Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
http://www.neogaf.com/forum/showpost.php?p=1938461...
Originally Posted by Kibbles:
This. Where art thou grassy fields? Flat 2d ewwwwww. I'm not talking Halo 3 grassy fields, I'm talking VGA Trailer grassy fields. :p Hopefully they will be there by the Reach Beta launch. I also hope those blades on the Falcons have that motion blur effect. In the screenshot in GI they have no motion blur.
The build we used for the current crop of assets was cooked pre-Thanksgiving. Lots of work's been done since then and there's plenty more on the horizon. Wish I could show off the build I was bopping around in today. Soon.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GrimThorne
GrimThorne
Inscrit depuis 6880 Jours
Wish I could show off the build I was bopping around in today.
So do I, all we need is a little game footage
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7007 Jours
LOL... Grass. It's Forza 2 all over again. ;)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
Posté par GriftGFX
LOL... Grass. It's Forza 2 all over again. ;)
Even Halo 3 multi had real grass, I'm not worried about that aspect :P
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
Well managed to flick through Edge without buying today, and its all the same pics as GI except 2 which show the whole team talking i think?, heres to the Bungie update this Friday showing us some really cool stuff. i hear they have been promising a substantial update, but its Bungie so i'll guess we will see.
En réponse à

** Yes We CAN!! **

deftangel - Hot stuff!
deftangel
Inscrit depuis 6875 Jours
My copy hasn't showed up yet. I will kick off it it's not here by lunchtime. I'm more interested in their take on things, rather than the screens.
Posté par GriftGFX
Or maybe you're just a graphics whore?

Not everyone thinks Halo 3 has unacceptably poor graphics. Stuff like framerate performance and network performance is a lot more important to me. That stuff actually effects how a game, ya know, plays.
Posté par LEBATO
Or maybe I'm right.
Your tag would imply otherwise.

Halo 3's biggest eyesore was the aliasing - and the vast majority of people, i.e. those who don't frequent video game message boards didn't even care about that. Bungie have been far more explicit than they need to be about this being improved. On the whole, there is a noticeable visual upgrade in Reach, the only debate is to what extent.

Forgive me for preferring Bungie lose sleep over what the majority of their fans are telling them needs improving as opposed to meeting the whims of the minority who will find something to bitch about in the graphics regardless.

The way this industry is going Lebato, your graphical expectations are never going to be met. You might as well duck out now.
En réponse à

http://twitter.com/deftangel

dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
Posté par Optimusv2
http://www.neogaf.com/forum/showpost.php?p=19384611&postcount=7137
Originally Posted by Kibbles:
This. Where art thou grassy fields? Flat 2d ewwwwww. I'm not talking Halo 3 grassy fields, I'm talking VGA Trailer grassy fields. :p Hopefully they will be there by the Reach Beta launch. I also hope those blades on the Falcons have that motion blur effect. In the screenshot in GI they have no motion blur.
The build we used for the current crop of assets was cooked pre-Thanksgiving. Lots of work's been done since then and there's plenty more on the horizon. Wish I could show off the build I was bopping around in today. Soon.
Plus he also said the build is not even in Alpha yet WTF?
Ain't in alpha yet. Coming in hot, though. :)
En réponse à

** Yes We CAN!! **

deftangel - Hot stuff!
deftangel
Inscrit depuis 6875 Jours
Posté par dcdelgado
Plus he also said the build is not even in Alpha yet WTF?
Most games would be pre-Alpha at this stage. It just means the game isn't content complete.

I still get sent pre-Alpha builds at work two months before release.
En réponse à

http://twitter.com/deftangel

dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
Here is some stuff from the Edge article.
Reach is 70 percent complete.

-They gutted the old engine and left "no component untouched" when improving it.

-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable).

-Hints that there will be power drain and grav lift armour abilities..

-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.

-Night vision returns to Reach (as seen in ODST).

-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.

-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Green marine monocle returns. WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.

-Mongoose return confirmed.

-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.

-Tung says there will be some big surprises in campaign.

-The game features rain which will leave covered areas dry and vice versa.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.

-Shield recharge not as fast as Halo 3's.

-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.

-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them all look like the trailer(including facial animation).

Theres probably some stuff I missed which I may add in later.
http://www.bungie.net/Forums/posts.aspx?postID=406...
En réponse à

** Yes We CAN!! **

Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
A lot of great info in there :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Inscrit depuis 6766 Jours
I'm so glad they are making the smoke stick around. That kind of stuff really adds to a games visuals and atmosphere...
En réponse à

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
That animation part is also pretty damn significant too. It's one of the major things that has kept the franchise looking more dated as when compared to a number of other titles.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Inscrit depuis 6766 Jours
Oh, I agree completely. It looks like they are doing things I've waiting for them to do for a while...
En réponse à

Oooh, Profound, isn't it?

RC_Master
RC_Master
Inscrit depuis 6910 Jours
-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable).
Cool! been wanting this for a while.
-Hints that there will be power drain and grav lift armour abilities
EMP burst and Jetpack?
-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.
Cool. There was a 3d radar in a Star Wars Rogue Squadron game I played. Once you got used to it, it was quite useful.
-Night vision returns to Reach (as seen in ODST).
Hmm, not sure how I feel about this. The one in ODST was kinda lame and ruined a lot of the suspense and danger felt in the night scenes.

-Green marine monocle returns. WIN.

These I'll believe when I see them:
-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.

-Tung says there will be some big surprises in campaign.

-The game features rain which will leave covered areas dry and vice versa.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.
Its not beyond bungie to say /show they're doing something, and then nothing like it materialise in the game. Remember that Et tu Brute video for H3?
En réponse à

Ignorance is the true enemy of all things.

Suhweet!

Nietzsche
Nietzsche
Inscrit depuis 6360 Jours
Well those new details are certainly promising. While the graphics are a mix of amaizng character models and dissapointing lack of detial in the environments (I know, unfinished...) I think Bungie will deliver like few others in terms of gameplay.

If the levels/maps are as huge and epic as what I have heard, the lack of bar setting graphics is easy enough to forgive. But all of the sings that they are going back to combat evolved for their influence is a very good sign. I still enjoy that game more than any shooter this gen so far.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6411 Jours
The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.
awesome, hopefully that means we'll have killzone 2 like grenades where the smoke is thick and stays around a decent length of time.

the less strict warping in co-op sounds great too, it was so frustrating when you'd just teleport to your partner once he got 5 meters a head of you.
En réponse à
Nietzsche
Nietzsche
Inscrit depuis 6360 Jours
I never had a problem at all with the warping in Halo 3. odd... had no idea people even considered that an issue.

I'm just happy to be fighting elites again. I'm not a fan of the brutes at all.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6411 Jours
Posté par Nietzsche
I never had a problem at all with the warping in Halo 3. odd... had no idea people even considered that an issue.

I'm just happy to be fighting elites again. I'm not a fan of the brutes at all.
no me either, probably why i havnt really enjoyed a halo game since the first one...lol

and the warping was just an annoyance. you'd be trying to find a new gun that an enemy had dropped, your mate would run ahead and you'd just appear beside him. and you'd be left with whatever gun you had with sod all ammo...lol. i understand why they did it, so one played isnt walking for minutes on end just to catch up, but if made some of the more open encounters more restricted.

as i said, it's good to see them adressing it. especially if the environments are as large as they say. it would be nice to actually be able to split up and tackly seperate objectives/areas at the same time, rather then being connected at the waist.
En réponse à
icemanufc
Inscrit depuis 5673 Jours
Whoah more amazing little details coming out, Halo3 features and gameplay shit all over other so called AAA FPS, and Reach seems to be raising the bar even more, i really like what i'm hearing about the story and cinematics too.

En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 5894 Jours
The more i hear the i feel this game will be EPIC!!
En réponse à

Prepare To Drop!!

Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
HUD can now highlight various environmental features and overlay information about them.
This is a VERY big deal. When you read the books, you really do get a honest to god sense for just how cool the features of the Mjolnir armor are and it's to great to see Bungie making this happen in the games as well. I also wish to see the fiber-optic probe that Master Chief used pretty regularly in the books make an appearance in this game as well. He use to snake it up to an area he wants to check out then connect it to his helmet's heads up display.

I'm happy about the night vision mode as well, because Spartans in the books had these things, they also had a thermal vision mode, but I'm not sure if that will make it in.

I also like how Bungie is limiting each player to one or the other. It gives off the same vibe that one gets from reading the books, how certain Spartans excelled in specific areas.

Some Spartans were faster than others, Kelly.

Some Spartans were better when it came to spotting and detecting enemies, name of the Spartan escapes me.

Some were better in regards to raw aim and skill with a sniper rifle, Linda.

Some had superior instincts when it came to detecting ambushes, Kurt.

I like the way you think RC, EMP burst on your armor would be really cool, to say the least. Not so sure about the jetpack, however. Perhaps a small explanation of some kind of highly advanced anti-gravity technology built into the Mjolnir armor. You activate it, and the personal gravity of the Spartan changes drastically allowing them to take advantage of it in cool ways.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
Posté par GriftGFX
LOL... Grass. It's Forza 2 all over again. ;)
Have you seen the Edge pics yet? Some pretty tasty tall grass in one of the pics :)

2 Spartans look as if they are moving through it.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Nietzsche
Nietzsche
Inscrit depuis 6360 Jours
Well Halo 3 did have a really fantastic lighting model, so if they improve that even more the lighting in Reach should be outstanding. I remember you couldn't get a sense of the lighting in pics of Halo 3 either so I'm guessing reach will be one of those games that looks far better in motion than it does in screen shots, much like Killzone 2 or Resident Evil 5.

I'm just really anxious to read more about co-op options. Playing Halo CE co-op was pretty much the single highest point of gaming last generation. I really woulnd't mind it if Bungie found a way to re-create that sense of awe and co-operation for this gen
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
As I'm reading Edge here, I really love what I'm hearing about how they've improved explosions in the game.

Bungie loaded up a test arena to showcase just how much improved explosions in Halo Reach were over those in Halo 3.

Direct quote is "There's a lot to this explosion that we'd never have been able to do in the Halo 3 engine. The amount of debris, the colliding particles, the amount of smoke that gets left behind."

"The more we had things blowing up and particles raining down from the sky and impact effects from weaponry splashing around the players, the more chaotic and visceral it felt."

I also love the sound of the improvements done to the Covenant weapons especially. They wanted to give off a really violent impression to a covenant weapon being fired and hitting home. They also wanted to give the impression that plasma was hitting it's target and also burning through whatever it hit.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7129 Jours
Well, I wouldn't mind more grass. COD4 had tons of it, and so did MW2, I don't see why we have to get this empty lands in Halo games--or patches of grass that grow in front of you (Halo 3).
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

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