Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Srsly. What I don't get is why there are people who think that it shouldn't be Halo at all. If you don't like Halo... why did you buy Reach anyway?
The sameyness of the Halo campaigns (barring like Grift points out ODST, which I find the most interesting and refreshing since the first game) is definitely a factor that I doubt ANYONE disputes. I think people who feel one way or another about Reach's campain vs the main trilogy (because few seem to have played ODST, frankly) are mainly responding to the tonal/visual shift. A more "desperate" backdrop, a muted colour palette, "humanised" characters... a lot of people reckon this is Halo at its most "grown up" and get a kick out of that.
I sincerely think few feel that the campains have varied much between 1, 3 and this. Halo 2, on the other hand was an uncharacteristically narrow/linear thing that people pretty universally disliked. At least if their gravitating towards Halo's gameplay in the first place was due to its openness and dynamism.
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I understand why you think they are big changes though. It's like when Tekken 6 was released and it got a lot of flak for just being the same old thing one more time, when i thought the changes they did were pretty damn big, but that's because i play a lot and i play more seriously than most reviewers or casual mashers out there. When i play Halo Reach though, i really don't notice a small tweak they did to a gun as compared to Halo 3.
I am enjoying the game, it just feels like the series is treading water to me from the point of view where i don't really want to or have the time to really invest a lot of time in to the game (and when i say invest a lot of time in to the game i mean hundreds of hours). I play it a bit for fun, but not much more and with that it feels a little stale. Not so much that i can't enjoy it but enough that it is something i notice.
Also, the Halo defence force needs to stop acting like very little bit of criticism is direct hatred towards the entire game. You can like a game and still have opinions about aprts of it that are not all favorable.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
When I made it to New Alexandra I instantly felt like the MC all over again :P
A Spartan?!? Where did he come from? I FELL FROM THE SKY DAMMIT!
Big surprise, none of these heavily armed individuals are capable of handling the Covies on their own. The first time Team Noble comes on the scene where a small group of marines are taking on some Covenant , Carter says. "Let's get you out of here" I was like WHAT? They're fighting men Carter! The planet is under attack and we're pulling marines OUT of the fight? How about we back them up until reinforcements arrive? Hopefully with a little artillery, which brings me to my other point WHAT'S UP WITH REACH'S DEFENSES?!
In Halo3 and Halo Wars I had so much shit to throw at the Covenant that sometimes I couldn't decide how I was going to kill them! lol! Where are the heavy weapons? Doesn't anyone on Reach have a Turret emplacement? And why is that Noble Six is the WEAKEST character on the field? The marines who can't do the job without Six can take waaaaaaaaaaay more damage than Six can. A Brute was unloading on a marine with one of those damned shoulder cannons and all she kept saying was ouch! The same Brute stopped firing and smacked me off the fucking balcony! LOL! I'm serious, it's just two taps and you are dead! In Legendary mode I spent the majority of the game emptying whole clips at Covies and then immediately hiding in corners waiting for them to eventually come and kill me! lol! I got the achievement but I won't be playing the SP campaign on Legendary by myself ever again.
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I was right about one thing though, the game's difficuly was much more tolerable with more players. After having played the campaign with 2 other guys with me, the problems i had earlier were just non-existent.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Almost finished Reach so far its joint with H.CE, i don't think it will ever oust H.CE for me as that game has a very special place in my gaming loves :)
Oh well, whatever
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Oh well, whatever
Still, for a modern console game, the point is still somewhat valid. The people complaining about Halo becoming stale mostly never cared for Halo in the first place. There are big fundamental changes this go around, and that's a fact. The campaign will still remind you of Halo, and I actually think it falls short of Halo 1-3, but it has some pretty big changes as well. The new vehicle sections (including outer-fuckin'-space!) are.. well.. new, and there's moderate use of jetpacks and other AA throughout. It's not an entirely different game though, and I'm pretty sure it would need to be to make some people happy.
And the robustness of the package itself is simply unbeatable on the platform (or any other console platform). If you're not into online MP, than it's probably not going to set your world on fire, but between campaign co-op, firefight, MP, and forge world, I simply can't see how anything else compares to Halo Reach.
Granted, some people are campaign only sorta players.. and well.. that's a shame! There's so much more to this game. No single portion of Reach is perfect. The MP playlists need serious tweaking, FW tools could be better, and the campaign was pretty average for a Halo game.. but this game really is the sum of its massive parts.
sorry, I'm nitpicking.
Oh well, whatever
Oh well, whatever
** Yes We CAN!! **
@Grift.
Bungie are going to make some MP updates soon i hear?
Artificial intelligence is no match for natural stupidity.