face2papalocust @samnite: Bizarre je le trouve plus nerveux perso et la sensation de puissance et bien présente. (il y a 16 Heures)
Flash_Runner @reneyvane: Oui tout à fait. (il y a 21 Heures)
reneyvane @Flash_Runner: C'est pas inintéressant de permettre aux joueurs de se reposer après X heures à tirer sur des cibles mais il faut aussi que ce genre de séquence évoluent ? (il y a 23 Heures)
Flash_Runner @reneyvane: Cela intervient de manière ponctuelle comme dans plein de jeu. C'est pas un bac à sable ou un open world. c'est des phases dédiées de 10-15 min.. Jai testé le mecha cest fun. (il y a 1 Jour)
reneyvane @samnite: Est-ce qu'il y à des niveaux entier dédiés aux phases à dos de dragon ou lorsqu'on contrôle un robot ? Si vous ne savez pas, à quelle fréquence ça intervient ? Merci. (il y a 3 Jours)
samnite J'ai testé un peu Doom, je suis pas emballé, on a perdu en rapidité, en violence, en musiques épiques, je n'ai évidemment fait que 2 niveaux sur 22, mais je suis un peu refroidi, merci le Game pass... (il y a 3 Jours)
reneyvane L'héroine et nouvelle tueuse du reboot de Buffy sera "Ryan Kiera Armstrong" ! Sauf que depuis qu'on sait que ça va se faire, je pensais qu'ils tournaient une saison alors que c'est un pilote = test (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Prepare To Drop!!
Currently playing: Killzone 2, MGS4, Mass effect (6th playthrough yep!)
The combat worked and did everything it was supposed to, but it lacked that visceral quality that some games have.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
The combat worked and did everything it was supposed to, but it lacked that visceral quality that some games have.
The fact that Mass Effect is primarily an RPG means that the combat can be forgiven, but if you take away the fact that it's an RPG and just concentrate on the shooter aspects, the game isn't even half as impressive.
Now, that doesn't mean much because of one major detail: Mass Effect is, and always will be, an RPG with shooter mechanics served on the side. But I'm just demonstrating that the first game had flaws beyond the obvious texture pop-ins, loading times etc.
I don't see anything wrong with wanting significant improvements to be made to the gunplay. I mean, is there really any harm in making a game which plays great as both an RPG and a shooter? After playing the first game again a bit today, I still maintain what I said: there isn't any power of kick to the weapons at all and, agreeing with what Ronsauce said, enemy reactions to being shot aren't all that great either.
The video demonstration(s) at E3 really eased my concerns though, as it looks like they're addressing the issues I had with the first game with regards to the combat.
As for what I was saying about character creation, I still maintain that there's a severe lack of options. The characters you can create in Mass Effect look good better than those in Oblivion for example, but that's largely down to the modelling effects in both engines. In terms of actual choice, such as hair and facial hair, Oblivion's is much better.
It's not a major gripe, and it's not something I particularly care about for the sequel - I don't plan to change my character's looks anyway. But it's a gripe nonetheless.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I'm not saying Bioware can't pull it off, but it wouldn't be the first time a game suffered because it was trying be all things when it should have been focused like a laser on what it was originally supposed to be.
I'm not saying Bioware can't pull it off, but it wouldn't be the first time a game suffered because it was trying be all things when it should have been focused like a laser on what it was originally supposed to be.
That's something I highly doubt will occur.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Part 1: http://xbox360.ign.com/dor/objects/14235013/mass-e...
Part 2: http://xbox360.ign.com/dor/objects/14235013/mass-e...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Check out my avatar/pic, theres no way you could get a female to look that good in Oblivion no matter how hard you try. she took about 20 minutes to make in ME and shes a beauty!
But yeah, that's a fair point - although I'd like to add that my Nord in Oblivion looked pretty darn cool. I don't think Mass Effect's character creation feature was bad by any stretch of the imagination, but it fell short of what it could have been. Whether they fix that for the sequel isn't really relevant to me, as I'll be continuing with my character from ME1. Although if I play through the sequel again, I may start with a completely new character instead of my second character from ME1. Although if the character creation options are exactly the same, I wouldn't see the point.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Currently playing: Killzone 2, MGS4, Mass effect (6th playthrough yep!)
oh and some info.
When we say that Shepard can die in Mass Effect 2, it’s not something that happens at points in the middle of the game. Yes, you can “die” in gameplay as normal but that’s not what we’re talking about here. It’s not a “Game Over” screen. It’s not a gimmicky thing where you make a choice, “die”, and reload to continue to the “real” ending. When you get to the very end of the story in Mass Effect 2, you will get one of a wide variety of climactic and satisfying endings. Depending on how prepared you were, your ending may involve Shepard making the ultimate sacrifice to accomplish the mission.
Speaking in a brand new developer blog post, the project lead for ME2 also gave more infomation to the “suicide mission” been given to Shepard.
In Mass Effect 2, you (as Commander Shepard) are faced with what appears to be a suicide mission: taking a team into the heart of enemy territory where you shouldn’t have any chance of coming back alive. Your survival therefore is based on how well you’ve built a team – who you recruited, how well-equipped they are, and whether they’re loyal to you. Loyalty (and the things you’ll do to earn it) is a central part of the game, and it is critical to Shepard surviving the final mission.
Paragon / Renegade decisions affect a lot of things in the game – and will affect which how the game ends – but they are completely separate from your character’s readiness to survive the final mission.
Oh fucking snap.
Prepare To Drop!!
Otherwise it would be stupid.
Mods, stop changing my SIG! I'm going to end up banning you!
Prepare To Drop!!
Initially I was excited for this game due to Kotor, but then learning a major focus would be on gun combat well before the release, I sorta lost some interest, but then it was when I read the Mass Effect book that my purchase was confirmed. At this point, I'd have to say it is my MOST anticipated game. Only thing that could remotely come close is if some major sakaguchi jrpg is announced, especially if it were announced for the PS3 or 360.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Part of what makes the final mission dangerous in a more profound way is that each squad member could potentially die a real, story-based death during that mission as well. You might have an ending where Shepard’s entire team survives, or where the entire mission is a bloodbath and everyone (including Shepard) is killed, or anything in between. And for all characters, death in Mass Effect 2 means they won’t show up in Mass Effect 3.
One big reason you’ll want to be alive after the ending is that after the credits roll, you are returned to the game world - ready to head back out for more adventure. You can complete unfinished missions, explore the galaxy, and download new adventures to play. But Mass Effect is a trilogy about Commander Shepard’s journey - if your Shepard dies in the end of Mass Effect 2, that’s the end of him / her. In that case, you can play Mass Effect 3 as “a” Shepard – just not “your” Shepard. As in real life, not being able to keep living is really the main down-side of death. So if you care about playing the next game with your character, make sure you survive this one.
If you die in the end but in retrospect you really wish you had lived, you can of course go back to a savegame from before you attempted the final mission. From there you can make the improvements required to survive and continue your character into the next game.
Importing your Mass Effect Savegame
First, you do not need to have played Mass Effect to enjoy Mass Effect 2. The introduction is designed to introduce new players to the story and universe, and to recap the situation for previous players.
If you have completed Mass Effect and you still have your savegames, you can view each playthrough you’ve completed, and choose the one you want to continue from. The Mass Effect savegame doesn’t just contain a couple of your big choices. It contains countless decisions you’ve made, both large and small. These things could each potentially carry forward and affect your story in Mass Effect 2. This has never been done before on this scale, and it means you’re actually continuing your own story from exactly where you left off.
Some have asked “I built a level 60 character with lots of loot in Mass Effect – will it all carry over to Mass Effect 2?” We will definitely provide benefits for those who put time into developing their character in Mass Effect. But to support all the improvements made in combat and inventory, the skills and items are pretty much completely redone for Mass Effect 2. So if you import a character from Mass Effect, Mass Effect 2 will adapt the key assets of your character into starting benefits that work in the new system.
http://blogs.ign.com/BW_MassEffect/2009/06/17/1232...
Prepare To Drop!!
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan