Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
You know what I think would be really cool? What if they surprise us by letting us play as the Chief when he johnson, cortana, an odst, an oni lieutenant and a naval pilot hijack a Covenant flag ship and use it to get back to Reach?
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Don't you know who I am? I'm the goddamned Banman.
http://couchcampus.com
Nevertheless, we can't recall the last time a sequel was sold to us so emphatically on the promise of improved visuals and scale above all else. The (admittedly wonderful) new weapon and character models are pored over pornographically, and the words "generational leap forward", "upgrade", "complete overhaul", and above all "more" keep cropping up. Four times as many polygons in characters as Halo 3. Particles in the thousands rather than hundreds.
It almost sounds defensive. "Well... we realised that we needed to compete against quite a number of other titles," admits Lehto, the subtext being that Halo hasn't been a visual powerhouse for some years now. "It really did require us to rebuild nearly everything across the board."
'Halo: Reach' Screenshot 3
Jackal of all trades - the Skirmisher.
Although some of the footage shown is rough, the improvements are clear, massive, and naturally very welcome. It has a strikingly different mood and colour palette to previous Haloes' neon tones - grittier and more muted. "The story we're telling is definitely darker," says Lehto. "So we'll use colour. We'll use it to really impact the player's experience and help drive their emotional response. And we definitely are taking more tonal control of that kind of thing... That said, it's not a drab or dreary look and feel. That's not Halo."
More exciting still is the increased number of AIs this engine can handle - four Spartans, the player and eight marines against thirty or so Covenant is given as an example. As long as the improvements come without any cost to the openness or scale of battle, Halo devotees can rest easy, and indeed Bungie claims to be pushing this further in most instances.
In perhaps the single most significant nod to Combat Evolved, the Covenant Elite is once more the principal enemy - always a more worthy and threatening adversary than the hateful Brute, with more cunning, elegance and power (if only in our heads). Cuddly allies by the time Halo 3 concluded, it's great to see them restored to fearsome status. They're joined by old, new and redesigned enemies, including a comically heavily-armoured Grunt and a feathery, much more aggressive cousin to the Jackal.
Fighting on Reach raged on during Master Chief's mission in space just above Reach, during the entire events of Halo : Combat Evolved and after the events of Halo : Combat Evolved came to a close.
Master Chief DID eventually make his way back to Reach in time to rescue the remaining Spartan IIs, Vice Admiral Whitcomb and Dr. Halsey. They had in their possession something that drew the complete attention of practically any and all covenant forces that could be signaled, the Covenant called it the "Holy Light".
It's on that highjacked Covenant Flag Ship that Master Chief, Sgt Johnson, an ONI lieutenant, an ODST, Cortana etc were able to make their way to Reach. So Bungie potentially surprising people with the inclusion of a gameplay section of the Chief helping to take over that flagship isn't exactly as silly as it may seem. Reach ultimately is lost, but not all the way glassed or obliterated, even after Master Chief's actions in Halo : CE.
I'm just operating on the statement from Bungie that there are going to be some major surprises in Reach's campaign that people didn't expect, not in regards to features, but halo fiction related.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
lol, phaeton is the one on the left, the one waring a t-shirt.
Ok, consensus reached. No more crazy ideas please.
Mods, stop changing my SIG! I'm going to end up banning you!
**Spikey hair for all Spartans this instant!**
**Where the hell is Noble Six's gigantic sword? God damnit!! If you can't make it happen, I'll find people who can!**
Correction, I should be the one glad some of the people on here aren't involved in the design elements of this game.
Why? For one, it would basically have sacrificed larger battles, bigger environments and better gameplay for awesome graphics (Damn, although the graphics comment doesn't have quite as much punch as it use to, since Reach looks amazing :P)
On a more serious note, however, I don't think there's any chance whatsoever third person assassinations would be in if some of the folks on here had control :P Some are too afraid of a dev trying new things. I, on the other hand, absolutely welcome it. I wanted to see more of the kinds of things that Spartans do in the books, and being able to see a cool third person knife kill by a Spartan is exactly the kind of thing I'm looking for. Heck, I'm still hoping and praying that the fiber-optic probe that Master Chief uses regularly is in the game in some form :D But of course the game needs to be designed in such a way that its inclusion is actually worthwhile under specific circumstances. But then why would that be an issue, they clearly already designed the game so third person assassinations were something that could be done.
Persistent armor abilities most certainly wouldn't exist either, people would say how it would destroy halo gameplay and utterly wreck MP. ;)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Oooh, Profound, isn't it?
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
They've hid before, but I don't think it has ever been visually emphasized to THAT degree, like is seen in the latest vidoc. I can't say about the player, but the elites most definitely do have dedicated cover animations. I don't think I saw any blind firing, however, they had to expose themselves to shoot.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.youtube.com/watch?v=wddliAZ6DPc
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
So how is this marginal? If Bungie has a ton of CPU cycles laying around they might as well increase enemies to 80...
Pwn'd by Phaethon360.
So it has an impact on game design, and they have to make some sacrifices to make it work (it obviously doesn't work for L4D/2!). I still think people tend to over simplify these things (and perhaps I did as well). Regardless.. it's too important a feature for this franchise to have any less than four player splitscreen. It would be pretty disappointing if it didn't.
If you've discussed this stuff before, I'd be happy to read it.. was it in this thread?
I'd say the reason Halo doesn't have the visual impact of other high profile games is because it does all the things that have been brought up throughout this thread. Large, open environments, great AI in large quantities( that alone should be significant), Vehicles, a lot of dynamic lights(in Reach's case), and recording it all on top of that( not to mention the explosions and atmospherics have to be approached differently because you can slow-mo through them).
It annoys me when people equivalate a games visuals with it's technical prowess. Killzone and MW2 may look better on the surface, but it loses its luster the closer you look. Things like AI and open environments with dynamic gameplay are far better uses of resources, IMO...
Oooh, Profound, isn't it?