Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 1 Jour)
CraCra Les PATCH c'est un autre problème (il y a 1 Jour)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 1 Jour)
CraCra @reneyvane: Doit être fumasse tres souvent alors, doit plus avoir bcp de jeux boite qui n'ont pas soit un code ou que qq Mo et ensuite hop téléchargement (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I want my games room finished now :(
Anyway, if it's one thing that already pains me after the second slayer game, it's the spawn system. Never ever has it been so bad. I don't understand. Halo 3 has a very good spawning system, it took players years to set up the first spawn traps that were good for maybe 2-4 kills. Now it seems completely random.
http://twitter.com/deftangel
I want my games room finished now :(
The cR and commendation systems to not appear to be well implemented at the moment. I thought the original idea of commendations was to build up data about a persons playstyle which can then be useful in team games and as badges for players who aren't necessairly the best slayers to show. I.e. if a player happens to be a great driver, he's really useful in some situations but presently there isn't really a way of showing that. Having a "Vehicle expert" commendation scored on medals for splatters, driving assists, how many times they pick up an objective carrier etc. would give players an incentive to specialise in that area if they're good on it and have something to show for it. That's what I inferred from the Ars stuff when it was announced. It's a pretty piss poor implementation of this idea at the minute.
The cR system is a bit of a black box and with only limited things to do with it right now it seems a bit lost as well. People like extraneous reward systems and it's quite feasible to integrate one here without harming the gameplay. There should be more stuff to do with credits and a more visible display of how they tie in with the commendations and what cR bonuses are available for achieving them.
The point of them in my view should be to reward players for doing good things in the game, especially when slaying isn't the primary objective. It's the intention I think but implementation at present is way off.
http://twitter.com/deftangel
I just really, really, really want to get my hands on some invasion! the vids of it look so fantastically fun
I dunno, maybe COD4 has ruined it for me, but the gameplay is really annoying me. I guess I've been spoiled by being able to choose my own gear in COD4 and not having to unleash an entire clip to kill someone. I just don't have the patience anymore for that shit.
Will give it a go here and there, but I'm far from hooked. I'm doing pretty ok in terms of kills mind you, but it's just not clicking...
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Reading the relevant Weekly update, they seem pretty congniscant of the balance required but it's a hard thing to get right.
On another note, I just played some Invasion on Boneyard. I see what they are trying to do, I think it needs more work. It definitely needs more players per team and whilst I appreciate the intention of getting netcode data, they need to make it so everybody gets a round of attack and defence. Otherwise in my view people will stop playing it. I'm quite tolerant but others are less so, three guys I'm on with now have played 2 games and that's enough for them.
Boneyard itself feels a bit bland and the vehicles don't feel that powerful. Moreover, nobody uses them at the minute. The feel is markedly off compared to the rest of the game.
People will bitch about initial spawns & loadouts on the Elite side but once people grok the routes into the ship they aren't actually a problem. Party splitting is, however.
I don't think it's a write off but the format needs a lot of work and putting it out there at this stage might turn some people off. That said, it'll be the best feedback they'll get.
I'm a bit worried the same thing will happen to Overlook / Generator which strikes me as some experimental stuff to get networking data. If the map is too big, it's not going to be as much fun.
http://twitter.com/deftangel
WHAT THE %#$! DRIVER!? | Starring: Vehemence, Phaethon360, and Anonymous Noob Driver
InVaDeD | Starring: Phaethon360, CrazyKiller246, and WayOfTheGamer
At this rate I'll need more minutes. But you need to spend money for those not points. Lame.
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Reading the relevant Weekly update, they seem pretty congniscant of the balance required but it's a hard thing to get right.
Here is the thing, Battlefield is really fun, but I have already started to grow tired of bad company 2, it's still a good time, but I think Halo's game types and massive variety and overall quality give that franchise legs that so few other shooters can manage.
Either way, I think Bungie is doing a great job adding new and interesting ways to play Halo, even if they are not as much fun as slayer (and what really ever is in Halo), I think Bungie certainly has the talent to make some really exciting game types. I can only imagine how much fun things will get once we are playing customized games with the final product.
And hey, I love Halo CTF and Assault, I just think that they're poor compared to other attack/defend games. Hell, the scoring in Halo has never really made much sense to me. I hate the fact that public games can so easily end in a tie, or worse, can force you to play rounds on the losing side that are absolutely futile (because you literally can't win). And honestly, I think it's pretty objectively correct to say that something like three-plot pails in comparison to conquest. Bad Company 2 is a great game, but I can see how one might get tired of it. It has a lot of its own issues, and while it actually has more variety in gameplay than pretty much anything else out there (all contained in two game modes!), I feel the same strain. I can't wait for, and hope that noobs don't ruin, Battlefield 3.
When aren't we talking about our personal taste? I don't need to qualify every opinion as an opinion when it's obvious that's what it is. The best objective modes in Halo are CTF and Assault. Oh no! I did it again!
http://twitter.com/deftangel
I dunno, maybe COD4 has ruined it for me, but the gameplay is really annoying me. I guess I've been spoiled by being able to choose my own gear in COD4 and not having to unleash an entire clip to kill someone. I just don't have the patience anymore for that shit.
Will give it a go here and there, but I'm far from hooked. I'm doing pretty ok in terms of kills mind you, but it's just not clicking...
But I understand what you're saying. Transitioning between COD and the beta was a little difficult for me as well, but you'll find that the more distance you put between the two games the better Reach will be. At least that's how it's felt to me.
And hey, I love Halo CTF and Assault, I just think that they're poor compared to other attack/defend games. Hell, the scoring in Halo has never really made much sense to me. I hate the fact that public games can so easily end in a tie, or worse, can force you to play rounds on the losing side that are absolutely futile (because you literally can't win). And honestly, I think it's pretty objectively correct to say that something like three-plot pails in comparison to conquest. Bad Company 2 is a great game, but I can see how one might get tired of it. It has a lot of its own issues, and while it actually has more variety in gameplay than pretty much anything else out there (all contained in two game modes!), I feel the same strain. I can't wait for, and hope that noobs don't ruin, Battlefield 3.
When aren't we talking about our personal taste? I don't need to qualify every opinion as an opinion when it's obvious that's what it is. The best objective modes in Halo are CTF and Assault. Oh no! I did it again!
it's just in the manner of how ppl present their opinion though. I'm FAR from perfect, but i TRY to use phrases like "i prefer" or i use the old fav IMO more often then necessary just to make the point, but again, it's hard to convey that all the time i know perfectly well.
It's just that many ppl say things with a sense of objective truth that just gets on my nerves.
but i was just giving you a hard time for what I thought was a pretty bold statement ;-P not a big deal by any means.
Played a bunch of rounds of Invasion tonight and I have to say it's really a great gametype for taking advantage of the different armors but once the Elites start using the swords it can often get a little out of hand.
my biggest gripe about Invasion is that out of all the games, not once did I see the Elites win. Not sure if that's just being on a bunch of good teams but it seemed a little unbalanced.
Still, boneyard is one of the best Halo maps I've played in a long time. Nice and very interesting to play Halo on such an open huge map.
One thing we talked about tonight is that every gun in Halo 3 had a role where it excelled and was either difficult, non-ideal, or non-functional outside that role. The Reach beta really hasn't found that balance. The AR is pretty worthless; the range is limited but once you get into range you can close and go for melee anyhow. And for some reason Bungie has maps like Power House where there the map is quite large.
There are a lot of niggles like this. For the most part the armor abilities are right on, but it really requires a lot of refinement. They better hope they have no more Sword Base maps and get things tightened up. There is a good foundation but a lot of refine. I am just hoping they go away from this bullet-sponge model + worthless weapons. But it is to my advantage as I am owning all the AR players with the pistol ;)
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http://www.bungie.net/News/content.aspx?type=topne...
This ones for Grift...
The second issue stems from a larger than ideal melee contest window that allows two players to strike simultaneously – something our sandbox guys call “clang.” The end result? The double melee.
Without getting all technical, let’s just say the fix will result in fewer instances of both players landing killing blows at the “exact same time,” which will reduce both the amount of simultaneous melee deaths you experience and the amount of times players can appear to mistime a melee and still be rewarded with a clean kill.
Fixed for fall.
Played some Invasion last night at a buddies. I dig it. It has issues but I see a lot of potential. It's the best new mode we've played at least. Invasion Slayer is pretty cool too.
It's a fine line to walk though as every game w/ high damage weapons (CoD for example) has the issue of camping out the ass, something Halo doesn't seem to have problems w/ nearly as much as many other shooters.
I remember when they increased all the weapon damage w/ the 1.05 patch for uncharted 2 and I thought it would make the game more fun as I hated the bullet sponge effect in that game, but it also resulted in WAY more campers and less use of the cover system and platforming. Then they nerfed the FAL and it just ruined the game for me and a lot of other people.
So while I'd love to see the AR and some other weapons get a damage increase, I really hope Bungie can find a way to do this w/out making the game too camper friendly. I'm so glad I'm not a designer working at Bungie lol.
http://www.eurogamer.net/articles/digitalfoundry-v...
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.