reneyvane GoG offre jusqu'au 5 Février 2026, les 3 premiers jeux "Alone In The Dark" de 1992, 1994 & 1995. Le premier épisode ne dispose pas d'une traduction française. (il y a 1 Jour)
reneyvane "Judas", le prochain jeu de Kevine Levine, producteur de Bioshock 1 & Infinite à pu être essayé par GameInformer, JeuxVidéoMagazine nous raconte...https://ww w.youtube.com/watch?v=MYYsQEFjZ7w v=MYYsQEFjZ7w (il y a 1 Semaine)
reneyvane la nouvelle compilation des anciens TombRaider, elle estime que sa voix ou le ton de sa voix à été recréer par IA pour proposer un doublage proche des siens et sans qu'on lui verse quelque chose. (il y a 1 Semaine)
reneyvane En septembre 2025, Françoise Cadol, la comédienne et doubleuse française des 6 premiers jeux Tombraider et la voix d'Angelina jolie au cinéma à porté plainte contre l'éditeur de ... (il y a 1 Semaine)
Bourru Il y a une tendance globale qui tend à augmenter le nombre de langues prises en charge et à diminuer le nombre de doublages. C'est ce que Rockstar a toujours fait par exemple. (il y a 1 Semaine)
GTB *refusent (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7208 JoursIn terms of awesomeness it's easily going to be the best console game of the year too!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Inscrit depuis 6117 JoursIn terms of awesomeness it's easily going to be the best console game of the year too!
Inscrit depuis 7451 Jours
Inscrit depuis 7318 JoursIf only you could be more specific in the original post :)
Interms of biggest "exclusive" title this year, yeah I agreel.
But dont you guys think Starcraft 2 has the potential to beat it though?
PS. I love the CG for Starcraft 2.
Inscrit depuis 6804 JoursJust about everyone I know who played the Reach beta loved it and had a much more postive reaction than most betas/demos leave people with so I'm guessing it's safe to say REach is gonna be pretty huge.
Starcraft 2 will be huge though.
Inscrit depuis 6117 Jours
Inscrit depuis 7451 Jours
Inscrit depuis 7208 JoursAs far as the sales stuff goes - maybe Nintendo will drop some bomb at E3 like NSMBWii last year or maybe GT5 will be released and it still might be strong after all these years... As far as multiplatform games go, RDR might be on its way towards selling 10M copies, seeing as it's #2 on XBL, COD and FIFA should also break 10M. Halo has really strong competition and let's not forget that COD stole its thunder back in 2007, so I think it'll be good if it beats Halo 3 in corresponding time period (8.1M copies shipped in 2007).
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Inscrit depuis 6159 JoursOh you mean only FPS?
That could be true I dont know :P
FROM THE DARKNESS I DRAW MY STRENGTH!!
Inscrit depuis 7451 Jours
Inscrit depuis 6159 JoursFROM THE DARKNESS I DRAW MY STRENGTH!!
Inscrit depuis 7318 Jours
Inscrit depuis 7451 Jours
Inscrit depuis 6159 JoursFROM THE DARKNESS I DRAW MY STRENGTH!!
Inscrit depuis 7318 Jours
Inscrit depuis 6338 JoursPrepare To Drop!!
Inscrit depuis 6783 Jours
Inscrit depuis 5972 Jours
Inscrit depuis 7311 JoursIn the midst of this 24/7 period of crunch for the game, we are heading for ZBR (zero bug release). We have a huge team of testers who are hammering on the game in every way possible and logging tons of bugs about things that are broken, look bad or finding exploits that make the game just plain silly. Then, the development team is tasked with triaging all of these bugs every day and determining which ones are things we must fix and how we should prioritize them over other bugs. The goal is that our fix rate for bugs is higher than the incoming rate, so we can crush all these nasty critters by ZBR. It’s tough work, but ultimately this kind of diligence on our part means that you all get to have a better gameplay experience when you have it in your hands this Fall.
That said, we are still having fun with last minute “fixes” (which some could argue are really new features – shhh, don’t tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that I’ve been begging to see happen since I started Halo1 back in late 90s. I won’t spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
** Yes We CAN!! **
Inscrit depuis 6086 JoursCurrently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
Inscrit depuis 7311 Jours** Yes We CAN!! **
Inscrit depuis 6117 JoursIn the midst of this 24/7 period of crunch for the game, we are heading for ZBR (zero bug release). We have a huge team of testers who are hammering on the game in every way possible and logging tons of bugs about things that are broken, look bad or finding exploits that make the game just plain silly. Then, the development team is tasked with triaging all of these bugs every day and determining which ones are things we must fix and how we should prioritize them over other bugs. The goal is that our fix rate for bugs is higher than the incoming rate, so we can crush all these nasty critters by ZBR. It’s tough work, but ultimately this kind of diligence on our part means that you all get to have a better gameplay experience when you have it in your hands this Fall.
That said, we are still having fun with last minute “fixes” (which some could argue are really new features – shhh, don’t tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that I’ve been begging to see happen since I started Halo1 back in late 90s. I won’t spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
Inscrit depuis 7319 JoursHalo: Reach could possibly sell 10m this year if the marketing is right. Halo 3 did 8.1m
http://twitter.com/deftangel
Inscrit depuis 6338 JoursPrepare To Drop!!
Inscrit depuis 7210 JoursHalo: Reach could possibly sell 10m this year if the marketing is right. Halo 3 did 8.1m
Oooh, Profound, isn't it?