reneyvane @CraCra: Je te remercie, c'est fait. (il y a 1 Jour)
CraCra Tu devrais la poster aussi sur le topic du jeu (il y a 1 Jour)
reneyvane Les versions boites PS5/XSX de "The Outer Worlds" sont actuelleement à 46.99e FDPIN, je vous laisse chercher. J'aurais préféré Steam mais rien à part le prix de Valve de 69.99. (il y a 6 Jours)
CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 2 Semaines)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7220 JoursHE he he........... :)
** Yes We CAN!! **
Inscrit depuis 7228 JoursFull feature parity in terms of multi-player with Halo 3 means full feature parity in terms of multi-player with Halo 3 funnily enough. That includes 4 way split screen in MP. They've been more than explicit about the game being designed to play with a gamepad. Read between the lines of Molyneux last week and he admitted that Natal usage in Fable III had been scaled back as it is.
The matter is already closed unless there is a reason to believe otherwise. The 1% likelyhood they have to change plans and you wittering on about it don't comprise "reasons otherwise". Please, just drop it till E3 :)
In other news, here is Digital's Foundary's take on the gameplay footage in the ViDoc. My emphasis.
http://www.eurogamer.net/articles/digitalfoundry-h...
What can we take from this? Overall performance is extremely smooth during gameplay. Not only do we see a remarkably solid 30FPS in most clips, it's clear that Bungie has added a great deal more in the way of post-processing work to the new engine. While Reach overall seems to run at the same frame-rate as Halo 3, it looks and probably feels smoother owing to a decent camera motion blur effect.
Only two clips - one cut-scene, one gameplay - show a consistent drop down to 20FPS. During the assassination scene (around 00:16), we do see torn frames though. It may well be the case that some clips have v-sync engaged, others don't. We have to remember that this is alpha footage, and presumably there's still a hell of a lot of optimisation to be done; however, it's likely that the fundamental elements of the engine are now solid and the performance overall looks promising.
While overall capture quality of the clips is low even in Bungie's own HD version, there are plenty of edges to measure and all of them seem to point towards a native resolution of 1152x720 for the new engine - a significant upgrade over Halo 3's 1152x640. Anti-aliasing doesn't appear to be employed, but the improvements in post-processing effects and resolution should make this far less noticeable than it was in Halo 3
http://twitter.com/deftangel
Inscrit depuis 7304 JoursI think i have stood in poo
Inscrit depuis 7252 JoursYea, I saw the resolution confirmed on Beyond3D awhile back. I'll take the best possible game they can design over a forced 720p anyday. The Modern Warfare games have already done more than enough to showcase that it isn't an absolute must in order to have a fantastic looking game.
Thanks for linking to that article Deft, pretty cool. I'm also excited about the particle shower scene, because I know that they'll likely be using that aspect of their engine for more than just having particles rain down on vehicles. There will be a massive space battle taking place between the UNSC and the Covenant right outside the atmosphere of Reach. I expect that while these Spartans are on the ground, we'll probably see signs that such a battle is taking place, perhaps something will come crashing and burning down onto the planet. Also, we haven't necessarily seen what an explosion of a vehicle or some other object looks like yet in their game.
I'm also digging how thick the black smoke I'm seeing looks.
I wonder if the primary reason we keep seeing all of these major pieces of artwork without Noble Six in them, is because Noble Six may actually end up being the only Spartan from Noble Team that dies on this mission, or maybe his mere presence is suppose to be so utterly top secret that Bungie themselves are even playing along with how they are promoting the game? I have a feeling that the cutscene we saw with those soldiers appearing to point their guns at Noble Six could be a flashback of some sort.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7263 JoursIgnorance is the true enemy of all things.
Suhweet!
Inscrit depuis 7331 JoursPwn'd by Phaethon360.
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Inscrit depuis 7252 JoursI think they could make it work by ensuring that, even though you can take cover, you can't pull any blind fire bs like a lot of these titles with cover, if you want to shoot, you gotta expose yourself the old fashion way. Also, they could make the cover animation a third person type deal, just like the assassinations.
Going a step further, imagine context sensitive cover animations. Let's say that simply crouching wouldn't be enough to provide you with cover behind a certain object, so your character scoots down lower to the point that he's almost lying down on the ground. Think about it, what makes that any different from Halo as it already is? They'd simply just be giving us an animation for when we take cover, if we so choose to use it, and it would pull out to the third person view :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7361 Jours"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7383 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Inscrit depuis 7360 JoursAlso, "Practically every Halo title has had a cover system" = lolwut?
Inscrit depuis 7119 JoursOooh, Profound, isn't it?
Inscrit depuis 7331 JoursPwn'd by Phaethon360.
Inscrit depuis 7360 Jours
Inscrit depuis 7383 JoursSeriously, cover system in Halo would be like having a motorbike game where you have to get off the bike and push it every time there's a slope uphill.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Inscrit depuis 7308 Jours*runs in to hail of plasma*
Artifical intelligence is no match for natural stupidity.
Inscrit depuis 7228 JoursThere's about as much chance of a cover system as there is of Reach playing like Operation Flashpoint.
http://twitter.com/deftangel
Inscrit depuis 7119 Jours*runs in to hail of plasma*
Oooh, Profound, isn't it?
Inscrit depuis 7252 JoursAlso, "Practically every Halo title has had a cover system" = lolwut?
Not a sticky cover system, I mean one where you yourself hit a button and you take cover. Hell, they could even make it like the assassination mechanic where you hold a button down to get into cover. When I'm in some trouble in Halo, I run behind the safest piece of cover that I can, and stay there for a bit.
They did say that there are a whole host of new features that they aren't talking about yet, and I wouldn't be surprised if a cover animation is one of those things. As Acert said, they did show quite a bit of cover in the vidoc and I'm suspicious that such things won't just be the type of thing that your npc allies can do, even the elites were shown to be taking advantage of cover, and with all the advancements they are making with regards to animations, I won't be surprised if a cover animation is something they decide that they want to explore for the player.
Another thing said in the vidoc is that the game would be doing many things that players won't expect from a Halo game. This was said by the executive producer, I believe, at the tail end of the vidoc. What exactly can the game be doing that players wouldn't expect in a Halo game? Perhaps cover is one of those things. I also pray that we get to use the fiber optic probe like Master Chief uses so often in the books.
But perhaps one could be right in suggesting that your shield is your cover, haha :)
You could even make an argument that a cover system of some sort would perhaps serve a strategic end, especially if it pulled out your field of view enough in third person for you to get a better look at the battlefield.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7361 JoursAnd what kind of animation would they need? It would just take away from the pace of the game... Also the AI is usually trying to flank you when you are taking cover, and when that happens the player needs to be mobile to move again...
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7345 JoursZapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7252 JoursAnd what kind of animation would they need? It would just take away from the pace of the game... Also the AI is usually trying to flank you when you are taking cover, and when that happens the player needs to be mobile to move again...
In regards to the AI flanking, a pull out to third person when the player enters cover wouldn't actually be too bad in giving the player advanced warning of potential incoming threats.
Also, Ron, breaking the line of sight for awhile to go hide behind something while you gather yourself isn't much different from a cover system, the only thing missing is an animation that explicitly signals to the player, "hey, you're taking cover from fire right now"
Now, I understand where some are coming from. The implication is that the inclusion of a cover animation would encourage individuals to play more hide and seek than actually manning up and shooting it out. However, if you can't even fire back while in cover (no blindfire) and absolutely MUST come out of cover to fire, what really changes? If people want to make themselves sitting ducks by overusing the new cover animation to their detriment, then that's their decision. However, there wouldn't exactly be an ironclad rule that you MUST use the cover system, you can simply opt to run for cover in the more traditional Halo fashion.
Anyway, that's just my thinking on the matter. What's more, when the executive producer said what he did in the vidoc regarding things people won't expect in a Halo game, he was careful to mention it only within the context of the Campaign. Bungie probably wouldn't implement it in multi, or perhaps they will, but will give players the option to disable it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7345 JoursThe "system" in "cover system" implies that there's some kind of mechanic being implemented in the game. I could hide around a corner in Wolfenstein 3D, but nobody would say that it had a cover system. You're being far too liberal with the term.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7360 JoursNo thanks.
Inscrit depuis 7390 Jours