Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 1 Heure)
CraCra Les PATCH c'est un autre problème (il y a 2 Heures)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 2 Heures)
CraCra @reneyvane: Doit être fumasse tres souvent alors, doit plus avoir bcp de jeux boite qui n'ont pas soit un code ou que qq Mo et ensuite hop téléchargement (il y a 4 Heures)
MorphBZH Chez Microids, L'Amerzone décalé à 2025 et Little Big Adventures dispo (Xbox en décembre) (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
In terms of awesomeness it's easily going to be the best console game of the year too!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
In terms of awesomeness it's easily going to be the best console game of the year too!
If only you could be more specific in the original post :)
Interms of biggest "exclusive" title this year, yeah I agreel.
But dont you guys think Starcraft 2 has the potential to beat it though?
PS. I love the CG for Starcraft 2.
Just about everyone I know who played the Reach beta loved it and had a much more postive reaction than most betas/demos leave people with so I'm guessing it's safe to say REach is gonna be pretty huge.
Starcraft 2 will be huge though.
As far as the sales stuff goes - maybe Nintendo will drop some bomb at E3 like NSMBWii last year or maybe GT5 will be released and it still might be strong after all these years... As far as multiplatform games go, RDR might be on its way towards selling 10M copies, seeing as it's #2 on XBL, COD and FIFA should also break 10M. Halo has really strong competition and let's not forget that COD stole its thunder back in 2007, so I think it'll be good if it beats Halo 3 in corresponding time period (8.1M copies shipped in 2007).
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Oh you mean only FPS?
That could be true I dont know :P
FROM THE DARKNESS I DRAW MY STRENGTH!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
Prepare To Drop!!
In the midst of this 24/7 period of crunch for the game, we are heading for ZBR (zero bug release). We have a huge team of testers who are hammering on the game in every way possible and logging tons of bugs about things that are broken, look bad or finding exploits that make the game just plain silly. Then, the development team is tasked with triaging all of these bugs every day and determining which ones are things we must fix and how we should prioritize them over other bugs. The goal is that our fix rate for bugs is higher than the incoming rate, so we can crush all these nasty critters by ZBR. It’s tough work, but ultimately this kind of diligence on our part means that you all get to have a better gameplay experience when you have it in your hands this Fall.
That said, we are still having fun with last minute “fixes” (which some could argue are really new features – shhh, don’t tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that I’ve been begging to see happen since I started Halo1 back in late 90s. I won’t spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
** Yes We CAN!! **
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
** Yes We CAN!! **
In the midst of this 24/7 period of crunch for the game, we are heading for ZBR (zero bug release). We have a huge team of testers who are hammering on the game in every way possible and logging tons of bugs about things that are broken, look bad or finding exploits that make the game just plain silly. Then, the development team is tasked with triaging all of these bugs every day and determining which ones are things we must fix and how we should prioritize them over other bugs. The goal is that our fix rate for bugs is higher than the incoming rate, so we can crush all these nasty critters by ZBR. It’s tough work, but ultimately this kind of diligence on our part means that you all get to have a better gameplay experience when you have it in your hands this Fall.
That said, we are still having fun with last minute “fixes” (which some could argue are really new features – shhh, don’t tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that I’ve been begging to see happen since I started Halo1 back in late 90s. I won’t spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
Halo: Reach could possibly sell 10m this year if the marketing is right. Halo 3 did 8.1m
http://twitter.com/deftangel
Prepare To Drop!!
Halo: Reach could possibly sell 10m this year if the marketing is right. Halo 3 did 8.1m
Oooh, Profound, isn't it?