Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I'm less worried that their map building process will build exploitable maps than I am fun ones. Halo 3 released with excellent larger scale / assymetric maps such as Valhalla, High Ground but some fairly weak mid-sized ones like Isolation, Guardian et al. This was exacerbated by the fact that it only shipped with 11 in the first place.
The armour abilities will have more of an influence of map design than will seem apparent so the Beta is crucial opportunity for them to learn what does & doesn't work.
http://twitter.com/deftangel
I'm less worried that their map building process will build exploitable maps than I am fun ones. Halo 3 released with excellent larger scale / assymetric maps such as Valhalla, High Ground but some fairly weak mid-sized ones like Isolation, Guardian et al. This was exacerbated by the fact that it only shipped with 11 in the first place.
The armour abilities will have more of an influence of map design than will seem apparent so the Beta is crucial opportunity for them to learn what does & doesn't work.
** Yes We CAN!! **
Weekly Update
“Oh, Lord!”
“Wow.”
Those were just a few of the impromptu, exclamatory phrases I heard while I was tooling around in the freshly updated Delta branch flavor of Powerhouse yesterday morning. Good times. It turns out just about everything in the multiplayer trailer was a little thing the team likes to call “placeholder.”
Marcus’ post trailer anxieties (“Thanks for understanding where we are at with the project - it’s scary for us to put the game out there before it’s done.”) makes all the more sense to me now. Lighting, special effects, shaders…just about anything and everything that comes together to make the game look pretty has been given more love in recent weeks. It’s remarkable how much work this team can shove into such a short span of time. Almost absurd. And Reach is looking great as a result.
Am I saying it’ll look like a completely different game than what you saw in the trailer when you load it up in May? Nah. The same flesh and bones are still present and accounted for, but there’s definitely been a significant upgrade in visuals in the shift from Alpha/Beta to Delta.
Goldsworthy tells me that my mind may be playing tricks on me. Though the water is in a near final state, the effects I’m imagining are really a technical mixture of bump mapping, tessellation, and other technical tricks that are apparently well outside the realm of my understanding. Explains the confused look on my face as he sloshed the details my way.
All I know is that it looks incredible. The reflection and shimmering atop the water is naturally more visible and pronounced where the sunlight skins the surface and the refraction adds a near photo-realistic and completely hypnotic effect to the water whether I’m peering out across it or leering down through it. The waves rhythmically lap, swell, and undulate. Hell, I think I even saw a rainbow forming in some mist. No joke.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
and tessellation or not, that water fall still looks like it uses basic emitters.
not very impressive at all.
The actual bodies of water look pretty great though, and I'm with Jin: Halo 3 had some fantastic water.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
The actual bodies of water look pretty great though, and I'm with Jin: Halo 3 had some fantastic water.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Meh, you're right anyway Ronsauce; it's good that Bungie is striving for attention to detail. Not that I even know what tessellation is...
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Polish and attention to detial are great, but I think gameplay is where bungie spends most of it's time polishing and I think that the numbers of online play that Halo 3 still has speaks volumes to how important that is.
People love to trash talk Halo 3's graphics, but more people love to play that game than all the other "pretty" shooters out there. Few games have the staying power that games like Halo do. It's rare to find a MP game that can stay feeling fun for such a LONG period of time. I love the shit out of bad company 2 right now, but I can already tell it's not gonna stay fun nowhere nearly as long as Halo 3 and/or CoD4.
Cant wait to see the final polished product.
** Yes We CAN!! **
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Another giant pile of bugs fixed, a ton more polish put into 3d, env art, animation, audio and design. Better looking content abounds, but the differences between Alpha and Beta are more than skin deep. Stability and performance have both taken major leaps forward, both critical in preparing to release to a wider audience.
Closing down a milestone as big as the Beta always involves a process of intense negotiation and prioritization called “triage.” Given an infinite amount of time, an infinite amount of issues could get addressed. But deadlines being deadlines, we often have to make hard calls on what we can take immediately and what needs to get postponed. This process can be particularly interesting when you take into account how passionate everyone at Bungie is about quality - and the differences between what engineers, designers and artists think of as “must-fix.” In the end, the game goes through this gauntlet and comes out much stronger overall.
Meanwhile the internal Alpha continues apace. A few thousand folks from all over the world are playing games and generating loads of great bugs and feedback on everything from Assassinations to the Arena. Needless to say, there’s a lot going on at the studio. And that’s just the multiplayer side of the house! There’s a proportionate amount of blood, sweat and tears going into Campaign as we enter the home stretch. More on that next time.
- Joe
** Yes We CAN!! **
I already have a good enough feel for how good the game will look based on what I've seen, but knowing where they want to take it all, I'm pleased to hear any news of major progress on the stability and performance fronts.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)