MorphBZH Chez Microids, L'Amerzone décalé à 2025 et Little Big Adventures dispo (Xbox en décembre) (il y a 22 Heures)
Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Looking forward to Civvie vehicles as well, hopefully that includes passengers firing from them.
But, those scans don't do anything for me. I need to see some good quality gameplay footage to make a fair judgement.
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I love how Bungie plays with colours, even though the game's supposed to have dark mood, they still put bright orange vehicle in there. Just awesome.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Pretty sweet if you ask me..
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
- We play as Spartan IIIs. Jorge is the only Spartan II on the team, and as a result is larger.
- Carter 259 and Kat 320 are the only members of their original squad.
- Jorge is a heavy weapons specialist.
- "Skully" now has a name, Emile 239. He's the silent type of the game.
- The sniper is called Jun 266. He's thoughtful and taciturn.
- We can customise the appearance of the Lone Wolf by a small degree. Awesome.
- The game is apparently darker than any of the other Halo games, even more so than ODST.
- Human Insurrectionists are possibly in the game
- Bungie have once again made the Covenant more dangerous and frightening, as they were in Halo 1.
- Covenant soldiers no longer speak English, they speak in their own languages.
- A new enemy like a Jackal has been introduced, named a "Skirmisher." They are deadly and cunning enemies that attack in packs, and flank secure positions.
- Graphics have been improved drastically, as proven by in-magazine comparisons.
- Elites are back, and are more ferocious than ever.
- Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.
- Scenes are more cinematic.
- Noble Team splits up at a point in the story, but it seems they soon get back together.
- Health Bar is back along with energy shield.
- Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM)
- Sniper, AR and Magnum make a return. Gun sounds are more realistic.
- Needler Rifle is in the game, a mid-range headshot capable weapon.
- Spike Grenades and Flame Grenades are out. Only frags and plasma remain.
- Helicopter Transport is called the Falcon.
- Civillian vehicles are now drivable.
- Fully stealthy gameplay is now possible.
- Assassinations are possible with a knife by holding down the melee button.
- Sprinting is now possible through an equipment like mechanic.
- Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.
- Grunts look a lot more menacing.
- Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.
- Hud is yellow rather than blue.
- Marines look vaguely like Halo 1 marines.
- Phantoms now have a flashlight, like the one seen in the ODST announcement trailer.
- Elites seem taller, and are no longer hunched.
- All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.
- We will be shown what Reach looks like before it is destroyed. We will see the levels of destruction progress as we get further through the game, implying the game takes place over a longish period of time.
** Yes We CAN!! **
When all think alike, no one is thinking very much.
- Big changes in MP mechanics mean changes in map design also. Playing the Halo maps with selectable armor abilities would break it very quickly.
I am sure there were a lot of people who when Bungie talked about their design concepts (vehicles with foot troops, instant access to melee and grenades, new health system with rebounding shields, 2 weapon limit, radar, etc) and suggested dozens of potential MP variants that (a) a lot of people scoffed and (b) thought it impossible to balance such a wild design compared to the uber balanced Quakes, Counterstrikes, and UTs of the day.
What will hold Bungie back is
(a) being married to old design concepts and having a difficulty to re-invent, and
(b) a fear of fans calling everything "new" as "broken" because it doesn't match their preconceived idea of how a Halo game should work.
One of the reasons Halo took off is Bungie was willing to use technological advances to implement new ideas where a lot of other studios were content with their "tried and true" concepts. At some point Bungie will need to grow up. The question is if it will be with Halo--and if Halo is destined to the path of Doom, Quake, and Unreal or if it can re-invent itself while being true to care game concepts.
Hopefully, Bungie doesn't consider weapons spawning in fields as a "core" game concept.
Pwn'd by Phaethon360.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Deft: MW2 actually has a lot of AI at times. I am not sure of 40 on screen at a time, but surely "areas" with that many + vehicles. Of course their AI is done differently, but it worked well for their game. I liked it, a lot actually. Some more scenes of AI ambushes would be nice. A little plot specific scripting isn't horrible. Some of my favorite Halo 3 sequences (like the bridge where you fought with the flood) had a bit of general scripting.
Pwn'd by Phaethon360.
I will sleep well tonight.
Haha sorry Acert, don't worry, in due time they'll be uploaded on Bungie's and Gameinformer's site.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Mods, stop changing my SIG! I'm going to end up banning you!
Anyways, everything else sounds awesome.
Mods, stop changing my SIG! I'm going to end up banning you!
Mods, stop changing my SIG! I'm going to end up banning you!
Very few have ever seen a covenant invasion force as large as something like this. They usually just glassed the hell out of planets. I believe it was as of Cote D Azur that they started showcasing any sort of real interest in the planets.
Also, I made a mistake earlier, it isn't just 20 dynamic lights for Reach, it's 20-40 dynamic lights.
Also, if people look at the "The New Tech" page, you'll notice that you can spot the same exact satellite or gun looking object in the background as we saw in the released artwork.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Very few have ever seen a covenant invasion force as large as something like this. They usually just glassed the hell out of planets. I believe it was as of Cote D Azur that they started showcasing any sort of real interest in the planets.
What I hope for is some awesome cinematics this time around.
Mods, stop changing my SIG! I'm going to end up banning you!
It vibes fairly well with the book. Well, it sure as hell sounds like the cinematics will be far better. They even talk about using a military documentary style with how they go about in a lot of instances. I would point out examples, but you've probably already read it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
At some point, Noble squad split up with part of the campaign seeing Noble Six and the squad leader undertaking a mission separated from the others. Now, if four player co-op is confirmed, clearly that has to be handled somehow so it doesn't rule out six player co-op but I'm not so sure that'll happen and/or whether we'll even get to play as the other Spartans.
Clearly, the most interesting scenario would be 6 player co-op / Firefight and the ability to play as the different squad members with their respective abilities making a difference to gameplay.
That said, to the player the most important thing is the gameplay created, however it is derived. MW2 is a great game and Bungie are on record as having paid attention to what Infinity Ward were able to do with their scripting. Hopefully they'll combine the best of both worlds.
I don't honestly recall a scene in MW2 that involves 20+ enemies though?
http://twitter.com/deftangel
Whenever Bungie includes Grunts as well, I'm not sure. They should speak english, but I'm happy that Elites are speaking gibberish again. *WORT WORT WORT* :)
Edit: Acert, are you serious about the MW2 AI? That was the dumbest single most annoying piece of shit AI I've ever played against. They knew your exact whereabouts although it was impossible for them to see you. They were firing exactly your way whenever you entered their room/alley. This is the reason why I never attempted to play it through on veteran.
I loved how Elites were done in Halo:CE. They were somewhat unpredictable in their behaviour. There were moments when they'd just rush you, when they were on their own they'd seek cover. There were rooms filled with elites that let me literally think how I am supposed to overcome them. Especially the bridges in AotCR were challenge on their own with golden sword wielding Elites or a pair of Red ones at the end of it.
That together with a health bar will hopefully bring back the tension of the first game.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://twitter.com/deftangel