Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
If Bungie gives us custom lobbies and more online variables I will be extremely hyped.
Pwn'd by Phaethon360.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
That said, Halo 3 is still one of the, if not THE best console FPS so far this gen, and it's gameplay/options is miles ahead of other, superior looking shooters like Gears, Killzone 2, and Crysis. IMO at least. I'm sure others, especially fanboys, will not agree.
Prepare To Drop!!
I think i have stood in poo
Prepare To Drop!!
I think i have stood in poo
Btw, I was expecting hoaxes, but those look real. But I wouldn't call them earlier either--don't set yourselves up!
I would actually prefer they kept the same level of fidelity and greatly improved on performance.. but I realize that shiny graphics have mass appeal.
If Bungie gives us custom lobbies and more online variables I will be extremely hyped.
Prepare To Drop!!
I expect far more from bungie, from a first party studio, they should be pushing the hardware so far, especially with "2" games under their belt on the machine. Some indications are there in those shots, those weapon models as i said before are hugely impressive, the rest can be explained as placeholder, it's hard to discern engine capabilities from a few blurry shots anyway. Either way, they need to make better use of what they have at their disposal.
Im a bit of a graphics whore anyway, thats the one area they need to improve to get me to bite, thats why i never bought into ODST to begin with.
Bungie has never pushed the envelope. Marginal improvements over Halo 3's visuals are completely acceptable if they deliver on the kind of experience that is expected of them.
Several of the best shooters this generation are Source games, and they all look and play amazingly well. If you're so hung up on graphics that you can't enjoy some of the best games out there.. than kudos to you! Halo 3 is still the best console shooter this generation.
For someone who doesn't care for Halo you seem to have a lot of hopes for Halo Reach. Halo doesn't need a saving grace.
If that's something you prefer then obviously you will prefer the games that follow that philosophy. In Halo's case though, only Halo 2 - which is widely considered something of a misstep for the series - does the campaign semi fall into that category. Halo is about its core, cirtculating gameplay mechanics and how that still fuels entire 10 hour campaigns thanks to its original strengths, by providing open, dynamic locales for it to bloom.
You can't throw that into a scripted shooter without compromising what Halo fans gravitate towards in the first place.
So yeah, naturally if another STYLE of shooter captures your fancy more, then Reach has to morph into that style to be successful.
I half agree that Reach has work to do in terms of animation and visuals. I'm a Halo fan (that never touches multiplayer so don't chuck me into that slot please) and will play pretty much anything Halo related - even when it's a little bit on the average side like Halo Wars - so for me it's not a HUUUUUGE deal if Reach simply looks "nice". I would be immensly proud and excited however, if it were to tickle me like Uncharted 2 does visually.
And that's not to say it has to be a technical wonder, but there's a humanity and emotional gravity to Uncharted 2 (and even 1) that the strangely robotic Halo people cannot remotely match. I would very much like to go up against Elites with actual volume and weight to them, instead of having them very game-like skid around the battlefield.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I think i have stood in poo
If that's something you prefer then obviously you will prefer the games that follow that philosophy. In Halo's case though, only Halo 2 - which is widely considered something of a misstep for the series - does the campaign semi fall into that category. Halo is about its core, cirtculating gameplay mechanics and how that still fuels entire 10 hour campaigns thanks to its original strengths, by providing open, dynamic locales for it to bloom.
You can't throw that into a scripted shooter without compromising what Halo fans gravitate towards in the first place.
So yeah, naturally if another STYLE of shooter captures your fancy more, then Reach has to morph into that style to be successful.
I half agree that Reach has work to do in terms of animation and visuals. I'm a Halo fan (that never touches multiplayer so don't chuck me into that slot please) and will play pretty much anything Halo related - even when it's a little bit on the average side like Halo Wars - so for me it's not a HUUUUUGE deal if Reach simply looks "nice". I would be immensly proud and excited however, if it were to tickle me like Uncharted 2 does visually.
And that's not to say it has to be a technical wonder, but there's a humanity and emotional gravity to Uncharted 2 (and even 1) that the strangely robotic Halo people cannot remotely match. I would very much like to go up against Elites with actual volume and weight to them, instead of having them very game-like skid around the battlefield.
At the end of the day it's all about fun and gameplay (and to a lesser degree story and lore), and I think Bungie can play it safe with technology.. while still blowing away their competition.
I totally agree with your observations about the campaign though. The closest cousin I've played to Halo in recent years is Crysis.
Perhaps one day when I dial down the wanting to experience as many games as possible angle I've got going, I will allow myself to linger on a single game for the amounts of time mp consumes without giving a sense of closure.
But yeah my fascination with Halo, the start of my love story if you will, was in the second level of Halo 1.
I walked towards a rock, shooting at an Elite standing beside it. The elite then ducked out of my gunfire, in behind the rock. I threw a grenade to the right of his position, to the right of the rock and started heading off to to the left of the rock. The elite DIVES out of the way of the grenade, out from the cover behind the rock, to the left. Where... I arrive to greet him with a melee attack to the face.
Long range shooting, delayed long range/radius attack, close quarters. Guns, grenades and melee, In perfect harmony. That has ALWAYS been the reason I keep coming back to Halo because no other game does it even REMOTELY as well as Bungie's FPS franchise. I absolutely adore that the AI is written so that you can take advantage of it, and the levels are - ideally - made so that these situations in all sorts of combinations happen over and over. In fact, from this standpoint I think ODST is the most well structured Halo to date, simply in terms of its battlegrounds.
Even the enemies were originally built to encourage flanking them (shields, insta-death melee from back) and getting up close and personal in the thick of it to almost "bullfight" the Hunters into shooting them in the sweet spot.
Even the guns themselves had properties you figured out, almost like meeting legions of Megaman bosses. Plasma taking out shields, bullets gunning down hunters in a few shots, sniping Jackals through the tiny bit of the shield where their hand is.
Now it's all too common to empty a bucket of the exact same enemies on top of your head for the duration of an entire campaign, only to break that up with scripted explosions and things falling down. So yeah, with Halo being virtually the only franchise that still plays like an honest to god GAME (though Gears 2 really did make real strides in that department) there's not a whole lot it *needs* to be doing to be the go-to franchise if you dig this type of thing like I do.
Man I go on, don't I.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Halo 3, and halo in general falls into the exact same category, it has scripted events, a plotted path and cinematic cutscenes. It hides its linearity a little better with slightly more open areas, but in general its a linear path. To me its just another big budget FPS, it has its own gameplay quirks of course, but it aint doing anything particularly special that noone else does.
Even those open locales are no excuse for dropping the visual bar, if texture quality, resolution and model detail drop because they want the ability to render some ships in the distance for one scene then they have their priorities wrong. 3 to me felt like a upscaled 2, with some extra bells and whistles added, instead of creating a new engine from scratch they had the exact same issues and limitations an xbox 1 engine would have, just with a new lighting engine dropped into it. It was still somewhat satisfying in places, but I always had niggling issues with the way it looked...somewhat stale.
Thankfully none of that seems to apply to reach, they seem to be putting the effort in this time and reorganising their priorities.
Perhaps one day when I dial down the wanting to experience as many games as possible angle I've got going, I will allow myself to linger on a single game for the amounts of time mp consumes without giving a sense of closure.
But yeah my fascination with Halo, the start of my love story if you will, was in the second level of Halo 1.
I walked towards a rock, shooting at an Elite standing beside it. The elite then ducked out of my gunfire, in behind the rock. I threw a grenade to the right of his position, to the right of the rock and started heading off to to the left of the rock. The elite DIVES out of the way of the grenade, out from the cover behind the rock, to the left. Where... I arrive to greet him with a melee attack to the face.
Long range shooting, delayed long range/radius attack, close quarters. Guns, grenades and melee, In perfect harmony. That has ALWAYS been the reason I keep coming back to Halo because no other game does it even REMOTELY as well as Bungie's FPS franchise. I absolutely adore that the AI is written so that you can take advantage of it, and the levels are - ideally - made so that these situations in all sorts of combinations happen over and over. In fact, from this standpoint I think ODST is the most well structured Halo to date, simply in terms of its battlegrounds.
Even the enemies were originally built to encourage flanking them (shields, insta-death melee from back) and getting up close and personal in the thick of it to almost "bullfight" the Hunters into shooting them in the sweet spot.
Even the guns themselves had properties you figured out, almost like meeting legions of Megaman bosses. Plasma taking out shields, bullets gunning down hunters in a few shots, sniping Jackals through the tiny bit of the shield where their hand is.
Now it's all too common to empty a bucket of the exact same enemies on top of your head for the duration of an entire campaign, only to break that up with scripted explosions and things falling down. So yeah, with Halo being virtually the only franchise that still plays like an honest to god GAME (though Gears 2 really did make real strides in that department) there's not a whole lot it *needs* to be doing to be the go-to franchise if you dig this type of thing like I do.
Man I go on, don't I.
Behold! I did not lie to you!!
Oh right..yeah yeah, i can see the diffrence now, my god its like someone has replaced my eyes.....
No sir, it looks the same.
I think i have stood in poo