or should I say stare?) at either while driving. You might glance at it, or look at it for a second while on a straight. But if you say you don't look at the environment/trees you just fooling yourself.
@vspectra, The environment and trees look bad either way, whatever the distance. FM3 does have flat trees, but in much more contained numbers. They are better placed (mostly far from track), they don't look like clone after clone right at the trackside. And then there's everything else. It's not just trees, it's the vegetation in general. The barriers, rumble strips, textures, draw distance, overall track detail. Long story short, GT tracks are starting to look very VERY sterile compared to what FM has shown us.
There's tons of flat trees near the road side (and if they aren't flat they have some of the largest oddly shaped tree canopies I've ever seen), 2d bitmaps, the repeated trees people hate so much, flat vegetation, flat wheel barriers, poor textures, bad rumble strips, all in addition to the wacky lighting on these tracks. I don't see how GT5 gets so much hate for its tracks when we have some Forza 3 tracks looking like this, but yet no one complains about them and the game gets a free pass for having these hideous tracks.
http://i50.tinypic.com/2cpewyr.jpg
http://i49.tinypic.com/n6rxgz.jpg
http://i45.tinypic.com/29usshf.jpg
http://i48.tinypic.com/358b7s9.jpg
http://i49.tinypic.com/n6rxgz.jpg
http://i50.tinypic.com/33pbl09.jpg
Since we've only been seeing the same GT5 tracks over and over so far, I think generalizing GT5's tracks being shitty is pretty absurd.
Of course it is easy to pick bad shots and then say "how come x and y". I could say how come GT5 gets praised for its graphics when it can look like:
http://image.com.com/gamespot/images/2008/071/9420...
(found in previous page)
Or find a worse and more recent screenshot which I'm not bothered to do. You could also say how can you even begin to even consider comparing them when Forza has environments like this;
http://farm3.static.flickr.com/2788/4170295133_535...
http://farm3.static.flickr.com/2489/4181769245_071...
But that's not the point you are trying to make of course, and I'd be fooling myself to think GT looks like the shot above.
Some Forza tracks have their bad spots, and they do have flat trees just like I had said already. You post those screens almost as if I wasn't aware of that stuff. And by the way, Road Atlanta looks really good, I don't know what you are talking about. And so does Nurburgring, Laguna Seca, Sedona, Suzuka, Tsukuba, and Catalunya and Monseratt. Basically, outside of Motegi and Sebring, I really can't find much to complain about.
And we've only seen a few GT tracks right? True, but I see the generally ugly environments and techniques we've seen over and over, I don't see them having any great looking tracks. They had a great chance with what seems to be one of Kazunori's favorite tracks (Nurburgring), and they blew it. Of course you can also say it's just a demo, and I will laugh as you wait for miracles and heroic transformations from demo to release--which is what those tracks are screaming for.
I can praise a photomode screen from Forza, and say the car models are as good as GTs. But I know there's more to it than that, with the fact that the high-detail car models don't appear in gameplay, not even replays--and thus I praise GT car models more.
Mods, stop changing my SIG! I'm going to end up banning you!
Halloween.
Mods, stop changing my SIG! I'm going to end up banning you!
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
http://image.com.com/gamespot/images/2008/071/9420...
(found in previous page)
http://i48.tinypic.com/315k6ef.png
http://i45.tinypic.com/28jkvmd.png
You act like I deliberately picked bad Forza 3 shots. Just go play the tracks in the images I took, it looks just as bad as the pics regardless of where you are on the track.
http://farm3.static.flickr.com/2788/4170295133_535...
http://farm3.static.flickr.com/2489/4181769245_071...
And we've only seen a few GT tracks right? True, but I see the generally ugly environments and techniques we've seen over and over, I don't see them having any great looking tracks. They had a great chance with what seems to be one of Kazunori's favorite tracks (Nurburgring), and they blew it. Of course you can also say it's just a demo, and I will laugh as you wait for miracles and heroic transformations from demo to release--which is what those tracks are screaming for.
http://www.gtplanet.net/wp-content/uploads/2010/05...
By the way, you might want to check the actual latest videos and screens, as in true latest.
Mods, stop changing my SIG! I'm going to end up banning you!
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
edit: but i do agree though that trees are not that big of a deal compared to AI, physics, and performance damage. Hell even the car models don't mean much when you are driving in cockpit view and doing time trials.
http://www.youtube.com/watch?v=Lc_XjhZNBD8
GT5 will be a class of it own. I am sure no other racing game will come close to it. Although Codemasters games also look amazing. The best thing about GT is that, the game look real unlike other racing games.
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.gtplanet.net/70-gran-turismo-5-screensh...
Oh and we finally have ourselves a nice looking track :)
I'm still far from convinced by the "new physics" but the new track look hot and i'm loving the day/night cycles :)
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
I've yet to see proof the AI is up to speed but I have a lot of faith the with all this time PD are making sure the game is polished very nicely.
I just recently finally got around to buying a G25 wheel (thank god for ebay haha) and all I've really had was the GT5P to really enjoy it. For me Nov 2nd cannot come soon enough.
I just really hope they don't make it as hard as previous game to earn enough credits to buy new cars. It seemed like it took way too many races to earn a really nice and large car collection.
The amount of content and PD's always great fantasty tracks alone get me excited for this game.
It might not be perfect but I can't see the game not being very fun none the less.
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
The amount of content and PD's always great fantasty tracks alone get me excited for this game.
It might not be perfect but I can't see the game not being very fun none the less.
However, its the behaviour of the cars that is worrying me, from what i can tell, the cars dont seem to handle as they should. One thing i've noticed in these new videos is that spin out look to be way too twitchy and unpredictable (Like the GT5 demo released earlier) and 4WD cars spin out like RWD cars, PD just cant seem to get the tire/traction physics right which is the most important factor of a racing sim.
http://www.gamersyde.com/stream_gran_turismo_5_e3_... (Skip to 1:10 its like the handbrake has been pulled!)
I just hope its all still being tweaked, but seriously, If this makes its way into the final game, it will be a massive dissapointment for me.
EDIT: I'm tired of the whole "confirmed" and no longer confirmed stuff for this game. Really no one knows exactly what makes a car standard and premium, they keep on dancing around the issue.
Also, weather has been "confirmed" several times, but Kaz just said on twitter:
"Regarding weather effects…rain, etc… Maybe."
WTF? And then what about the 16 cars on track? I keep on seeing Position: X/8 in all gameplay videos I see. So we really don't know what's up with those features.
Mods, stop changing my SIG! I'm going to end up banning you!