Frozpot
Frozpot
Since 6768 Days
Nah, I still think its more of a joke, than some attempt at a realistic reaction. And yes, I believe it is intentional...
In reply to

Oooh, Profound, isn't it?

dcdelgado
dcdelgado
Since 6869 Days
Whoah best video analyst ever, watch in HD, this guy picks out everything so much that i missed!!

http://blog.tiedtheleader.com/article/883/game-cha...
In reply to

** Yes We CAN!! **

Optimusv2
Optimusv2
Since 6901 Days
I caught pretty much everything in there :)

He's not the only one that can obsess!
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

TheFuriousOne
TheFuriousOne
Since 7008 Days
Awesome vid!
In reply to

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

LEBATO - IS WRONG
LEBATO
Since 7131 Days
Great video
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

blmbox
blmbox
Since 6341 Days
Wow, that was a brilliant video. I missed so many things.
In reply to
Nietzsche
Nietzsche
Since 6362 Days
I agree he did a great job on that video. The Invasion alien vs. human gametypes have me really excited as they could offer some really cool gameplay dynamics if done right.

The more I see about Reach the more I keep thinking this is really gonna take Halo to a new level. Basically do what Halo 3 should have done.

Can't wait to try out that new battle rifle. I just wish Bungie would include a press and hold scope instead of the click on/click off scopes from the previous halo games. Also a different button than the analog, I hate that set up.
In reply to
deftangel - Hot stuff!
deftangel
Since 6877 Days
That's a great vid. Looking forward to tonight's update
In reply to

http://twitter.com/deftangel

Ronsauce
Ronsauce
Since 6994 Days
Posted by Optimusv2
If we happened to be lucky enough to survive the initial blast before eventually dying when landing on impact, our arms may indeed flail in some misplaced hope of potentially survive without too serious an injury.
Ok, but what are the chances you'd flail your arms if you were flying with a jetpack then sniped in the head. Seems to me you'd either just fall or fly off randomly ala the jetpack Brutes in Halo 3.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Nietzsche
Nietzsche
Since 6362 Days
Posted by Ronsauce
Ok, but what are the chances you'd flail your arms if you were flying with a jetpack then sniped in the head. Seems to me you'd either just fall or fly off randomly ala the jetpack Brutes in Halo 3.
or an even better question, why the fuck care so much about a simple animation?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Nietzsche
or an even better question, why the fuck care so much about a simple animation?
It's the repetition. You see the same animation constantly. I don't really mind it but I get it.
In reply to
Ronsauce
Ronsauce
Since 6994 Days
Posted by Nietzsche
or an even better question, why the fuck care so much about a simple animation?
It's overuse and the transitions into it from dying while in a vehicle for example really age Halo for me, especially since that shit's been around since Halo:CE.

So that's why the fuck. Thanks for asking.

And like I've already said, they've added a different animation in, so that's at least a bit better, and they've also done away with the retarded flop/roll thing that bodies would do as they transitioned from flailing to hitting the ground. Baby steps.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

blmbox
blmbox
Since 6341 Days
Like I said, it's still in Alpha build. You shouldn't expect all the old animations to be done away with at this stage, in the same way that you shouldn't expect all the environments or models to be fully polished.
In reply to
Ronsauce
Ronsauce
Since 6994 Days
I don't think that it being in its alpha stage will have any bearing on the implementation of the flail.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Since 6901 Days
Posted by Ronsauce
Ok, but what are the chances you'd flail your arms if you were flying with a jetpack then sniped in the head. Seems to me you'd either just fall or fly off randomly ala the jetpack Brutes in Halo 3.
How many people flying with jetpacks have you personally seen sniped in the head :P

haha, just me messing with ya.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

icemanufc
Since 5675 Days
Posted by dcdelgado
Whoah best video analyst ever, watch in HD, this guy picks out everything so much that i missed!!

http://blog.tiedtheleader.com/article/883/game-cha...
Amazing vid, got me super-hyped!!
In reply to
RC_Master
RC_Master
Since 6912 Days
Posted by dcdelgado
Whoah best video analyst ever, watch in HD, this guy picks out everything so much that i missed!!

http://blog.tiedtheleader.com/article/883/game-cha...
Is a really good video actually. Very thorough. Even caught something I'd missed.
In reply to

Ignorance is the true enemy of all things.

Suhweet!

Nietzsche
Nietzsche
Since 6362 Days
Posted by Ronsauce
It's overuse and the transitions into it from dying while in a vehicle for example really age Halo for me, especially since that shit's been around since Halo:CE.

So that's why the fuck. Thanks for asking.

And like I've already said, they've added a different animation in, so that's at least a bit better, and they've also done away with the retarded flop/roll thing that bodies would do as they transitioned from flailing to hitting the ground. Baby steps.
yeah, that still doesn't seem like a good reason to care so much. I guess it's just me...
I think the pros of what Bungie does with this franchise so greatly outweigh the cons that I don't feel too picky. I understand why someone would want a better animation, I just don't see why someone would be THAT upset about it. As if it actually hurts the gameplay.

But I do remember the amount of lag between shooting someone in Killzone and when the death animation would start, it was really distracting how long it took to begin, so in that type of situation I think I could better understand it being such a big deal.

I'm just far more worried about how the jetpacks might hurt the balance of the game though. I can see those w/ a sniper rifle being really annoying.
In reply to
Ronsauce
Ronsauce
Since 6994 Days
Posted by Nietzsche
I think the pros of what Bungie does with this franchise so greatly outweigh the cons that I don't feel too picky.
It's because of all the pros that I am so picky. The game does so much right that I wish they could polish it up a bit more. I realize it has no bearing on gameplay.
I understand why someone would want a better animation, I just don't see why someone would be THAT upset about it
I'm not THAT upset about it. Based on what little we've seen of Reach, there's just not that much to discuss.
I'm just far more worried about how the jetpacks might hurt the balance of the game though. I can see those w/ a sniper rifle being really annoying.
Well, that's what the beta's for I suppose. It might be hard as hell aiming...especially zoomed in while using a jetpack...plus, you're pretty exposed if you're flying around. I'm hoping it balances out.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Ronsauce
Well, that's what the beta's for I suppose. It might be hard as hell aiming...especially zoomed in while using a jetpack...plus, you're pretty exposed if you're flying around. I'm hoping it balances out.
That doesn't account for places you might be able to reach with the jet pack though. I imagine it will open up new areas of the level design to camping, or at least it could in theory. I'm not worried though, you can already exploit grenade jumps and I miss sword flying up buildings in Halo 2 :P
In reply to
Tinks
Tinks
Since 6939 Days
Yeah if Halo 3 is any indication you'd probably really be putting yourself out there being in the air. On the jumpers(man cannons) people got shot/sniped out of the air all the time. The 3d map should help as well presumably.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Sniping people out of the man cannon is probably a little easier though, since they're flying a pretty constant and predictable path.
In reply to
Tinks
Tinks
Since 6939 Days
Touche
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6980 Days
Posted by GriftGFX
That doesn't account for places you might be able to reach with the jet pack though. I imagine it will open up new areas of the level design to camping, or at least it could in theory. I'm not worried though, you can already exploit grenade jumps and I miss sword flying up buildings in Halo 2 :P
Use the active camo ability and snipe the camping jet pack guy.

Like MW1/MW2 you need to think outside the box :P
In reply to

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Acert93
Like MW1/MW2 you need to think outside the box :P
Is that what they call it? Ugh..
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