Viginti_Tres
Viginti_Tres
Inscrit depuis 6511 Jours
I don't think Bungie would put in jetpacks without accounting for them in level design. From what I've seen, it's the least useful equipment.
En réponse à
Tinks
Tinks
Inscrit depuis 6939 Jours
Yeah just call in your UAV and airstrikes! That'll take care of it
En réponse à
deftangel - Hot stuff!
deftangel
Inscrit depuis 6878 Jours
Bungie tend to do a lot of iterative testing on their maps so I'm not too worried there will be millions of exploits. The odd one or two make it through and get patched (eg: hiding underneath the stairs on The Pit)

I'm less worried that their map building process will build exploitable maps than I am fun ones. Halo 3 released with excellent larger scale / assymetric maps such as Valhalla, High Ground but some fairly weak mid-sized ones like Isolation, Guardian et al. This was exacerbated by the fact that it only shipped with 11 in the first place.

The armour abilities will have more of an influence of map design than will seem apparent so the Beta is crucial opportunity for them to learn what does & doesn't work.
En réponse à

http://twitter.com/deftangel

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7009 Jours
Posté par deftangel
Bungie tend to do a lot of iterative testing on their maps so I'm not too worried there will be millions of exploits. The odd one or two make it through and get patched (eg: hiding underneath the stairs on The Pit)

I'm less worried that their map building process will build exploitable maps than I am fun ones. Halo 3 released with excellent larger scale / assymetric maps such as Valhalla, High Ground but some fairly weak mid-sized ones like Isolation, Guardian et al. This was exacerbated by the fact that it only shipped with 11 in the first place.

The armour abilities will have more of an influence of map design than will seem apparent so the Beta is crucial opportunity for them to learn what does & doesn't work.
Yeah, you can't account for everything in Q&A and internal testing. But, the beta isn't going to solve many of these issues, because we're only going to get to play a small sample of test levels.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6869 Jours
Well they did say this could end up being the biggest beta ever (in the scale of players in the beta), so i think they will pick up allot of issues.
En réponse à

** Yes We CAN!! **

Tinks
Tinks
Inscrit depuis 6939 Jours
One thing you know for sure, if there are issues Bungie is a company that typically always fixes them for their fans/customers.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
http://www.bungie.net/News/content.aspx?type=topne...

Weekly Update
“Yes!”

“Oh, Lord!”

“Wow.”

Those were just a few of the impromptu, exclamatory phrases I heard while I was tooling around in the freshly updated Delta branch flavor of Powerhouse yesterday morning. Good times. It turns out just about everything in the multiplayer trailer was a little thing the team likes to call “placeholder.”

Marcus’ post trailer anxieties (“Thanks for understanding where we are at with the project - it’s scary for us to put the game out there before it’s done.”) makes all the more sense to me now. Lighting, special effects, shaders…just about anything and everything that comes together to make the game look pretty has been given more love in recent weeks. It’s remarkable how much work this team can shove into such a short span of time. Almost absurd. And Reach is looking great as a result.

Am I saying it’ll look like a completely different game than what you saw in the trailer when you load it up in May? Nah. The same flesh and bones are still present and accounted for, but there’s definitely been a significant upgrade in visuals in the shift from Alpha/Beta to Delta.
From the dam spillway beneath Powerhouse’s catwalks, crystal clear water now pours through metal grating, splashing down into the concrete channel below. From there it playfully rolls through the narrow outlet, a vibrant rush of shimmering aquamarine that, to my amazement, appears to pick up tints and tones from the surrounding concrete before making a swift, foamy run down the sun soaked chute into the large, central pool below.

Goldsworthy tells me that my mind may be playing tricks on me. Though the water is in a near final state, the effects I’m imagining are really a technical mixture of bump mapping, tessellation, and other technical tricks that are apparently well outside the realm of my understanding. Explains the confused look on my face as he sloshed the details my way.

All I know is that it looks incredible. The reflection and shimmering atop the water is naturally more visible and pronounced where the sunlight skins the surface and the refraction adds a near photo-realistic and completely hypnotic effect to the water whether I’m peering out across it or leering down through it. The waves rhythmically lap, swell, and undulate. Hell, I think I even saw a rainbow forming in some mist. No joke.
They're using tesselation on Reach's water, cool.



En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jin187
Jin187
Inscrit depuis 6754 Jours
The water effects in Halo 3 are still up there with the very best, its good to see its receiving even more improvements :)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
I'm still in love with the water from Blue Dragon :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 7003 Jours
I like to drink water.

and tessellation or not, that water fall still looks like it uses basic emitters.
not very impressive at all.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
The water falling looks good...and the water surface looks good... but the stuff in between, the water hitting the rocks, looks so so.

The actual bodies of water look pretty great though, and I'm with Jin: Halo 3 had some fantastic water.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Posté par Ronsauce
The water falling looks good...and the water surface looks good... but the stuff in between, the water hitting the rocks, looks so so.

The actual bodies of water look pretty great though, and I'm with Jin: Halo 3 had some fantastic water.
The stuff in between the water hitting the rocks is the water bouncing off and interacting with other rock surfaces before making it to the bottom, hence why it looks that way.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Heh...yeah, I'm aware that's what it is.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

blmbox
blmbox
Inscrit depuis 6341 Jours
Eh, it's just water. Not exactly a major part of the game.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
It's all about the polish though. The more things that look like effort was put into them, the better.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Amen to that. I can only imagine what the major investment into water tech did for the first Bioshock.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

blmbox
blmbox
Inscrit depuis 6341 Jours
Yeah, but water was a major part of Bioshock. :P

Meh, you're right anyway Ronsauce; it's good that Bungie is striving for attention to detail. Not that I even know what tessellation is...
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
lol...I had to look it up.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Nietzsche
Nietzsche
Inscrit depuis 6362 Jours
Good water effects are fine and dandy or w/e, but I think that things like sound and lighting are far more important. Bioshock is a rare example of a game that really benefits from fantastic water effects. But I'd still trade those great water effects for a better feeling gunplay in Bioshock, the ONLY aspect of that game that didn't really impress me.

Polish and attention to detial are great, but I think gameplay is where bungie spends most of it's time polishing and I think that the numbers of online play that Halo 3 still has speaks volumes to how important that is.

People love to trash talk Halo 3's graphics, but more people love to play that game than all the other "pretty" shooters out there. Few games have the staying power that games like Halo do. It's rare to find a MP game that can stay feeling fun for such a LONG period of time. I love the shit out of bad company 2 right now, but I can already tell it's not gonna stay fun nowhere nearly as long as Halo 3 and/or CoD4.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6869 Jours
[quote=Optimusv2]



Cant wait to see the final polished product.
En réponse à

** Yes We CAN!! **

Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Well obviously gameplay is the major concern, but for me, the gameplay has always been polished. And yes, sound and lighting are important as well, but it's the attention to detail of everything that gives a game that top-tier feeling of quality.
Bioshock is a rare example of a game that really benefits from fantastic water effects. But I'd still trade those great water effects for a better feeling gunplay in Bioshock, the ONLY aspect of that game that didn't really impress me.
The water looked good, but I don't remember, did it react well if you were in it? And I agree about the gunplay not feeling that great. It's the primary reason why I haven't bothered to give Bioshock 2 a try. However, I really don't think that had less time been spent on the water that the gunplay would have been better.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

icemanufc
Inscrit depuis 5675 Jours
Note: by “Beta” we mean internal Beta; the May 3rd public Beta we refer to internally as the “Delta.”

Another giant pile of bugs fixed, a ton more polish put into 3d, env art, animation, audio and design. Better looking content abounds, but the differences between Alpha and Beta are more than skin deep. Stability and performance have both taken major leaps forward, both critical in preparing to release to a wider audience.

Closing down a milestone as big as the Beta always involves a process of intense negotiation and prioritization called “triage.” Given an infinite amount of time, an infinite amount of issues could get addressed. But deadlines being deadlines, we often have to make hard calls on what we can take immediately and what needs to get postponed. This process can be particularly interesting when you take into account how passionate everyone at Bungie is about quality - and the differences between what engineers, designers and artists think of as “must-fix.” In the end, the game goes through this gauntlet and comes out much stronger overall.

Meanwhile the internal Alpha continues apace. A few thousand folks from all over the world are playing games and generating loads of great bugs and feedback on everything from Assassinations to the Arena. Needless to say, there’s a lot going on at the studio. And that’s just the multiplayer side of the house! There’s a proportionate amount of blood, sweat and tears going into Campaign as we enter the home stretch. More on that next time.

- Joe
http://www.nobleactual.com/post/446541521/beta-zbr
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6869 Jours
Nice.
En réponse à

** Yes We CAN!! **

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
I'm pleased to hear about the stability and performance aspect of the update, personally.

I already have a good enough feel for how good the game will look based on what I've seen, but knowing where they want to take it all, I'm pleased to hear any news of major progress on the stability and performance fronts.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

scoobs0688
scoobs0688
Inscrit depuis 5644 Jours
Good lookin' water! But having played Crysis on a considerably beefy PC, I've yet to be wowed by any games water effects. Still, I think this looks fantastic ;)
En réponse à

Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)

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